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skunkstank.6128

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Posts posted by skunkstank.6128

  1. > @"Jski.6180" said:

    > > @"FrownyClown.8402" said:

    > > Give core ele double minor effects and innate lingering elements for 5s

    >

    > I think it should be perment lingering elements. It lets core ele in effect be the atuments of its chose as you trait them. I like the double minor when in the atument is cool too.

     

    Yeah i don't think this is such a good idea considering we have weaver it would literally defeat the whole purpose of the elite spec because that is it's signature thing. It would be like giving core engi access to the function gyro or core necro the ability to pick which shroud they want.

     

  2. > @"Jski.6180" said:

    > > @"Opopanax.1803" said:

    > > > @"Jski.6180" said:

    > > > > @"Opopanax.1803" said:

    > > > > > @"Bleikopf.2491" said:

    > > > > > However, its design is behind the current state of GW2:

    > > > > > * The slow animations, aftercasts and cast times make it feel incredibly clunky compared to the otherwise relatively fluid gameplay of GW2. It becomes more apparent if you've played D/D Elementalist before, which has fluid gameplay as a big selling point.

    > > > > > * The slow ticking fields make it important that your target is as immobile as you are on staff. Meteor Shower - the golden child of Staff Ele - is infamous for rooting you into place. This isn't only a pvp/wvw issue, it can also be felt with the tremendous amount of world boss monsters that want you to jump over their shockwave attacks. The damage also has been nerfed over and over again.

    > > > > There are several classes with core weapons that are in the same boat; Core Warrior Sword F1 is exactly identical; rooted in place for 3 seconds. This is too painful to use on mobs in pve anymore because of how much more dangerous mobs are to facetank.

    > > > >

    > > > > Some of these weapon skills just need to be unrooted to see how they do. I know that would make a huge difference for warrior sword and ele staff...

    > > >

    > > > Oddly ele is the only core class in the game that is simply weaker then its elite spec. There realty is no reason to run core ele you can fine reason to run core any thing else in the game. It has a lot to do with core eles weapons being on its elite spec and being so importen to the class / elite spec.

    > > >

    > > > Its best to think of ele less of a mages and more of an wepon master.

    > >

    > > That is not unique to ele.

    > >

    > > Mesmer, Thief, Engineer to name 3 off the top of my head.

    >

    > Well memer has different shatter effects eng has its F5 elite skill as for thf i do not know i know some ppl dislike the longer dodge time and well ele core gets nothing at all vs its elite spec.

    >

    > This IS unique to ele oddly the one class that lacks any other type of uniqueness.

     

    Yeah that is kind of the point of ele not to be unique but to be a jack-of-all-trades which ruines any form of uniqeness it could have.

  3. > @"Zeesh.7286" said:

    > plot twist: the new weapon is only for underwater *vomits*

     

    Dear god i hope they don't do this. Cause if they do this that would require for them to completely rework underwater combat, even after the 1st rework it's still really bad.

    But on the other hand making one of the underwater weapons usable on the land would be kind of cool in which way i don't care which one it is because they all would work nicely on ele IMHO

  4. > @"Coeruleum.9164" said:

    > I think greatsword or axe for ele would be the best. Pretty much every class that's not engineer should be able to use sword, greatsword, dagger, and axe imo. Ele shield could also be really cool and give it skills that give you auras and reflect attacks causing conditions. Honestly eles could get pretty much as many weapons as warrior as long as their weapons leave fireballs and thunderbolts when they hit and it wouldn't be weird. Guns and bows for eles are kind of weird but there are enough mages in fiction that do things like shoot ice balls out of pistols or shoot lightningbolts out of bows it wouldn't be so weird it shouldn't be done.

     

    Personally i believe they won't be implementing any of the conjure weapons because they would not serve any purpose then (not that they do now) , unless they delete conjures and then implement any of the weapons. But then again an e-spec with the attunements switching weapons for the conjure weapons would be really interesting. The problem would be that then weapons would serve no purpose unless they put like focus main hand and then conjure those weapons with it.

  5. > @"Fueki.4753" said:

    > Elementalists already have the conjured Greatsword, they don't need another one.

