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Choppy.4183

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Posts posted by Choppy.4183

  1. > @"Twilight Tempest.7584" said:

    > > @"Hesione.9412" said:

    > > > @"Twilight Tempest.7584" said:

    > > > > @"Jabronee.9465" said:

    > > > > It IS a bug. Trust me it got nothing to do with LoS or non arced arrows. It happened few years back when LB shots keeps getting obstructed and they fixed it.

    > > > > Now it's back again. I'm having the same issue. Especially solo capping camps in WvW.

    > > > > Please look into this issue again Anet.

    > > > >

    > > >

    > > > Just experienced exactly this. Cleared all NPEs down to just the Supervisor. Unloaded a Rapid Fire burst into him only to see "Obstructed" the whole time while in fairly close range, on level, visually unobstructed ground.

    > > >

    > > > Other times this has happened with allies nearby, and I thought maybe necro minions were somehow obstructing. Guess not?

    > >

    > > Did this happen on the SEC on one of the alpine BLs? I got that problem too, and had to hit in melee range in order to attack.

    >

    > It was the south middle camp on one of the Alpine Borderlands.

    >

     

    And I most recently experienced it 10 feat away from the Supervisor in swc. It's annoying, but manageable.

  2. > @"FrownyClown.8402" said:

    > http://gw2skills.net/editor/?POgAMFlRwAZPsQGKOeXrP7Sm2bA-zVIYRU9fIZKF6VB0yIQgHkw4vliMjA-w

    >

    > Your missing out on alot of burst not taking marksmen. Charging into a worldy impact will poop on people. Follow up with hilt bash and maul. You have an all in build without the all in damage.

    > Bit weaker condi cleanse here so kite often until your burst is up

    >

    > As far as ele goes. They are weak to ranged pressure if not running focus. Kite them out and wait for an opportunity to burst into them. Stunning them while water overloading is ideal. If you heavy pressure them after leaving water then they lose some ability to recover. If all else fails run because they cant catch you

     

    Hey, thanks for your reply. I started out with Marksmanship when I began exploring power ranger, but it was before I appreciated how the attack of opportunity and opening strike mechanics worked, and it could be that I chose the wrong traits. The glass canon build i used (using the gear in my original link) actually used Skirmishing. It's got some nice damage, but I'll try out your build.

     

    I did notice you've got more defense built into your gear than I do though. Guess we'll have to see how good my positioning is using my gear on your build, or do you think I'd be a fool if I didn't use tankier runes and consumables to deal with condi pressure?

     

    On a related note, I stumbled across some #MRGA videos using a variety of builds that feature a+a/s+wh, or a similar combination. It looks to me like it's usually using WS, SB, and BM at least so,e of the time, but the gear isn't glassy. Is this likely some boonbeast variant? If so, do you have any thoughts on it?

     

    Link below (it's a super fun video), and thanks again!

     

  3. I get the frustration and admit to feeling it too when otherwise good fights keep getting interrupted, but it's honestly been part of #roamerlife since launch.

     

    You can usually pull some duels in the usual spots (some servers are better for this than others), but you'll get more mileage managing your own expectations than hoping other people will adjust their behaviors.

     

    That being said, the risk of people bombing into my fights, and having to keep an eye out for it, is one of the charms that's kept me roaming instead of spvp for years.

  4. Heya ranger forum, I recently switched to ranger after a lot of years roaming as a core warrior, and I have to say, it's a great class you've got. I'm currently running a WS lb/gs soulbeast, but I've experimented with several power and condi builds and just love how many viable options there seem to be to do a variety of things. So far, I've only explored core and soulbeast, but I'll get to druid eventually.

     

    Anyway, I was hoping some of you would be willing to share some tips to help me learn the class better, and in particular when facing particular classes and/or 1vx situations. I'm not really struggling or anything, rather just looking for ways to improve and otherwise squeeze even more fun out of the class.

