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ArlAlt.1630

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Posts posted by ArlAlt.1630

  1. > @"Leonidrex.5649" said:

    > > @"Tayga.3192" said:

    > > > @"Leonidrex.5649" said:

    > > > true, we have not been 50% nerfed for a while now, step up anet

    > >

    > > Last 50% nerf was mirage endurance bar?

    > > I think mirage should have 49 endurance for the memes. So close, yet so far.

    >

    > that and those bleed trait in dueling and chaos nerfs, hmmm.

    > I put my money on Signet of Illusion to get nerfed next :D

     

    That and Signet of Ether because it mimics Healing Signet on Warrior. Who cares that it's conditional, certainly no EAnet.

  2. > @"Sovereign.1093" said:

    > > @"NovaSpiral.7186" said:

    > > I only just recently started playing it. It's fun but leveling up can be a pain, especially since I don't get many pips at my low level. One thing I do like about it is the siege warfare, its more unique than what you get in pvp or pve. Its pretty fun to test out new weapons and different abilities that aren't often used in the other game modes.

    > >

    > > I do have a couple complaints:

    > > I wish the mist map was used more often. It looks really nice but as it is it feels like an afterthought. Anet should try and make it more relevant to the game.

    > > The pip reward chest compared to the pvp ones feel very lacking.

    > > I wish there was actually four unique maps instead of 3 maps one of which is just mirrored.

    > >

    > > Fixing this would go a long way to improve the game.

    >

    > Eotm used to be more popular than the borderlands because it was intetworlds. It was like the casual hub. But anet nerfed it. :/

    >

    > Made wvw maps more profitable which was great. But eotm was beautifully designed . It needs more love

     

    EotM should've never existed, while the map design is cool, it promoted toxic behavior and unhealthy Ktraining. It was intended as the kids playground, however it failed in that, it never provided a motivation for the kids to grow out of it.

  3. > @"Yoci.2481" said:

    > I agree that Chronophantasma is maybe not a good choice in a clone spam shatter build, but I also agree with the energy sigils for the reasons others have already said. Against heavy condi pressure cleansing might work better.

     

    Oh you misunderstood, I'd never advocate against energy sigil on Mesmer. The class REQUIRES it.

    I'd sooner say cut the doom on sword as that one is a pure utility weapon in this particular build. The rune is where I was puzzled by the choice. I adore Adventure runes on all my hybrid builds, worth to mention the WvW and PvP version differ in their (6) piece bonus where the WvW version awards power and the PvP gives condi damage. The rune is solely responsible for achieving over 2k power on a Cele build. However it becomes lackluster if you go with a pure condi build as you really don't get much out of the power component.

     

    Edit: Another point I'd like to make is for SoE over Ether Feast. In a condi spam build, you're likely to get a lot of value out of the passive and the active enables you to spam even more clones. That being said testing is needed to get data on whether or not that's enough to offset the heal from Ether Feast, as SoE has its tradeoff when activated.

     

    Here's my counter offer:

    http://gw2skills.net/editor/?PiABw+trjFYV2llgl71bTF-zVRYcRw5lHZ0ThFWGRmqZWVafQCi/aAxnG-w

    Feeling perplexed already? :lol:

     

    Edit: No matter how you tweak it, this particular build auto loses to Condi Rev.

  4. Implying there was ever a time table is rich. Their so called "timetable" is comprised of wishful thinking and happy thoughts. In reality they have failed every single attempt at a steady cycle and the few times they've managed to chain up a few balance releases, it's been at the cost of unfinished (non working) tweaks that are then actually introduced weeks later and labeled as "bug fixes." Like hello, it's not a bug fix if the fixed skill/trait/whathaveyou was using it's old functionality cuz you failed to write the code for it in time. That's called missing content, not a bug fix.

     

    People should accept this as the status quo and stop hoping anything is going to change, because it won't. It's their design philosophy and it's been like that since the bulk of the OG team left. On that note, this is in my personal opinion the reason why the patches feel uninspired and out of focus patch to patch. The people that created this game and had the vision of what it should be, how it should be played, well... they're just not in the company anymore.

     

    Tl;DR: Just play the game if you enjoy it and don't if you no longer do.

  5. > @"Leonidrex.5649" said:

    > > @"ArlAlt.1630" said:

    > > @"Leonidrex.5649"

    > > Well it's not hard to calculate how many clones you get out of the rune, 1 clone every 25 secs, pretty straight forward, considering it's not a hybrid build the power might as well not be there or can be swapped for a more meaningful stat.

    > > Things get trickier when we look at the food. By itself with it you get 1 clone every 8 secs instead of every 10, so over 60 secs you'll get 1.5 extra clones. As far as I can tell he only has 3 secs of Vigor every 10 secs. I'm gonna eyeball it here and say that at best you get 3-4 clones extra per minute. Also if you're going for strictly clone spam, OH sword shouldn't be discounted as lackluster as it is, it has a clone and a phantasm attached. Also did they make CP spawn clones twice now, once for each clone death? If not the trait seems like a shot in the foot in that build. 1. Phants are garbage now so you really extract no value out of them (maybe the pistol phant) 2. It delays clone production from phants.

