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Llethander.3972

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Everything posted by Llethander.3972

  1. The major issue, and I'm sure this has been said before in this thread, is that as the game world grows and new zones are added, old zones become unnecessary for all but new players. There is little incentive to return to old content for anything outside of, maybe, gathering resources but, even then, those who do so are likely focused on gathering and not map events and the like. It's a problem that has existed with many games. WoW had the same issue which got progressively worse as each new expansion released. FFXIV has this issue to an ever so slightly lesser degree. Same issue exists in TESO. Without a constant influx of new, fresh account players the old world zones will likely feel "dead" simply as a result of the majority of the existing playerbase being well advanced in level and storyline. Heck, I find myself wondering how many veteran players even bother to level 1-80 without using tomes. The game is still absolutely worth playing, don't get me wrong. This is just what, in my opinion, is the main cause of the world, specifically old zones, feeling "dead" and why someone might tell you such.
  2. I dunno... I play using an Xbox gamepad and have zero issue. PoF was not terribly challenging, at least for me.
  3. Any build can be used to 100% the world. A turret build just isn't optimal due to the lack of power and durability of turret skills so it'll take more effort and time compared to other Engineer builds.
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