     

    First, the build I'm currently running:

    http://gw2skills.net/editor/?POgAMFlFwAZhsHmJeSXrvzSm2bA-zVIYRU9fKtpAyUI0rEolRgaOIhxfLVZGB-w

     

    Second, the opponents I often struggle with (looking for any tips when using the build linked above, or other builds that might be more suited to the task):

     

    *Thieves*

    Most types, unless I catch them at range with the lb. For them, I've learned not to blow everything at once (which only catches poor or distracted thieves), preferring to let lb2 track them if go into stealth, and then using sic'em after that to really pressure. But I find decent thieves can wreck me pretty hard if they tie me up in melee. This is true with the condi builds I've tried too.

     

    *Elementalists*

    More the really tanky ones that can lead to prolonged fights, but also Fresh Air eles. I have better luck with the latter and enjoy the fights more, but a well played Fresh Air ele can still be beastly. I suspect what I probably need here is a better understanding of ele than of ranger, but any tips you have on putting either type down would be more than welcome.

     

    Third, just anything about the ranger generally that you've found especially fun or effective while roaming around in wvw.

     

    Anyway, this is already a long post. Thanks in advance for anything you're able to share.

  5. I tend to delay my resistance until I need it, backing off when they drop the skill that leaves lots of red circles behind them and the shades with the larger circles that track with them.

     

    I keep my boons to a minimum so they have less to corrupt (e.g. don't use the Signet of Rage active), use cc when they don't have that little circle skill up (mentioned above), and then be very aggressive. GS3 is also awesome.

     

    By doing the above, I'm able to handle most scourges that I come across, though really good players who also run viper gear can eat my lunch most times. But even then, in a group fight, I can use mobility to lose their pressure and then come at them for another push when it suits me.

  6. > @"Loading.4503" said:

    > Interrupt ignores stability, maybe not just on hammer skills but any interrupt if traited for merciless hammer?

     

    Way too powerful. Just think about how many interrupts we have access to, especially from Berserker (quantity) and Spellbreaker (with combined debuffing).

  7. > @"Oozo.7856" said:

    > > @"Kirnale.5914" said:

    > > Jump dodges can be easily done without macro.

    >

    > 100% jump dodges throughout an entire movie = macro

    >

     

    It means they can hit two keys at the same time and had enough endurance to dodge 100% of the time. It's seriously not complicated, and not worth a macro.

  8. > @"otto.5684" said:

    > I am not expert on warrior. What I can tell against DH never tank precision blades if the DH takes it. Don’t play too aggressive, before trying to force DH to burn some defensive CDs first.

    >

    > Against core, it is much more complicated. Just try to avoid head butting when guardian has protection and/or litany of wrath.

     

    Thanks, that's helpful. Finding that sweet spot between too aggressive and too hesitant can be tricky, but especially so when I can only pressure at melee but a DH has a bow. Still, it's how I fight scourges so maybe I just need to watch my pacing, use LoS, etc.

  9. > @"Oozo.7856" said:

    > > @"Choppy.4183" said:

    > > > @"Inoki.6048" said:

    > > > > @"Ubi.4136" said:

    > > > > There are tons of skilled roamers running around, but even the really good mesmers I talk to say they have a macro for that combo. Nothing in game should allow a player to cast that many abilities (up to 6) in the time most classes can cast 1 (maybe 2).

    > > >

    > > > Fully agree with you. That doesn't demonstrate skill when a computer program does something for you. That is considered cheating and should be punishable.

    > >

    > > It technically is, it's just difficult to catch and everyone knows it.

    >

    > A majority of people playing games now probably have a gaming mouse. GW2 needs to enter this thing called reality and start designing their game and abilities to take their usage into account.

    >

    > Look at the solo roaming videos on youtube. Almost all of them are using a mouse macro to do jump dodges to look cool and impress people that don't know any better. :P

     

    Why in the hell would anyone need a macro to do a jump dodge? I it all the time by using my thumb to push the space bar and my dodge key simultaneously. It's not to look cool, it gives you more distance and prevents you from being snagged on uneven terrain.

