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Marieno.1930

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  1. > @"Ooops.8694" said: > > @"Blumpf.2518" said: > > Everyone who is raiding has heard of them. Snowcrows and their website with raidbuilds and recommendations what and how to play in raids. > > Unfortunately that leads to some problems. > Problems like this post when you don't seem to have taken more than a glancing look at this wesite you heard about? > > @"Blumpf.2518" said: > > Almost everyone in the LFG tool is thinking that this is the "meta" and the only way to play, so the builds are just copied and the raidsetups too. > After more than 2k LI/LD never doing anything else than pugging i can honestly say i still wait to see one of those fabled meta setups. Unless of course you suddenly changed your definition of "meta" to a "2 healers + 1 tank, fill with random dps classes while having basic boon uptime"-compositon... > > @"Blumpf.2518" said: > > What people dont understand is, that snowcrows is a speedkill-guild and not the average random LFG raid. They know how to play their classes, what the bosses do and why and when they use certain traits or skill. Also their DPS is significantly higher that the DPS of the normal GW2 raider, allowing them to skip boss phases or mechanics. > > [...] > > BUT the average raid doesnt exist of 10 SC members, instead you will most of the time have people whose DPS is lower, who dont know their classes well, or you have a suboptimal raid composition or people dont know everything about the boss or people just make mistakes. > And guess what: They not only know their classes, skills and traits but freely provide all these information for you. So all that keeps you from knowing this too is actually taking a few minutes to read them up. And that significantly higher dps? Well... Just look up the rotation and try it once. It's even there in written and video form, so something for every taste. So why do people not know their classes and do low dps (as you claim)? Because some evil website forced them to use "meta builds" without explaining them or because they can't be bothered to read details already structured and condensed to the essentials for easy digesting or test their rotation for 5 minutes at the training golem? > > @"Blumpf.2518" said: > > It also happens that CC phases take really long cause people dont use their CC skill or are just spamming all skills instead of saving CC skills. > So there isn't a detailed explanation about cc skills and how much breakbar damage each one provides for every single spec? And those aren't repeated on their guides for every single boss with a cc phase again and again? Guess that's on purpose to screw with lfg raiders and destroy raiding... oh wait... > > @"Blumpf.2518" said: > > All of that will happen in an average or random raid, but the snowcrows meta doesnt consider this. Snowcrows meta is made for a high-dps group that doesnt makes mistakes who is able to skip phases with dps. > If all they care for is some highly optimized meta unsuited for the average player why are there guides for every single heal spec, when 1 healdruid for some bosses, no healer for most is meta? Why are they all written from a 2-healer-perspective? Why are there detailed explanation for every reasonable dps spec for (nearly) every single boss (omiting only those "power builds are really bad here, better use a condition build like this" (and vice versa) cases)? Oh, and why are there "if you're lacking the necessary dps here, prepare for ... instead" comments scattered through all guides? > > @"Blumpf.2518" said: > > As average raid, the sc speedkill meta is nerfing your own raid, because with it, most of the time, boon uptimes are short and heal and cc is not enough. And then people wipe with a normal raid, try again, wipe again and so on. > > [...] > > Therefore i highly recommend for everyone who is not interested in speedkills, but just wants to raid to think about this. Bring higher Boondurations into the fight, especially for quickness and Alacrity you want to have 100% boon duration. > For what? So you can chill while watching netflix and only have to press one button every few seconds? No, that's a bit harsh. Let's take an objective looks here: > How much quickness does a Firebrand provide? (taking firebrand over chrono here because it's easier to calculate without extensive clones created/shattered over time analysis...) 4s every 12s for Mantra of Solace... 2,5s every 12s for Mantra of Potence... 3s every 30s for Feel My Wrath... add alacrity... that's a whopping 85% uptime here, just by using 2 mantras roughly every time they get a charge and pressing your elite once in a while. > About 16% boon duration for 100% uptime... Let's add some more as a margin for error and missing some alacrity... so... 20%? Better be sure and take 30%. How could the snowcrows website dare to suggest a build optimized for very short burnphases and only having ... let's take a look... oh... +30% quickness duration. > Ohh and btw... while i didn't want to do a complete calculation for chronomancer quickness, i just looked that one up too: "The required Boon Duration varies greatly depending on your personal and your groups skill level. While the recommended value should be sufficient for every encounter, you might still find yourself dropping boons. Don't get discouraged if this happens and simply increase your Boon Duration until you are able to maintain boons reliably. As you gain experience and become more confident, you'll be able to decrease your Boon Duration." It's not even buried in some guide no one reads but right up there at the top of the build page. Yeah, they really do this builds for personal optimized speedruns only with no regard for the average raider suffering from it... > (Just to included alacrity too: A renegade traiting righteous rebel has ~70% uptime for the whole squad without boon duration (and as he's the one providing alacrity he does not need to calculate for the possibility up low uptime like the chrono has to for quickness...) and still the suggested build adds ~75% boon duration. Or they plan for 2 condition renegades with no boon duration, each provinding 70% uptime for 10 people. Either way we're talking about 125-140% uptime. That really should be enough margin for mistakes