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Dadnir.5038

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Posts posted by Dadnir.5038

  1. > @Nimb.6794 said:

    > Is condition build not good for PvE?

     

    Let's just say that it work but it's clumsy as well as very niche in raid and since some change are expected at PoF's launch everything is uncertain about reaper.

     

    Lot of players want the reaper to become a pure power spec when PoF will launch. And there are rumors saying that it's what's intended by the developping team. Well note that nobody up till now step and gave a link to a dev quote that valid those rumors.

     

    Personnally, I feel like it would ruin the reaper to make it a pure power spec. First it would be bad design because it would reduce build diversity and second the core necromancer have always struggled to make viable any power spec, the reaper would receive barely any support from the other traitline and end up underperforming.

  2. I wouldn't say that I agree with everything Lily wrote but, there is a lot of truth in this.

     

    Compared to gw1 necromancer, gw2 necromancer is really something else. We find similar mechanism like corruption or vampirism, but the taste is totally different. One particularly right point is that harming one self as a necromancer in gw2 don't feel rewarding at all. This has already been a long crusade but I think this could have been easily resolved by adding traits that make harming oneself rewarding (and no, _master of corruption_ is far from being a trait that make you feel rewarded when you harm yourself). Some simple example of rewarding traits would be :

    - The selfish reward : When you voluntarily put a condition on yourself gain a benefit (be it life force, health or boon, even an offensive effect)

    - The altruist reward : When you voluntarily put a condition on yourself provide a effect on allies around you.

     

    A thing that is troubling on the gw2 necromancer is also the fact that it's the profession that does not take advantage of it's greatest strenght : it's health pool. The whole concept of the GW2 necromancer revolve around the fact that you will take the beating with your flesh and blood. Honestly, it's a concept among other and can perfectly be valid. But why the hell is the necromancer so lacking in tools to take advantage of this fact? Barely any way to gain retaliation or protection which would help a lot with this concept, Virtualy no access to auras and a reliance to fields that give no aura at all.

     

    If we put ourself into the skin of the elder that evolved the necromancer from gw1 to the one of gw2... what's wrong was going on with them? They strived and reached a state were they created the shroud and they couldn't even create mean to exploit this shroud to it's optimal value? They couldn't even create a way to gain aura from their dedicated combo fields. They focused their study over taking on conditions and harming themself with conditions yet they didn't came up with traits that make them take advantage of their own masochism?

     

    I can understand that they focused on the shroud and strive to make it stronger and stronger but at the same time it feel like they didn't. I can understand that they walked the path of mastering condition management but at the same time it doesn't feel like they did such a thing, it's incredibly lacking any support from traits. The two fields of ressearch that the gw2 seem to have walked feel weak in game. The shroud despite all the traits that support it feel like it perform below any average mechanisms from other professions and the condition management, despite performing quite well as scourge, feel like it cruelly lack traits to back it when it come to our self harm.

     

    When it come to minions, which were one of the most appreciated gameplay of the gw1 necromancer, giving the feeling of managing an overwhelming army... I can't help but say that the gw2 necromancer totally lost that feel. Base Minions feel weak, some of their active skills suffer from being unnecessarily clunky and most of all it's still a huge mystery why the elite minion still can't swim.

     

    Well, there is so many things that feel illogic with the current necromancer and the mechanisms that revolve around that even balance seem secondary despite the fact that the necromancer seem to need a lot of tweeks to perform at the same level as the other professions.

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