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Draeyon.4392

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Posts posted by Draeyon.4392

  1. Any chance this achievement can get looked at?

     

    Played mostly WvW since release and I'm not even half way through this achievement.

     

    Just comparing it to the other WvW achievements, it could be considered reasonable to make at least 1% progress on a given achievement each day. Cap 20 towers, a stretch but doable. 25 camps, easy enough. But 2500 players? Some nights during ocx, you cant even find 25 enemy players.

     

    Thanks,

    Draeyon.

  2. > @"Heartpains.7312" said:

    > > @"Draeyon.4392" said:

    > > I'll take a nerf to my ranger burst if they can give me a meta wvw zerg spec. Until then, imma roll my 20k+ maul or rapid fire builds.

    >

    > If i can play longbow DH in zergs, i am sure you can play soulbeast, you don't have to be scourge ... and for those who say nobody wants rangers in zergs or groups, i would take those who knows what they are doing, even those who doesn't know what they are doing are good as long as they deal damage they are good and useful and deadly.

     

    I main ranger but I WvW raid as a scrapper. I guess I should have made the distinction between zerging and guild raiding, my bad.

     

    That said, zerging with a random tag, it doesnt really matter what you bring as long as you know how to play but when I'm running with a comp group, I bring healing engi to be as effective to the group as possible.

    Would swap to ranger for WvW raids in a heart beat if they provided group support to the same extent as Minstrel Firebrands/Scrappers or AoE damage/debuffs with the likes of scourges/spellbreakers.

  3. Ye, 7 seconds cast time on Glyph of the Stars is bad. Will never run it in WvW especially since you have to give up your only self stability to run it.

     

    Also, the nerf to Druid pets was unnecessary. Core ranger should have seen buffs instead.

  4. In regards to **Ranger spirits**,

    I'll wait for the actual patch to test them but

     

    they were already a meta build for healing druid in both fractals and Raids.

     

    They see no use in PvP/WvW due to how easy they are to cleave/AoE down.

    If you want them to be actively used in these 2 game modes, you should look at a rework similar to how you are changing gyros.

     

    As a general rule, any skill type that can be negated by enemy cleave/AoE (Spirits, Minions, Turrets) fairs really poorly in PvP/WvW.

     

     

     

    Also, the actual changes to **Engi gyros** look very interesting and I'm hoping that it gives scrapper a revitalization in WvW

  5. Topic.

     

    Am I the only one who sees the 250k player kills in WvW as an unachievable goal for WvW?

    Currently sitting at 75k after 6 years of GW2, most of that time with WvW being my main game mode.

     

    I understand it was not reduced with the other achievements because of the fact that players had already achieved it.

    I wanted to ask anyway if it was possible to reduce it to something like 125k.

     

    For me anyway, it would still be a goal that is a couple of years away but it would actually be obtainable.

     

    Thoughts?

  6. > @"jcbroe.4329" said:

    > I'd just like to add that Celestial Avatar was nerfed so many times that it's less than a shell of it's former self.

    >

    > It's a resource mechanic with a cooldown, already a bad design in the gaming industry, that then had it's resources and cooldown nerfed, while having the healing skills themselves heavily nerfed on top of it.

    >

    > So no, you're not doing anything wrong. ANet is.

     

    This.

     

    Also, the radius on Cosmic Ray is way too small.

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