    >

    > its not as easy im afraid, shattering with 3 clones generates extra clone due to one of the chrono trait.

    > if the dodge pushes you from 2 clones to 3 clones there is a huge difference, it also lowers the cooldown for F2.

    > so that extra endurance gives you evade -> evade gives you clone, that can push you into 3clone shatter to generate another clone, it lowers the cooldown of F2, F2 deals damage and blinds.

    > So endurance gained has multiple synergies branching through.

    > extra evasion, extra damage, extra blind and extra clone for 2% dmg in illusion traitline for better uptime.

     

    Fair point, though you can slot a vigor proc rune and prolly achieve better results in that regard. Still don't see the purpose of CP in this build.

  6. @"Leonidrex.5649"

    Well it's not hard to calculate how many clones you get out of the rune, 1 clone every 25 secs, pretty straight forward, considering it's not a hybrid build the power might as well not be there or can be swapped for a more meaningful stat.

    Things get trickier when we look at the food. By itself with it you get 1 clone every 8 secs instead of every 10, so over 60 secs you'll get 1.5 extra clones. As far as I can tell he only has 3 secs of Vigor every 10 secs. I'm gonna eyeball it here and say that at best you get 3-4 clones extra per minute. Also if you're going for strictly clone spam, OH sword shouldn't be discounted as lackluster as it is, it has a clone and a phantasm attached. Also did they make CP spawn clones twice now, once for each clone death? If not the trait seems like a shot in the foot in that build. 1. Phants are garbage now so you really extract no value out of them (maybe the pistol phant) 2. It delays clone production from phants.

  7. Support Druid and Support Rev seem like the two sides of the same coin, Rev provides more defensive utility on top of burst healing, whereas Druid is more offensive utility on top of burst healing (tho do they still have burst healing?)

  8. Right off the bat, Rune of Adventure needs to be swapped out. I'd argue you should prolly change the food too. It's not a mirage, doesn't have ambushes tied to those dodges (just a clone), you're already running energy sigils and still have (unlike Mirage) 2 endurance bars. The build has no source of protection and relies on sheer armor and HP to survive. With the amount of condi transfers and booncorrupts being thrown left and right in WvW, having only mantra as condi cleanse is just not enough (especially with its brand new 25 sec CD). Also with how IMBA Sigil of Cleansing is in WvW, not slotting at least one is an oversight.

     

    I like the concept but it needs some work.

  9. > @"Leonidrex.5649" said:

    > > @"ArlAlt.1630" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"ArlAlt.1630" said:

    > > > > > @"Leonidrex.5649" said:

    > > > > > > @"Lincolnbeard.1735" said:

    > > > > > > At this point I think it is better to open a thread with all mesmer bugs, since there are tons of them.

    > > > > >

    > > > > > On it!

    > > > > > Anyone and everyone feel free to post to me, at me or msg me with mesmer bugs, I shall update bug post to the best of my abilities.

    > > > >

    > > > > Mesmer clones get hung up randomly and/or stuck in terrain, as soon as the code check for “is able to reach target” fails the clone in question will immediately shatter on the spot, effectively doing nothing. The prob is that sometimes happens for no apparent reason. Kinda like getting obstructed message cuz of pebble on the road (we all know it happens). This becomes even more apparent if we introduce ledges and stairs. Perfect example being asura arena.

    > > > >

    > > > > Mirage ambushes (with IH) overwrite clone shatters. I.e. you send your clones to their death and try to cover cast your next cast with MC, only to find out your clones suddenly stop their shatter process to perform an ambush insteas. Gg your shatter is on CD and you got nothing for it. This becomes really apparent if you try to shatter at range.

    > > > >

    > > > > Sand Through Glass doesn’t overwrite the current action which is true for every other stun break in the game. Thus making it useless, If you have something else queued up.

    > > > >

    > > > > Will update as I go.

    > > >

    > > > I tried to do the IH overriting shatter but it never happend for me, clones just get super speed and thats it, can you try to replicate it?

    > >

    > > It doesn't happen always and I'm not entirely sure what the trigger is, but I will do some testing with some basic rotations, see if I can force it. It has happened to me on numerous occasions, so I'm know it's not an isolated case.

    > >

    > > The reason why I'm going after class mechanics instead of bugged skills more is because, I can work around bugged utilities and traits, I just won't pick them. But when you have bugs that just break the class on mechanical level, you really can't do much, other than forcefully playing around the bugs and hinder yourself in the process.

    >

    > I heven never experienced it, which is odd, I even often use mirage cloak to make shattered illusions catch up to people to combine my amubsh with clones catching up to deliver burst damage, It may be tied to specific weapon type only, yours or illusion. I only tried to replicate it with GS illusions

     

    I'll test it out when I actually get to play, been enjoying my replay of The Witcher 3 a lot more than GW2, hell even the NPCs there provide a better challenge than the bulk of GW2 players :lol:

  10. > @"Armen.1483" said:

    > No more pvp, no more wvw, no more fractals... I bet the nerfs should be raid related. It is the only place left where mesmer can perform well. They will nerf both pchrono and condi mirage in pve. They could also nerf the mounts' movement speed if it is a mesmer riding them.