    >

    > What they need is a proper long-range weapon.

    > That means, either Longbow or Rifle should be next.

    >

    >

     

    Yes and in this case i would much rather have a longbow than a rifle, because rifle just doesn't fit with the theme of the elementalist

     

  6. > @"FrownyClown.8402" said:

    > There is no way this is our next elite specialization, mainly because we have main-hand sword on weaver already

     

    was just about to type it, i don't think we will be getting any form of dual-wield weapons for an elite spec on ele the boss shown in the new fractal trailer is just an NPC i think and we should not think that just because an NPC wields a weapon we are getting it because there are warrior NPCs with dual pistols and i for one would never want to see that as an elite spec on warrior( considering rifle already on it)

    but as @"Zeesh.7286" already said a ranged weapon is more likely because we got and OH and then a MH (both melee) so next in line should be DH and considering we already have staff it could be any of the bows (just speculation but we will see)

     

  7. > @"AliamRationem.5172" said:

    > > @"Tere.4759" said:

    > > > @"skunkstank.6128" said:

    > > > I don't think we need perma pets i just think we need to rework how ele pets work for instance just to summon from lesser elemental glyph like:

    > > > Fire - summon a fire imp that just flings fireballs at enemies

    > > > Water - summon multiple orbs that apply heal if you drop bellow a certain threshold (and comsume one of the orbs)

    > > > Air - summon a spark that attacks from a distance but if you drop under 50% hp it switches places with the ele and stuns the current target

    > > > Earth - summon an elemental that taunts everyone who attacks the ele

    > > > And then you can make them be permanent but to have some drawbacks in their use. Like the water one always attacks and everything but if it heals you too much you will have to resummon them or the air one if it switches positions like 3 times it despawns with the last telepost it did, earth can jsut be super tanky and die when the health reaches zero, and fire idk something else. The pets ele has now are all basically the same and just either get cc'ed to death or despawn after the time frame which can at most times be just at the worst moment and then you have to wait for the recharge timer.

    > >

    > > So sad, took my elementalist out for the first time in a long, long time and ugh, just ugh. I used to main her a long time ago before all the nerfs. So, I took her back to DR and bought some dire armor because I want her tanky enough to survive open world and more than one enemy pounding on her in tight spaces. She's okay from a distance but not every fight is from a distance. Anyway, I agree with what you said especially about the earth elemental tanking. The devs must really hate elementalists to have killed them so badly. Squishiest class in the game and not even the most powerful. My necro tanks everything. My elementalist will go down if a strong wind blows at her.

    >

    > Have you tried tempest or weaver? I know core ele is not in a great place, but the elite specs are quite capable in all game modes. If you have dire gear, you'd already be set to try my weaver build. It's a beast for open world, although I find it works great for PvP, roaming, and fractals as well.

    >

    > If you haven't already, check out my thread here on the elementalist forum. It has video, build links, and discussion: https://en-forum.guildwars2.com/discussion/107218/open-world-domination-fire-weaver#latest

    >

    > This is not to say that I disagree with the assessment of core ele or that the elite specs are problem-free. But it's not all doom and gloom. Maybe you will find something to find your way with the class again?

     

    I my opinion the main problem we are all focusing on is that elementalist was supposed to be complex but if you master it you can one-shot most things (after years of mastering) but the class has come to a point where you need to basically play La Campanella on your keyboard and just do average damage to things. The problem is not the complexity i think most of us started playing elementalist because of it but it doesn't feel rewarding to master it because you can just switch to something else and one shot everything with the press of one button.

    Sorry for the long rant i just had to say it.

  8. I don't think we need perma pets i just think we need to rework how ele pets work for instance just to summon from lesser elemental glyph like:

    Fire - summon a fire imp that just flings fireballs at enemies

    Water - summon multiple orbs that apply heal if you drop bellow a certain threshold (and comsume one of the orbs)

    Air - summon a spark that attacks from a distance but if you drop under 50% hp it switches places with the ele and stuns the current target

    Earth - summon an elemental that taunts everyone who attacks the ele

    And then you can make them be permanent but to have some drawbacks in their use. Like the water one always attacks and everything but if it heals you too much you will have to resummon them or the air one if it switches positions like 3 times it despawns with the last telepost it did, earth can jsut be super tanky and die when the health reaches zero, and fire idk something else. The pets ele has now are all basically the same and just either get cc'ed to death or despawn after the time frame which can at most times be just at the worst moment and then you have to wait for the recharge timer.

