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Posts posted by Blood Red Arachnid.2493
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Well, I'm no longer looking forward to the scourge.
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I'm just glad there's a source that explains what all of the Deadeye steal skills are. In my theorycrafting the biggest variable was that I had no idea what marks did, so I had to constantly discount a third of the traits because they interact with the steal skills.
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It goes off of your condition damage. I'm in way too much pain to run the numbers, but so far it seems that the elite is going to out damage the summons under basically any circumstances. What I don't like is that the summons are wholly dependent on having teammates to support you. Jalis/Malyx can function solo.
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Patience is a virtue.
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It's not enough. All of the function skills are still too expensive for what they do. The utilities still are still too expensive for what they do. You didn't buff the shortbow, you just exchanged the negligible energy costs on the weapon for an increase in recharge time.
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Taking the thief here. The Deadeye is one of the few specializations I look forward towards playing, and it also happens to be simple enough that I got a full grasp of how it works during the demo weekends.
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I'm going to miss the downvote as well. Guess I'll just go back to engaging in 150,000 characters days-long arguments with people.
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Power Staff Ele is pretty helmet. Mostly you just camp fire and use lava font + meteor when they're off cooldown. Against large targets you'll have really good damage. Power Engineer is also pretty simple. You camp the bomb kit, using surprise shot and blunderbuss when they're off cooldown. To maximize damage the rotation is hard, but the simple method still puts out a lot of low maintenance damage.
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I've had the exact opposite experience. I play rev in WvW, and I see warriors everywhere. It is one of the few classes that can reliably kill me while roaming. It wins the auto attack war, while also out-pacing my mobility and my defenses. I mean, in a gigantic zerg the warrior isn't too useful, but it is far from useless. I lament whenever I see a warrior come over the hill.
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Not going to lie, this seems like a bad idea. Early high prices for mats just means that early sellers (like me) will benefit from the high demand.
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Definitely the norn here. It fulfills both my wants in a toon: the norn men make me feel big and boisterous, and the norn women are bootylicious.
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So far, the answer is no. I will list the reasons why:
1. The traits, utilities, and weapon only serve two purposes: personal defense and personal damage. There is no control skills, unique group buffs, or meaningful environmental effects.
2. The utilities are based around managing clones, but clones are relatively useless in all forms of play. The spec has not significantly buffed clones to compensate for this.
3. It is a mesmer, and signs point to this spec's damage being less than stellar. For a spec that exists solely to do damage, poor damage is a killer.
It might be fun to mess with for awhile, but it isn't going to be particularly useful.
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Looks like I'm the only guy who mains Revenant.
Technically that is a misnomer, though. I play 7 out of the 9 classes regularly. The reason why revenant gets special mention is because that is the only one I bring into WvW.
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There are only certain items that are one a day. Lump of Mithrilium, Glob of Elder Spirit Residue, Spool of Thick Elonian Cord, and Spool of Silk Weaving are all limited to 1 per day. The other ascended mats you can craft as many as you want.
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The short version: PVE condi rev will get a mild boost to DPS due to Kalla's Fervor. Otherwise, it is really useless. The shortbow is buggy, underpowered, and terrible. The utilities are too expensive and unreliable. The F skills are more expensive and more terrible than the utilities. The traits are obtuse and don't help with anything. It has nothing useful to offer in PVP, WvW, or power builds.
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The best thing I can recommend is sound judgement. All the choices that QT and metabattle make for their builds aren't arbitrary. They're done for specific reasons. So long as you can ration out which trait or skill will be better than others for a particular place.
Use the gear. You'll want to use the recommended raid/fractal gear for three reasons:
1: In case you want to do raids/dungeons, you'll be prepared.
2: You can always change your traits and utilities easily, but changing your gear is expensive and hard.
3: Difficulty with playing the game in glass cannon gear is often a l2p issue. As you get better at the game, you'll need defenses less and less.
EDIT: O.K., I have no idea why the text appears as gigantic caps locked mess when I try to make a list.
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In debates I've had with people on these forums, I've ended up on response chains that would span 7 or 8 posts per wave. That's 30,000 characters, over and over again. The whole time, shouting down somebody who's clearly too stubborn to listen, perusing my work for nitpicks and forcibly misconstruing what I say. It is a bit silly to demand that everybody on the forums engage in this kind of hullabaloo over every issue. The fact is, not everyone wants to engage a person they disagree with, nor do they want to post simple epithets that serve as food to subsist the ego of that person.
Down votes serve as a simple, yet meaningful way to express dissent or dissatisfaction without having to deal with the usual nonsense that follows.
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> @Cyprien.4208 said:
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> I always find it stupid of people to post that they should just use the search function or google to find answers. Sure you may find the answer but it might take a person anywhere from one min to an hour to do so. It also negates the reason why they ask in the first place.
Well, obviously it is meant to negate the reason asking in the first place. The whole reason why we say "check the wiki" is because we want to teach these people self-determination. A lot of time and effort can be saved if they'd just learn the same techniques that lead the people asking to come to that knowledge which they desire.
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As I said in another thread, I have mixed feelings about the thumbs down option. I generally don't like positivity circles, and a thumbs up only option encourages this. It has been my general experience that a disagreement on an issue is a result of character flaw, and there are plenty of people I'd like to lightly admonish. I don't want to spend my entire day explaining to somebody why their thoughts are wrong, especially when they've spent a lifetime cultivating an immunity to criticism. A down vote is a method to simply demonstrate that somebody is in the wrong without having to deal with their usual nonsense that follows.
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As with all gemstore suggestion threads, I forever maintain that swimsuits should be a thing.
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One feature I'm going to miss is the ability to upload images and screenshots to the forums. It might be hidden as a high ranking forum privilege, but I'll be darned if I can't find a list of those anywhere.
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I can't remember where it was said, but the devs stated that they don't intend for the next fractals to be as hard or as long as shattered observatory.
Raid Testing - Condi Mes vs Condi Mirage Damage Outputs
in Mesmer
Posted
Just did some of my own testing. Keeping 3 phantasms up is still the best way to do dps. I tried sustaining clones with infinite horizon, sustaining clones with sand shards, shattering clones with infinite horizon, shattering clones with sand shards, etc. All of them came out weaker than simply using auto in melee range with 3 duelists up. Infinite horizon simply cannot buff clones enough to make them competitive.
Granted, the clone spam builds can do quite a bit more AoE damage, which was a weakness of the condi mesmer beforehand. But otherwise, this is a strictly DPS spec that has poor DPS.