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Posts posted by Opal.9324
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For the past few days I've had this weird issue where my back items will sometimes vanish if I draw my weapons. After it happens the first time, it keeps happening every time I draw my weapons until I leave WvW. It usually seems to start when I go into combat near a large group of players. I've only experienced it in WvW so far, but I haven't spent much time outside of it lately so idk if it happens in other game modes.
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People keep saying to dedicate the most attention to the gamemode with the highest population, but what if the lack of attention is the reason for the other modes' lower population? If PvE got as much attention as PvP and WvW currently do, PvE probably wouldn't be doing too great population-wise either.
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Just adapt. Isn't that what the pro-mount people kept telling the rest of us when the warclaw was added?
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Some of my favorite builds to run in WvW use core specs. They might not be meta, but as long as they're still fun and can still wins fights, I'll probably keep using them.
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I'd like to be able to change my display name too. My current one isn't bad, but I feel like it doesn't fit me.
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That depends on how hard they hit it. If they gut the entire class like the whiners on the forums want, I'm gonna be pretty upset. If they act reasonable and only nerf the stuff that's overperforming, I probably won't care too much. Those who want free kills should never be catered to in situations regarding balance.
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> @"asterix.9614" said:
> > @"coso.9173" said:
> > Quaggans? Really? Don't we already have a small funny weird race?
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> Well people are asking for tengus and they are just another humanoid race. That's 3 humanoids in total, only thing slightly compareable to a quaggan is asura, how is that fair???
> Also small and funny, I guess you are someone who makes default faced asuras, hmph.
Tengu are shaped like Charr but with bird parts, so I don't really see how they could be considered humanoid. I'd totally be up for making a Quaggan character though if they were playable. Problem is getting all the armor and stuff to fit a creature that round would probably make even the Charrs' stretching and clipping issues look like nothing.
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I would buy a Tengu outfit if it was the only option, but I'd be pretty disapointed about having no customization asides from dyes. A tonic would be even worse, because then there'd be no customization at all. Also it would annoy me to have npcs refer to me as a different race while I look like a Tengu, so I probably wouldn't do any story stuff on that character.
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I still wish Anet had added an "opt out" option for April Fools pranks instead of quitting them, but I really can't blame them. Some idiots on the forums were freaking out like they thought Anet had actually caused a plane crash or something.
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I've noticed this too. Warrior used to be one of my favorite classes for WvW, but now I'm having a lot of trouble making a decent build. Seems like if I try to run tanky, I'm noticeably squishier than my other tanky characters while also doing much less damage than them. If I run dps, anyone who knows how to dodge or kite completely wrecks me. If I try to run a hybrid sort of build, I just end up bad at everything. I've also noticed that while roaming on my other characters, nearly every warrior I've encountered since the update has been practically a free bag. So far I think I've only seen one war that actually put up a fight, and that was a heavy CC build vs my necro. I'm really glad they are toning down the powercreep, but it's starting to feel like they hit warrior too hard.
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I also miss shroud flashing. Reaper was my main for a long time after HOT, and flashing was one of the reasons I enjoyed it so much. Over time it just got more and more nerfed and now I rarely ever play it. Reaper just doesn't feel the same anymore.
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Yes, wonderful idea. It should also increase the duration of all of your CCs by 200% and make them immune to stunbreaks.
Seriously though please don't make legendaries OP that would be awful.
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I get the feeling this isn't going to happen, but I'd love it if it did. Seems like bird people in every MMO that has them are only ever allowed to be NPCs or monsters. As a bird lover, this makes me really sad.
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Nope. Trying to cap something in enemy territory only to have the same guy I just killed keep showing up was annoying as kitten. Getting run over repeatedly by inescapable mounted zergs while stuck in combat was also annoying as kitten. Good riddance. Maybe I'll actually try coming back to WvW now that mounts aren't as obnoxious.
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It's pretty sucky to try and remove a playstyle that a lot of people have enjoyed for years, even if that playstyle isn't the main focus. Instead of making me team more, this is making me play less.
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> @"Jayden Reese.9542" said:
> > @"Opal.9324" said:
> > > @"Jayden Reese.9542" said:
> > > > @"Opal.9324" said:
> > > > > @"Hyper Cutter.9376" said:
> > > > > > @"Svarty.8019" said:
> > > > > > Yet more disappointing decision-making by the developers. It's just sad that they prioritise the gankers instead of normal people.
> > > > > Yeah, this. The only people mad about the warclaw are gankers who don't like that they actually have to put a little effort into preying on people now instead of just casually butchering them.
> > > >
> > > > The only people happy about the warclaw are gank groups who like that they don't have to put any effort into running down solo players that are stuck in combat instead of that person actually having a chance to get away.
> > >
> > > That's not a gank group. That's hey we finally got to chase that guy down that tried to pick off the tail 17 times. What makes less sense it watching 5 guys on mounts have to chase a dude unmounted across half the map cause unmounted players should be able to outrun 5 mounts/survive. The same guys that got away every single time pre mounts and will again most likely with the next warclaw nerf.
> >
> > Funny how when a roamer ganks a zergling, it's some horrible crime, but when a group ganks a roamer it's not a gank and the roamer somehow brought it upon themselves. Maybe those 5 players should try doing something useful instead of chasing 1 random guy across the map?