  9. > @"Ryou.2398" said:

    > > @"Jski.6180" said:

    > > > @"AliamRationem.5172" said:

    > > > > @"Jski.6180" said:

    > > > > Its all fun and games for any class till you start to max and min and you realize that your still an ele player. The class is very fun maybe to fun its hard to move on to any other class at the point of the game where you need to as you start getting out max min by other classes.

    > > >

    > > > I still don't understand this complaint. Are you playing only core ele? Tempest and weaver are both fine and appear to have effective builds in every game mode.

    > >

    > > I wish i could play only core ele. Tempest is very much pigeon hole into support only most of the time but it lacks massive boons that are a must for support so you always feel like your doing less then other supports and weaver plays very different then ele core and lose a lot of fun in doing so. Max min part of the game the "end game" ele simply lacks too much to ever make up for what other classes can pull off.

    > >

    > > As long as ele tempest and weaver lack strong support boons or even self support boons its always going to be lacking. As long as its dmg is only physical with no unblockable effects or even strong condi effects (on one hit and with more then 2 condi dmg effects) ele dmg is lacking. Ele is mages is name only its not a real magic users its a physical attk class who has animation of magic. Think of ele more like a ranger for an archetype. Oddly ranger and wars are more mage like in gw2.

    >

    > It may be in a bad state now but it was not before and people are acting like they invested years and did not enjoy it during the times it ele was in a much better state lol you guys know a class always ends up in the dust for a while, its eles turn they will rise again relax.

     

    Yeah at least we have it better than thief mains. Their class has been in the dust for years and keeps getting set on fire for some reason

  10. > @"Zhaid Zhem.6508" said:

    > > @"Sytriel.9413" said:

    > > > @"Zhaid Zhem.6508" said:

    > > > > @"Zeesh.7286" said:

    > > > > Wait.. we still use scepter? Ummm what? *weeps in nostalgia over the lost FA burst while dying to similarly OP holo damage which hasn't been nerfed*

    > > >

    > > > http://gw2skills.net/editor/?PGgAs2WUXKvMA-zVhYBRDbIISxgyOCS4MCTC0yCwWHkwYD8WiYZD-w

    > > > You kill everything in <2sec.

    > > > Can use sigil of Cleansing over Celerity, mostly if you roam alone; Arcane precision to have +15% precision a bit longer but less sustain, etc etc.

    > > > Rune of speed, or Zephyrite are also very nice but you lose a lot of DPS, so it can hurt badly the burst. Or whatever you want. (Eagle, Rage, Air, ogre, etc)

    > > > And you take 3 defensive/breakstun utility skills : arcane shield, armor of earth, ToF, signet of air, flash, etc. The healing skill you want, the elite skill you want.

    > > >

    > > > Fresh air is not dead in WvW, but you need to choose your enemies and the field very carefully, to avoid the newcomers and backstabs, because everything can kill you too in 2sec if you have on CD arcane shield, flash ...

    > > > If you want to brawl alone versus 10 players it's defenitly not the weapon not the build you want.

    > >

    > > Why trait One with Air? Wouldn't Ferocious Winds be a better option here? One of the key points of FA builds is to stay in Air as much as possible so One with Air seems redundant. Or am I missing something from your build?

    >

    > Because you don't camp Air.

    > Fresh air recharge Air attunement + give a ferocity buff for 5sec when attuning to Air. So you do stuff with others attunements, then frequently swap to Air.