     

    Oh my sweet summer child. Let me tell you about the long winter, when ANET decided that nerfing Mesmer wasn't enough, they realized they had to destroy it in all its shapes and forms.

     

    I expect PvE nerfs in addition to PvP/WvW nerfs, so that they may finally rid themselves of having to think about balancing the class.

    One less class to balance = Less work = Good for ANET.

  11. > @"Leonidrex.5649" said:

    > > @"ArlAlt.1630" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"Lincolnbeard.1735" said:

    > > > > At this point I think it is better to open a thread with all mesmer bugs, since there are tons of them.

    > > >

    > > > On it!

    > > > Anyone and everyone feel free to post to me, at me or msg me with mesmer bugs, I shall update bug post to the best of my abilities.

    > >

    > > Mesmer clones get hung up randomly and/or stuck in terrain, as soon as the code check for “is able to reach target” fails the clone in question will immediately shatter on the spot, effectively doing nothing. The prob is that sometimes happens for no apparent reason. Kinda like getting obstructed message cuz of pebble on the road (we all know it happens). This becomes even more apparent if we introduce ledges and stairs. Perfect example being asura arena.

    > >

    > > Mirage ambushes (with IH) overwrite clone shatters. I.e. you send your clones to their death and try to cover cast your next cast with MC, only to find out your clones suddenly stop their shatter process to perform an ambush insteas. Gg your shatter is on CD and you got nothing for it. This becomes really apparent if you try to shatter at range.

    > >

    > > Sand Through Glass doesn’t overwrite the current action which is true for every other stun break in the game. Thus making it useless, If you have something else queued up.

    > >

    > > Will update as I go.

    >

    > I tried to do the IH overriting shatter but it never happend for me, clones just get super speed and thats it, can you try to replicate it?

     

    It doesn't happen always and I'm not entirely sure what the trigger is, but I will do some testing with some basic rotations, see if I can force it. It has happened to me on numerous occasions, so I'm know it's not an isolated case.

     

    The reason why I'm going after class mechanics instead of bugged skills more is because, I can work around bugged utilities and traits, I just won't pick them. But when you have bugs that just break the class on mechanical level, you really can't do much, other than forcefully playing around the bugs and hinder yourself in the process.

  12. > @"Leonidrex.5649" said:

    > > @"Lincolnbeard.1735" said:

    > > At this point I think it is better to open a thread with all mesmer bugs, since there are tons of them.

    >

    > On it!

    > Anyone and everyone feel free to post to me, at me or msg me with mesmer bugs, I shall update bug post to the best of my abilities.

     

    Mesmer clones get hung up randomly and/or stuck in terrain, as soon as the code check for “is able to reach target” fails the clone in question will immediately shatter on the spot, effectively doing nothing. The prob is that sometimes happens for no apparent reason. Kinda like getting obstructed message cuz of pebble on the road (we all know it happens). This becomes even more apparent if we introduce ledges and stairs. Perfect example being asura arena.

     

    Mirage ambushes (with IH) overwrite clone shatters. I.e. you send your clones to their death and try to cover cast your next cast with MC, only to find out your clones suddenly stop their shatter process to perform an ambush insteas. Gg your shatter is on CD and you got nothing for it. This becomes really apparent if you try to shatter at range.

     

    Sand Through Glass doesn’t overwrite the current action which is true for every other stun break in the game. Thus making it useless, If you have something else queued up.

     

    Will update as I go.

  13. > @"enkidu.5937" said:

    > > @"ArlAlt.1630" said:

    > > WvW players kitten suck!

    > . . .

    > > @"ArlAlt.1630" said:

    > > I was playing a cheese build

    > . . .

    > you just confirmed your observation xD

    >

     

    Jokes aside I'd challenge any WvW roamer to fight me 1v1. Those that would take the bet, boy I feel sorry for them. unless you're a thief.

  14. I'm one of those old school MMO players that managed to get their hands on multiple gladiator titles in WoW Arena. Mind you Most of mine were in 2v2 but I always felt like 3v3 was the way to go in WoW. GW2 in my book has all the requirements checked and I think having a 3v3 arena mode would be way more rewarding than the current conquest mode.

    That being said, ANET please consider a 3v3 mode and if it proves successful consider adding it as a game mode. \\

     

    Edit: I feel like if ANET implement a decent 3v3 mode We might even get back into e-sports.

  15. As many of my PvP forum friends can attest. WvW players kitten suck! With a capital S. Just today I had a Borlis Pass warrior (PM me if you want acc name) BM me, after losing 6-0 he then proceeded to claim I was playing a cheese build (Mind you I am, blame ANET for that one). By all standards, I ganked the guy. At one point he had a weaver +1 and camp guards and still killed both. No I'm not boasting. Merely illustrating how bad the bulk of WvW players are when compared to even Silver Rank PvP players. I'm genuinely surprised by the average performance, tho I imagine the non plebs already quit and we're left to play vs sub par opponents.

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