Jump to content
  • Sign Up

Hyper Cutter.9376

Members
  • Posts

    720
  • Joined

  • Last visited

Posts posted by Hyper Cutter.9376

  1. > @"ZeftheWicked.3076" said:

    > Want Dark Matter Cape? Tough luck - whale it with gems cause it's account bound (why? It's not an achievement for bragging rights), rather than being tradeable on tp like black lion weapon skins where the lucky or rich can meet the hardworking who got ingame gold and make a trade like human beings.

    It'll be added to the statuette vendor in a few months like every non-mount skin from the chests is.

  2. > @"Volmarg.4310" said:

    > Even if I do understand that this is also source of generating income for them it's still annoying to change **60 keys** to 0 capes.

    > The drop rate is 0%.

    Conveniently for you, 60 statuettes is what it will cost when it ends up on the statuette vendor in a couple of months.

     

  3. All the story bosses have been tedious (which is a different thing from being difficult) since at least LS3. They've got at least twice the health they should have, and every fight boils down to "spews AOE everywhere all the time, which will kill you in seconds".

     

    A lot of them aren't scaled well for solo players either, though that's usually more of a problem with achievements (particularly of the "beat this boss in X time" or "do not get hit by X attack" varieties).

  4. > @"DeceiverX.8361" said:

    > Shares evades with the character.

    > Has 500 health and dazes for 1s when dismounted.

    > Movespeed is the same as OOC + Swiftness.

    >

    > Skill 1: 15s AoE(5 target) swiftness (15s cooldown)

    > Skill 2: 5s 1x stack of Stability (15s cooldown)

    >

    > Everything else removed.

    > Glorified swiftness bot like it should be to keep up with people. No BS outnumbered chasing or stomp cheese or a safe anti-burst mechanism for free 10k hp. Roaming/Havoc is actually doable without getting run over by a blob that can cross the map in half a minute.

    > Dying and having to respawn means something.

    That's literally worthless and you know it.

  5. > @"Tayga.3192" said:

    > tbh give ranger back some damage and make pets pure utility (boonrip, cc on f2, blind, immobilize, weakness, condi cleanse etc)

    They gave the ranger back the damage, it was called "soulbeast" and amazingly people were just as mad about it. Almost as if rangers existing at all was the actual problem they had, or something...

  6. > @"crazyhusky.2985" said:

    > Now being unable to switch pets is thing, which I don't like. I feel that I should be able to have access to my other pet in some way.

    > I don't want give one of them up, I'd rather have both pets not being able to battle beside me, but have access both their skills in exchange for it,

    What they should have done is allowed you to _use_ both pets but only _merge_ with one of them (just designate one of the two pet slots as able to merge, kind of like how you can only equip an elite spec in that third trait line).

  7. People complaining about Maul is always the most bizarre thing. Do they not _see_ or _hear_ the giant ghost bear or something?

     

    > @"Casual Dad.2358" said:

    > > @"kharmin.7683" said:

    > > > @"Charley.1489" said:

    > > > Please Devs realize not everyone wants to be condi build or condi class in WvW or just a support build. It should be about the player's choice and options not what YOU want us to play. You are driving more players away

    > >

    > > Not everyone wants to play PvP or WvW either. These "adjustments" harm us casual, OWPvE players. :(

    >

    > I'm not sure how? Patch notes say these changes are pvp and wvw only. My PVE build hits as strong if not stronger than ever.

    _These_ changes, yes, and most (but not all) of the last patch, but they've got a long history of gutting things across the board for PVP/WvW reasons. See also: pretty much every single pet nerf.

×
×
  • Create New...