     

    So the rotation is basically air/air -> fire/air ->air/fire -> air/air ->????

    seems kind of bad when scepter skills on ele are really bad except for air skills

  11. Uhm, no just because the e-spec doesn't excel in one form of combat doesn't mean it should imedietely be buffed. Most e-spec are made with one form of damage in mind, so it's actually good that power holo is better than condi holo cause i mean you can still play it and enjoy it but it doesn't have to top charts. Especially considering that engineer and it's e-spec are currently the strongest in the game

  12. Honestly you can try every class out if you want. You can make a character pass the tutorial instance and then just enter PvP lobby where everything is unlocked and jsut try to whack some golems till you find what class you like best and then just level that class. BTW classes go as follows:

    Mesmer - I'm here, haha but now i am there, you fool that was not me it was my illusions

    Elementalist - let me just set you on fire and then call down this freaking lightning on your head but it won't do anything

    Necromancer - i am the master of death but i can only summon these 5 types of minions muwahahahaha or i can suck you soul out ( that sounded way dirtier than i thought)

    Ranger - i'll just shoot you dead while my pet tries to pet you on you face

    Thief - i'll go invisible, but only for a small time, then boom i'll do no damage to you cause i'm nerfed to the ground

    Engineer - here take this grenades while i build turrets to shoot your face, or maybe i'll call a mortar strike on you idk

    Warrior - let me charge you till you scream and then slice you up with my greatsword

    Guardian - let me hit you with everything i got while I call down divine help to stay alive

    Revenant - I can contact the spirits of heroes past to help me kill you in 6 different ways

    ofc all of these are satire but you can just pick a class after trying them all you in the PvP lobby and have fun :D

    Edit: grammar

  13. > @"DraconusShade.4590" said:

    > I was wondering if they were simply humans who somehow managed to replace the Elder Dragons or whatever discharged the functions of the Elder Dragons in their home world.

    >

     

    There was a questline in gw1 that actually hinted to this where we were fighting the aspects of the gods and every single aspect had the shape of a dragon so it is possible that the human gods are simply humans that like absorbed the magic of the dragons and ascended to godhood.

     

    > @"DraconusShade.4590" said:

    > If the removal of magic from the world is mandatory to maintain balance and the humans who replaced the Elder Dragons refused to kill their former kin out of compassion then their home world would’ve been destroyed, forcing them to migrate to another with whatever humans they could save.

    >

    I don't think this is the case because the human gods along with the seer created the bloodstones which kept magic in them and the dragons could not sense it, so i don't think that there can't be magic in the world but that the Elder Dragons in GW2 are just hoarders for magic like dragons in other mythologies are for gold. So i think that dragons are simply attracted to magic and want it all for themselves but if they can't sense magic i don't think they would be so feral so to speak.

    >@"DraconusShade.4590" said:

    > Is that what the Gods are not telling the humans? Is that why they are simply deciding to move away to some other world to wait out the Elder Dragons so they wouldn’t have to combat them or see their worshippers die? They now understand that the cycle is necessary but they are not happy about it so they choose not to take part in it.

    >

    I actually think that the human gods left this world because they were afraid of the Elder Dragons. The human gods have incredible amounts of magic in them and i think that they were afraid that if they stay too long and the dragons consume a lot of magic from the world that they would come after them and they weren't powerful enough to stop them, so they just left us to our own devices to stop the dragons and maybe after we deal with them or they go into hibernation again that the Human Gods will come back.

    >@"DraconusShade.4590" said:

    > Do the Elder Dragons know of the existence of the Six?

    >

    I think the Elder Dragons know about the Human Gods but that they didn't care much for them because there was more than enough magic to consume before they would even look at them. Either that or the Dragons didn't want to fight the Human Gods because they could have even more power than them. We can clearly see that the Dragons know about the Gods because how Kralkatorrik handled Balthazar. He never fought him directly even tho he already had some of Zhaitans and Mordremoths magic inside him but instead waited until the dealt with him to just come and steal the magic for himself. I know that it could have been that Kralkatorrik thought Balthazar was beneath him but i don't think that he would just wait for us to deal with him but instead just go 1v1 vs Blathazar if he was that much more powerful or on the same scale as the God.

     

     

  14. Hello,everyone

    I was just wondering if there is any way to change the race of a character other than rolling a new toon. You see when i started playing this game i thought asura were a cool race but after some time playing this game i came to realize i hate the fish goblins. Anyways i have some toons that are asura that i don't really play anymore because they are asura and I hate looking at them, but i also have a lot of hours on those toons and i don't want to just delete them.

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