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> No my bad of course you should be able to rapid fire the guy who falls behind and get away every single time and never ever get chased. I only chase that ranger sb or mez that harasses the tail and certain guilds i don't like members that try to escape when we wiped 90 percent of them. No one should get away every single time like pre mounts. I'm a reaper I never get away. It is useful typically that player logs off after in a rage like why the eff these guys chase me across the map. mounts are so unfair
My build can't "rapid fire" anyone, as I run somewhat tanky to avoid getting one-shot by other roamers. I also don't usually harass the tail, as I prefer fighting other roamers and capping stuff. It's usually when I'm doing one of those 2 things that I get chased. I don't think I should get away every time, but I should have a chance to escape instead of being an easy kill for the blob.
> @"ArchonWing.9480" said:
> > @"XenesisII.1540" said:
> > There should still be risk to running around solo in your zerg build, a zerg support guard is terrible in a solo fight but is highly needed in any group, there's a trade off there, it's up to you to not put yourself in situations you're not suited for. There is a point to killing a zergling running back to their zerg, it's not for gratification, it's to kill the reinforcements so your side has a better chance to win whatever fighting they were running back to.
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> > The only people who would complain about getting ganked while running back to fight in zerg builds are people who go in a straight line from spawn to fight and want everyone to ignore them until they get back to their zerg. Knowing the terrain, the area you control, and shortcuts, using scouting information, and maneuvering around enemies is part of the game, that open world part of wvw should not be ignored and taken away because people are too lazy to figure things out.
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> >
> >
> >
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> Especially with templates. That"was in a zerg build" excuse doesn't really fly anymore
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> > @"Opal.9324" said:
> > > @"Hyper Cutter.9376" said:
> > > > @"Svarty.8019" said:
> > > > Yet more disappointing decision-making by the developers. It's just sad that they prioritise the gankers instead of normal people.
> > > Yeah, this. The only people mad about the warclaw are gankers who don't like that they actually have to put a little effort into preying on people now instead of just casually butchering them.
> >
> > The only people happy about the warclaw are gank groups who like that they don't have to put any effort into running down solo players that are stuck in combat instead of that person actually having a chance to get away.
>
> Isn't it easier to avoid them entirely with the warclaw and not have this situation entirely?
Yes, because I'm special and have the magical power of mounting while in combat.
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> @"Jayden Reese.9542" said:
> > @"Opal.9324" said:
> > > @"Hyper Cutter.9376" said:
> > > > @"Svarty.8019" said:
> > > > Yet more disappointing decision-making by the developers. It's just sad that they prioritise the gankers instead of normal people.
> > > Yeah, this. The only people mad about the warclaw are gankers who don't like that they actually have to put a little effort into preying on people now instead of just casually butchering them.
> >
> > The only people happy about the warclaw are gank groups who like that they don't have to put any effort into running down solo players that are stuck in combat instead of that person actually having a chance to get away.
>
> That's not a gank group. That's hey we finally got to chase that guy down that tried to pick off the tail 17 times. What makes less sense it watching 5 guys on mounts have to chase a dude unmounted across half the map cause unmounted players should be able to outrun 5 mounts/survive. The same guys that got away every single time pre mounts and will again most likely with the next warclaw nerf.
Funny how when a roamer ganks a zergling, it's some horrible crime, but when a group ganks a roamer it's not a gank and the roamer somehow brought it upon themselves. Maybe those 5 players should try doing something useful instead of chasing 1 random guy across the map?
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> @"Hyper Cutter.9376" said:
> > @"Svarty.8019" said:
> > Yet more disappointing decision-making by the developers. It's just sad that they prioritise the gankers instead of normal people.
> Yeah, this. The only people mad about the warclaw are gankers who don't like that they actually have to put a little effort into preying on people now instead of just casually butchering them.
The only people happy about the warclaw are gank groups who like that they don't have to put any effort into running down solo players that are stuck in combat instead of that person actually having a chance to get away.
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So glad they are finally trying to do something about the powercreep. Hopefully this all goes well.
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> @"Svarty.8019" said:
> Yet more disappointing decision-making by the developers. It's just sad that they prioritise the gankers instead of normal people.
Zerglings get prioritized in most of WvW, otherwise the warclaw wouldn't be a thing to begin with. Besides, now the "gankers" won't be faster than you when you aren't in your team's territory.
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> @"Slick.7164" said:
> era of idiots commenting on forums rather than playing has been on the rise. can easily be checked by the amount of times they post.
Funny how you say that in a comment on the forums...
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Nah. People should need to defend stuff if they want to keep it, not just let the NPCs do all the work.
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> @"Sylent.3165" said:
> > @"Dante.1763" said:
> > I only play Charr, so wont be getting it.
>
> I don't play charr, is it bad clipping?
I mostly play charr, and I haven't noticed much clipping. When the tail moves up to where it would otherwise clip, part of the cape moves up too, kinda like real fabric. I think the only time I've seen it clip at all so far is when jumping, and that's only momentarily. It's pretty nice imo.
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I've been wanting something like this for so long. As someone who enjoys using shields, but also likes wearing back pieces, this is a huge QoL improvement to me. Thank you, Anet!
Hey Anet, where the Thief nerfs at?
in Thief
Posted
Maybe I'm just lucky, but I haven't run into any thieves like the ones you describe since the balance update. Sure, the good ones can be annoying to fight, but they are far from needing nerfs. Btw, if you're having trouble fighting a class, try playing that class for a few days. It's the best way to learn their strengths and weaknesses.