     

    Also, as noted, using a gaming mouse doesn't mean you should be using macros.

  10. > @"Inoki.6048" said:

    > > @"Ubi.4136" said:

    > > There are tons of skilled roamers running around, but even the really good mesmers I talk to say they have a macro for that combo. Nothing in game should allow a player to cast that many abilities (up to 6) in the time most classes can cast 1 (maybe 2).

    >

    > Fully agree with you. That doesn't demonstrate skill when a computer program does something for you. That is considered cheating and should be punishable.

     

    It technically is, it's just difficult to catch and everyone knows it.

  11. I normally play a power core warrior, and I was wondering if anyone had any tips for fighting guardians 1v1.

     

    In general, I find the blinds, blocks, sustain, and aoe ground based damage pressure (especially on a DH) to be deadly for a melee-based class, to the point that a long-time dueling partner is able to consistently kill me with his guardian while I generally beat him on his mains (thief and warrior). In wvw, I find a reasonably well played guardian (more DH, though sometimes FB) is one of the trickiest fights for me to win.

     

    So, do I basically have to run spellbreaker to get through all of those boons, git gud, or suck it up? Any tips appreciated. Thx.

  12. > @"Oglaf.1074" said:

    > > @"Obindo.6802" said:

    > > > @"Oglaf.1074" said:

    > > > > @"Obindo.6802" said:

    > > > > No. should fix the aftercast / delay on it tho.

    > > >

    > > > There's nothing to fix. It is obviously there to add a feeling of extra omph to the swing.

    > >

    > > It's stupid and shouldn't exist. And as far as your roleplay needs go it feels clunky, rigid and awkward. Basically playing with lag.

    >

    > But it does and Anet aren't going to change it - they obviously wanted a big final smash at the end.

    >

    > The best thing we can do is at least making the big final smash be worthwhile somehow.

     

    Then the aftercast should be included in the cast time and the skill should be balanced accordingly, no?

  13. > @"Jiminy.8340" said:

    > > @"Choppy.4183" said:

    > > > @"Jiminy.8340" said:

    > > > Easier solution would be to get rid of objective contesting and swords altogether.

    > > >

    > > > You now get your waypoints open all the time and roamers get to sneak up and take objectives.

    > >

    > > They tried that and it was a disaster. Seriously cut into the fights... it was a ktrainer's dream.

    > I know that is what is used to be like - hence my comments about going back to it.

    > People need to stop asking for everything to be about 'fights'. There is a completely different gamemode for that. WvW is objectives based and locking down WPs is part of that.

     

    You misunderstand. I mean, it turned wvw into player vs door because defense was hugely impacted. You would know what was being attacked when it flipped, then you would do the same too your opponents.

     

    So I'm not even making a fights vs ticks point, I'm saying wvw turned into pve.

  14. > @"Justine.6351" said:

    > > @"Choppy.4183" said:

    > > > @"Justine.6351" said:

    > > > > @"Crinn.7864" said:

    > > > > > @"Hitman.5829" said:

    > > > > > > @"BringerOfDefeat.9834" said:

    > > > > > > The reason warrior seems so 'immune' to everything is because it has "immunity" to both sources of damage.

    > > > > >

    > > > > > Warrior is not immune to damage. [Endure pain has a bug](https://en-forum.guildwars2.com/discussion/1075/bug-warriors-endure-pain-is-bugged) that allows damage to go through endure pain and someone with knowledge about this bug can easily use this knowledge to take advantage.

    > > > > Oh good grief, the heaviest hitting life leech in the game is traited thief venoms at ~350 damage per strike, all other life steals hit for less. Unless you pop endure pain at 1% HP, you'll be perfectly fine.

