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skunkstank.6128

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Everything posted by skunkstank.6128

  1. > @"Jski.6180" said: > > @"FrownyClown.8402" said: > > Give core ele double minor effects and innate lingering elements for 5s > > I think it should be perment lingering elements. It lets core ele in effect be the atuments of its chose as you trait them. I like the double minor when in the atument is cool too. Yeah i don't think this is such a good idea considering we have weaver it would literally defeat the whole purpose of the elite spec because that is it's signature thing. It would be like giving core engi access to the function gyro or core necro the ability to pick which shroud they want.
  2. > @"Jski.6180" said: > > @"Opopanax.1803" said: > > > @"Jski.6180" said: > > > > @"Opopanax.1803" said: > > > > > @"Bleikopf.2491" said: > > > > > However, its design is behind the current state of GW2: > > > > > * The slow animations, aftercasts and cast times make it feel incredibly clunky compared to the otherwise relatively fluid gameplay of GW2. It becomes more apparent if you've played D/D Elementalist before, which has fluid gameplay as a big selling point. > > > > > * The slow ticking fields make it important that your target is as immobile as you are on staff. Meteor Shower - the golden child of Staff Ele - is infamous for rooting you into place. This isn't only a pvp/wvw issue, it can also be felt with the tremendous amount of world boss monsters that want you to jump over their shockwave attacks. The damage also has been nerfed over and over again. > > > > There are several classes with core weapons that are in the same boat; Core Warrior Sword F1 is exactly identical; rooted in place for 3 seconds. This is too painful to use on mobs in pve anymore because of how much more dangerous mobs are to facetank. > > > > > > > > Some of these weapon skills just need to be unrooted to see how they do. I know that would make a huge difference for warrior sword and ele staff... > > > > > > Oddly ele is the only core class in the game that is simply weaker then its elite spec. There realty is no reason to run core ele you can fine reason to run core any thing else in the game. It has a lot to do with core eles weapons being on its elite spec and being so importen to the class / elite spec. > > > > > > Its best to think of ele less of a mages and more of an wepon master. > > > > That is not unique to ele. > > > > Mesmer, Thief, Engineer to name 3 off the top of my head. > > Well memer has different shatter effects eng has its F5 elite skill as for thf i do not know i know some ppl dislike the longer dodge time and well ele core gets nothing at all vs its elite spec. > > This IS unique to ele oddly the one class that lacks any other type of uniqueness. Yeah that is kind of the point of ele not to be unique but to be a jack-of-all-trades which ruines any form of uniqeness it could have.
  3. > @"Zeesh.7286" said: > plot twist: the new weapon is only for underwater *vomits* Dear god i hope they don't do this. Cause if they do this that would require for them to completely rework underwater combat, even after the 1st rework it's still really bad. But on the other hand making one of the underwater weapons usable on the land would be kind of cool in which way i don't care which one it is because they all would work nicely on ele IMHO
  4. I picked spear mainly for the aesthetic of my guardian. But also it would be really cool to see a guardian enchancing a spear and then chucking it at a mob and like make it sprout chains as one of the abilities
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