Draeyon.4392
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Posts posted by Draeyon.4392
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Anyone got a build link so I can not play this "annoying" build?
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Trait for Clarion Bond and Zephyer's speed. Use point blank shot for the engage, merge with your pet and enjoy the quickness and unblockable while also proccing Twice as Vicious. Also add the new Lead the Wind trait into the mix and Longbow Sniper is back in action.
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This is still bugged. When you consume a Plate of Fire Flank Steak (100 Power, 70 Condition Damage), you get the stats from a Bowl of Spicy Meat Chili/Can of Spicy Meat Chili (12% Burning Duration, 60 Precision).
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I don't like the change. Either revert it or make it so only the instance owner can farm but the seeds aren't destroyed after use (like every other seed that can be planted in the garden).
Atm, all this looks to be is a food sink since you need to salvage 300 pieces of food a day for all 12 garden plots
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How to run through the queen's guantlet with ease.
Roll a Thief Daredevil.
Equip 2 shortbows. Run as much dire/trailblazer as you can.
Spam shortbow 4, weapon swap on cooldown and dodge away as need.
And then victory.
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> @"Heartpains.7312" said:
> > @"Draeyon.4392" said:
> > I'll take a nerf to my ranger burst if they can give me a meta wvw zerg spec. Until then, imma roll my 20k+ maul or rapid fire builds.
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> If i can play longbow DH in zergs, i am sure you can play soulbeast, you don't have to be scourge ... and for those who say nobody wants rangers in zergs or groups, i would take those who knows what they are doing, even those who doesn't know what they are doing are good as long as they deal damage they are good and useful and deadly.
I main ranger but I WvW raid as a scrapper. I guess I should have made the distinction between zerging and guild raiding, my bad.
That said, zerging with a random tag, it doesnt really matter what you bring as long as you know how to play but when I'm running with a comp group, I bring healing engi to be as effective to the group as possible.
Would swap to ranger for WvW raids in a heart beat if they provided group support to the same extent as Minstrel Firebrands/Scrappers or AoE damage/debuffs with the likes of scourges/spellbreakers.
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Ye, this stat reset was weird.
I had WvW ascended armor with Trailblazer stats that did not reset but my PvP ascended armor with Marauders did.
Most of my trinkets followed the rules of resetting if they had PoF/HoT stats but not core tyria though (with the exception of Mist trinkets since those can be converted via an item)
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I'll take a nerf to my ranger burst if they can give me a meta wvw zerg spec. Until then, imma roll my 20k+ maul or rapid fire builds.
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so pvp ascended armor got reset but not wvw?
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A set of the T2 WvW ascended light armor, Triumphant Hero's Armor, I had sitting in the bank did not have it's stats reset today.
Is this a bug or intended?
Was actually hoping to have the reset for a more versatile stat than the one on it right now.
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Anyone got a list of easy hearts I can run through on my 18 characters?
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Ye, 7 seconds cast time on Glyph of the Stars is bad. Will never run it in WvW especially since you have to give up your only self stability to run it.
Also, the nerf to Druid pets was unnecessary. Core ranger should have seen buffs instead.
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Topic.
From what I have tested in WvW, the new Blast Gyro does not seem to grant the superspeed from the Shocking Speed trait.
That is all.
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In regards to **Ranger spirits**,
I'll wait for the actual patch to test them but
they were already a meta build for healing druid in both fractals and Raids.
They see no use in PvP/WvW due to how easy they are to cleave/AoE down.
If you want them to be actively used in these 2 game modes, you should look at a rework similar to how you are changing gyros.
As a general rule, any skill type that can be negated by enemy cleave/AoE (Spirits, Minions, Turrets) fairs really poorly in PvP/WvW.
Also, the actual changes to **Engi gyros** look very interesting and I'm hoping that it gives scrapper a revitalization in WvW
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Topic.
Any chance the potion of acalonian mages can be made into an endless tonic?
Thanks.
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Fair enough.
Checked gw2efficiency for some stats.
Accounts with 4000 hours+: 1-2% have achieved it.
Less than 4000: Below 0.5%
Still dont know how accessible it is. Devs have better statistics so if they happen to pass through, ye.
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Topic.
Am I the only one who sees the 250k player kills in WvW as an unachievable goal for WvW?
Currently sitting at 75k after 6 years of GW2, most of that time with WvW being my main game mode.
I understand it was not reduced with the other achievements because of the fact that players had already achieved it.
I wanted to ask anyway if it was possible to reduce it to something like 125k.
For me anyway, it would still be a goal that is a couple of years away but it would actually be obtainable.
Thoughts?
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> @"jcbroe.4329" said:
> I'd just like to add that Celestial Avatar was nerfed so many times that it's less than a shell of it's former self.
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> It's a resource mechanic with a cooldown, already a bad design in the gaming industry, that then had it's resources and cooldown nerfed, while having the healing skills themselves heavily nerfed on top of it.
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> So no, you're not doing anything wrong. ANet is.
This.
Also, the radius on Cosmic Ray is way too small.
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The only thing I hate is Deaths Judgement is unlockable. Before, if I saw myself get marked, id have my reflect ready and play a game of chicken with the DE.
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Sigil market? If that's an official response as to why it can't happen, it is a bad response.
Also, being able to swap out infusions on a weapon without the extractors would be helpful as well which the armor has already.
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Beating a dead horse with this topic.
Any word or official response been given as to if or when they will introduce this feature?
Thanks, Draeyon.
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Please add Seeker's stats to PvE/WvW (Power/Precision/Ferocity/Concentration).
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I just DC'ed from the first story instance. Got further than I did before the patch but lost connection when the Pact ship arrives. Also getting a network error message now and cannot get back into the game.
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A stacking sigil and Predator's Onslaught could aid in that as well.
Realm Avenger/Ultimate Dominator
in World vs. World
Posted
Any chance this achievement can get looked at?
Played mostly WvW since release and I'm not even half way through this achievement.
Just comparing it to the other WvW achievements, it could be considered reasonable to make at least 1% progress on a given achievement each day. Cap 20 towers, a stretch but doable. 25 camps, easy enough. But 2500 players? Some nights during ocx, you cant even find 25 enemy players.
Thanks,
Draeyon.