    > > > >

    > > > >

    > > >

    > > > https://wiki.guildwars2.com/wiki/Enchanted_Daggers_(PvP)

    > >

    > > Yeah, that's the one that does me in (if anything). In fact, I'm pretty sure you've killed me in that exact way while I had EP up.

    >

    > Not me. It's best when used with UA but I don't use sword on rev.

     

    I know you run hammer, but have you never run sword? I know of at least two times that you killed me, once when you practically deleted my account I was dead so fast (hammer damage, plus lag suppressed visuals or something) and another time several months ago that I was sure included Enchanted Daggers.

  15. > @"Justine.6351" said:

    > > @"Crinn.7864" said:

    > > > @"Hitman.5829" said:

    > > > > @"BringerOfDefeat.9834" said:

    > > > > The reason warrior seems so 'immune' to everything is because it has "immunity" to both sources of damage.

    > > >

    > > > Warrior is not immune to damage. [Endure pain has a bug](https://en-forum.guildwars2.com/discussion/1075/bug-warriors-endure-pain-is-bugged) that allows damage to go through endure pain and someone with knowledge about this bug can easily use this knowledge to take advantage.

    > > Oh good grief, the heaviest hitting life leech in the game is traited thief venoms at ~350 damage per strike, all other life steals hit for less. Unless you pop endure pain at 1% HP, you'll be perfectly fine.

    > >

    > >

    >

    > https://wiki.guildwars2.com/wiki/Enchanted_Daggers_(PvP)

     

    Yeah, that's the one that does me in (if anything). In fact, I'm pretty sure you've killed me in that exact way while I had EP up.

  16. > @"Cyczer.7834" said:

    > > @"Choppy.4183" said:

    >

    > > How does being able to run full zerker gear have any relevance?

    >

    > Problem with that is warriors can be somewhat tanky and damage dealers at the same time. Most classes doesnt have capability to do that, for example take necroes to consideration. Most of them would die within seconds If they didnt invest any vitality or toughness. Warriors still have decent amount of defense even after rolling full offense that gives them enough survivability in the meleetrain.

    >

    > > Most of the complaints about power damage are made about thieves, mesmers, and revs (via CoR). Then you have the condi damage complaints.

    >

    > Rev hammer damage needs to be nerfed. But please do not mistake the usage of power warriors and condi damage in the blobs. Due to massive amount of range cc and aoe skills, most of the time melee classes doesnt get enough chances to engage enemy. I've seen warriors being used as sacrifical goats that they re being sent in enemy blobs just to bubble and cleave the enemy players that got caught in the range bomb. Remember that power damage in short period of time is stronger than condi stacking, so rolling over downed players with power classes is healthier than just rangebombing them till they die because if fight is still ongoing, you would like to rally your downed players as soon as possible.

    >

    > > So if warriors can use full berserker gear, but rarely make the damage complaint list these days, then isn't that a sign that their damage should he tuned up if their defense should be tuned down?

    >

    > When you have 35 necros in a 50 man squad, honestly warriors are not the first thing that needs to be addressed.

     

    And I mostly solo roam or havoc, and while I hit hard as a warrior, I'm not topping the charts by any stretch.

     

    Hence why the "berserker" complaint seems somewhat irrelevant to me. Other classes can do more damage without using full zerk gear, and have plenty of defense as well.

  17. > @"Cyczer.7834" said:

    >

    > > @"Red Haired Savage.5430" said:

    >

    > > SKRITT I'm hit!!! Warrior just recently took a HUGE nerf to its defenses in the November mini patch.

    >

    > This honestly doesnt change the fact that warriors are still running full berserker and still be an essential part of wvw with bubbles and cleave power. So what changed?

     

    How does being able to run full zerker gear have any relevance?

     

    Most of the complaints about power damage are made about thieves, mesmers, and revs (via CoR). Then you have the condi damage complaints.

     

    So if warriors can use full berserker gear, but rarely make the damage complaint list these days, then isn't that a sign that their damage should he tuned up if their defense should be tuned down?

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