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hellsqueen.3045

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  1. At first I liked the Dragon Response missions, the first one or two really got me excited. They felt urgent and important. You were responding to a emergency and that felt good. The more I progress through these Dragon Response only stories, the more boring they become. They turned from important to tedious in a matter of moments. They feel like they are a really good way to include new story onto old maps which is good. They also can be a useful tool to break up a story section with some really tough action if the bosses are built right with some more engaging mechanics WITHOUT making them overly tanky. (Looking at you Thunderhead) The other issue is that I have very little motivation to get through the story with this DRM only stories, let alone having any desire to repeat that content for the currency and such it provides. I miss getting new maps with stories and I know it is asking a lot to keep creating new maps for what is the stories that occur in between the expansions, but they are what give the players a sense of adventure and exploration. The Dragon Response missions do not give players something to do after they have done it the first time, other than do the same thing again. People stick around for new maps after the story is over because there is new things to see, new events to do with new characters and even if they are just fighting and escorting as most are, they still feel new and relevant to the space. TLDR: Dragon Response Missions feel bad as the sole story model as they make all these big fights feel less urgent and quickly give the feeling of tedious instead of exciting. The desire to repeat the content decreases rapidly and results in even less people exploring that content, compared to a new map that retains players interest for longer as there is so much to explore by yourself when they story is over, it leaves the player feeling like their adventure is only just beginning.
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