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Caedmon.6798

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  1. > @"Fueki.4753" said: > Warriors definitely need changes. > CC weapon skills need their damage back. > I'd like Primal Bursts to be usable outside of Berserk and have multiple tiers. Yeah they completely destroyed hamm on warri. It made me stop playing the class entirely,cus i loved it running it. But doing 0 dmg on your burst and hamm 4 and hamm 5, No thank you.
  2. > @"Mil.3562" said: > Oh, another one of those topics created by condi mains (most likely necros) calling for further nerfs to cleanse and heals. Well, less than two years back you guys did it once and ANet agreed that 2% of the player base in the forum represented the other 98% as well and over a few balance patches, handled some very devastating nerfs to anti toxin runes, Scrapper traits and even dropped their vitality by 3k. And nothing has changed over the years with ANet still having that 'all calls for nerfs are most welcomed and will be done ' attitude, you guys will succeed again. Congrats! > > notes to self : Avoid WvW section, there is nothing constructive here but endless calls for nerfs ? Im zerk power.
  3. Its the shares that are too strong imo. Proper groups can have a near full share uptime of cleansing,healing,reflect,block,projectile destroy.
  4. > @"Inculpatus cedo.9234" said: > No idea. You wanted to see the Dev post; I told you where to look. /shrug I already knew where that old dev post was from Last Year,thanks anyway, i guess ?
  5. Integraded gpu is always bad for proper gaming. Dont expect proper perf with this game when u run it on that. Some things u can do to get fps up Lower character limit to Lowest Lower charcter quality to Low ( If u put it to lowest,everyone will look the same,its immersion breaking ) Put shadows to medium Put reflect to Terrain Only. Those are the heaviest options,can gain lots of fps back if u ran it higher.
  6. > @"Inculpatus cedo.9234" said: > Look at the date. I know but i think something did change. Anet isnt kind to letting us know what they changed performance wise.
  7. > @"Inculpatus cedo.9234" said: > Well, that's the post you referenced. Look at the Thread Title. "FPS drop since the last update".
  8. > @"Inculpatus cedo.9234" said: > I'm sure you can find it from a year ago if you look through the Dev posts or patch notes. Nah,this is about fps drops after the Last patch,because before,it was fine for me.
  9. > @"Razor.6392" said: > I'm also getting this. i7 4790 gtx 1050ti. Not amazing but in solo areas my fps went from 60-70 down to 20-25. Thanks anet! > > > @"Inculpatus cedo.9234" said: > > > @"szati.3106" said: > > > it's impossible to play this game anymore, it's a pity because I liked it a lot, but after the last patch there is a drama from FPS. Macbook pro retina mid 2014, 16GB ram, Nvidia GT750M, even at minimal graphics settings it is impossible to play, there are jams all the time. Well, I give up further games, there are other equally good and better-performing ones. Greetings to all game developers, if you keep doing this, no one will want to play. > > > > You might be interested in the Dev posts on this issue, and the upcoming fix. > > Mind posting the link plz? > > I would also love to see this post because i also have strange drops since a few days back especially noticable in WvW blob fights where my fps plummets to 25 at times where normally i could easily hold 40fps. Already tried reinstalling drivers,repairing client,removing local.dat etc,nothing fixes the issue.
  10. > @"LetoII.3782" said: > > @"Caedmon.6798" said: > > > They just need to block those edge wall points off from being able to jump on as it is the case on certain other places. > > There's so very many ways to fix this, the only answer to why they haven't is obvious. They simply dont know i think. I remember certain spots in EB that got fixed after being reported,so has the Air glitch on desert where they've put a cliff infront the spot so people wont be able to leap inside anymore. People just need to report this stuff and it will be fixed for sure though.
  11. > @"Vasdamas Anklast.1607" said: > > @"Sleepwalker.1398" said: > > This thread might magically disappear tomorrow with op getting a warning. > I am surprised it lasted this long. > > Tyvm for a report tho, truly generous being caring about the game and censorship. To be fair,the thread title is off. This has nothing to do with thieves nor mesmers. Everyone used to be able to do it with mounts,warris can do it with a leap,engis can also do it. They just need to block those edge wall points off from being able to jump on as it is the case on certain other places.