made.) > > @"Blumpf.2518" said: > > Use Full Tanks (Minstreal Gear) for bosses who deal a lot of damage to the tank. > In a venn diagram of bosses with slow attacks/mechanics that needs to be dodged/blocked/parried and bosses with constant hard hitting autoattacks/damage ticks there's about one single guy... or three guys if you count the colored versions he splits into^^ And even there pugs have decided years ago that the damage is irrelevant and you are better off just overhealing the kitten out of this encounter than doing the mechanics. > But yeah, there are some other bosses with the potential to do high tank damage. Let's take Desmina for example. That ugly hammer can really dish out some mean hits. But what's the difference between losing 90% or 60% of your total health per hit again? If you fail to block two hits in a row without massive heals inbetween you're downed either way. > So let's be realistic and talk a moment about why so many people in this game underperform hard and why so many stat combinations in this game are useless. Defensive stats are just bad. Passive defense in Guild Wars 2 was basically dead on arrival, because active defense is just plain better. Adding additonal self heal is just plain better. Even doing more damage and shortening the fight by it is objectively better. In reality +Healing is the redeeming feature of minstrel gear as that much boon duration isn't needed (see above...) and thoughness really doesn't help that much (and scales badly too). > If you want to improve you "tankiness" think about your weapon/trait/skill choices. Tanking as a chrono for example... Do i get vigor from my group or do i take dueling for for that Critical Infusion minor and some additional dps? Is it worth it to use a scepter (or even trait it...) for more blocks? Oh, that one actually ups my clone generation by a lot too. So i need even less boon duration to keep up quickness. And going Inspiration with Restorative Illusions/Illusionary Inspiration for a solid amount of selfheal now starts to make sense too... > Seriously there are so many ways to divert from the usual meta builds while actually making things easier for you and the whole squad. Taking defensive stats and thinking passive defense spares you from actually doing some work? Not exactly. > > @"Blumpf.2518" said: > > Have one Healer for each Group with full healing gear. > That's actually one of the rare truths here. But as basically every single lfg group already does exactly this, it's not really a helpful suggestion. > > @"Blumpf.2518" said: > > If the group still takes too much damage, bring a 2nd Banner Warrior and use all 4 Banners. If there are a lot of projectiles, use classes that have projectile reflect/block. If damage to group still is too high, use a 3rd Healer or get hybrid healers into the raid, for example condition necros who take the one big shadow trait. Even with full dps equip they can buff shield to 10 people then. > Or the group could maybe just improve and stop to stand in front of the boss and facetank everything instead of staying dumb? There is a reason druids are the to-go healers. and it's not their incredible healing output. It's their ability to bring offensive buffs... The heal output of two full healers is already overkill. If people still die it's because they fail mechanics and no amount short of a 10-healers squad outhealing everything (enrage damage included) will save them if they don't smarten up. > > @"Blumpf.2518" said: > > Of course Snowcrows dont destroy random raids on intention, but out there are a lot of people for who the snowcrows raid meta is like a religion they have to follow, even if they dont know why. > If they don't know why they probably ignored about 90% of the information given on just that one site, like you obvouosly did you make your point. > > @"Blumpf.2518" said: > > And there are a lot of people out there who dont even accept anything that is not meta, but which would actually help their raid kill a boss. With such people most of the time you will just get flamed or kicked out of the raid if you suggest bringing another healer or a 2nd warrior or a necro for addclear etc. People only know "thats not meta" and thats it. > Or maybe suggesting another healer above the 2 already there is just bad and has nothing to do with "not being meta", as the group setup wasn't meta to begin with? On the other hand bringing in a necro for addclear is again something every lfg group does (on those bosses where there are adds that can't be pulled in to cleave them down at least). How many insults had you include with that suggestion to actually get kicked? > > @"Blumpf.2518" said: > > Also the sc meta makes people not think about their classes. They copy the build/traits but dont know what the traits do. And then they are surprised like "oh my skill does now immobilize/reflect/something else as well? Where did that come from?" > > But the result of this is, that people dont know their classes like they should for raids. > There is a class guide section for every reasonable build, giving an overview and then explaining in detail the class and spec basics (that should be actually be known already), the trait and skill choices, the alternatives, the cc skills... And then they go on by taking a detailed look at every single boss explaining what to change for which reason there and what to look out for. > And you tell us they MAKE people not think about their classes? You seriously believe that someone who managed to get to the point where he would like to do raiding without ever thinking about his class/abilities once can be further "damaged" by any information provided? The only thing that happens to such people if they blindly copy/paste a build but had absolutely no clue before is that they now do something right once in a while without even knowing why. > > If there's any conclusion from the experience you seem to have while lfg-raiding it's that people who can't be bothered to invest even a single braincell into their gameplay but still think they should be successful in difficult content are toxic for the community. No amount of websites providing builds and guides (or complete lack of such sites) will change that in a meaningful way... you're a fucking god man explained it perfectly
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