  12. > @"KillingTimeZ.5289" said: > So i think i can still participate in everything so i don't know quite what this ban signifies but i am sorry to the devs if i have had to be banned i really thought i was doing my best. I hope i can still play when i get home tonight, if not at least the ban subsides tomorrow(hopefully at 00:00 tonight). I dont know why they say i cannot participate in forums during my ban when i log in but its hard to understand, i guess its level 1 ban where its not very serious but actually meant to warn me. Thoughts Don't worry about it. Forum ban is not related to your ingame character. A warning or an infraction on the forum ( From which ive had tons myself ) does not mean you cant play anymore,its just for this forum only.
  13. > @"Caedmon.6798" said: > > @"DKRathalos.9625" said: > > It's not crashing for me but Seems Gw2 getting heavier after the 19th Jan update. > > Heavier as in you have lower fps as normal ? Because i think i noticed the same last night when playing WvW,espec near blobs something felt a bit "off" as normal. Just reinstalled all drivers etc to rule out its on my end and will see how it runs tonight. Sorry for double post,miss clicked.*
  14. > @"DKRathalos.9625" said: > It's not crashing for me but Seems Gw2 getting heavier after the 19th Jan update. Heavier as in you have lower fps as normal ? Because i think i noticed the same last night when playing WvW,espec near blobs something felt a bit "off" as normal.
  15. > @"Jugglemonkey.8741" said: > > @"Yasai.3549" said: > > > @"Jugglemonkey.8741" said: > > > > > No offence, but that would make malicious backstab insanely OP if sleight of hand, bountiful theft and mug all went off when it hit. There would also be virtually no reason to use mark if the damage on the non-mark boosted sneak attacks was sufficient, and if you needed to mark in order to do enough damage to kill something it just forces people to run more one trick pony builds. This is unless mark still applied steal traited effects of course, which again would be a straight up buff if the sneak attack applies them too. > > > > The idea is to turn their "Steal" into a manual function, applied through an extremely strong Stealth Attack. > > > > Deadeye Mark will become more like "Loading a Bullet" > > > > It will turn the next Stealth Attack into Malicious Stealth Attack and apply Steal effects **IF IT HITS** > > > > If anything, this is more of a function nerf and it doesn't let Deadeyes have an "ez" button that applies like 7 effects without even putting them into danger melee range. > > > > The "mark" will no longer mark at all, and Malice will only consume when used on a primed Stealth Attack. > > > > So if they missed their Malicious Stealth Attack, boo hoo hoo. > > > > Will it make DEs try to go for 1 shot cheese builds again? > > > > Yes. I'm counting on it. > > Snipers should be aiming to deal a bulk of their damage in a single important shot anyway, and not spamming Spotters and 2k damage autos. > > > > And if they missed their important shot? > > They are punished by not having access to it for awhile and need to reposition to avoid retaliation. > > > > Honestly, all of this would make next to no difference, and require substantial reworks in the process. The thing that killed malicious backstab as a build was the introduction of mounts combined with the damage nerf in the Feb 2020 patch; you can't one shot a guy who's mounted because excessive damage to the mount does not overflow into the player's health (it's rather like throwing your 25K backstab into 5k of necro shroud, it ain't gonna work), and if the player is dismounted you no longer have the damage to one shot the majority of builds whether you build malice or not. > > So unless you're going to suggest a mechanic that bypasses the mount health and strikes a player's health directly, or that simply does enough damage to overpower the opponent in one shot, it will achieve nothing. And even if it did, frankly, the way DE burst before the Feb patch was plain unhealthy for the game, I don't really want to see a return to that. I'd rather see a more useful set of rifle 2 and 3 skills so that spamming standing rifle 2 for malice isn't always the best choice, and so the 3 skills aren't damage dealers, but so they do something else that sets up the opponent for the spike. That would make DE gameplay far less spammy while not overpowering or breaking it in the process. Rifle 3 just takes up too much init and before your init is drained your malice wont be filled. So the only reasonable thing to do is,spamm 2. Dmg wise and init wise its the best way to go,i barely,if ever even use 3 at all. I rather save that init for rifle 4 or 5 - 2 spamm for immobs.
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