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hash.8462

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Posts posted by hash.8462

  1. > @"hash.8462"

    >

    > Wouldn’t that just be the equivalent of playing croquet with PvE mobs when you can just kill them?

    >

    > I can definitely see it being brought as an extra cc utility for certain bosses in in PvE, but for all the other mobs? I feel you would lose health or get killed before you finished laying down all your hammer skills, or that some of them would miss.

     

    I have perma quickness/protection/25xmight/25xvulnerability and a 240 radius symbol that hit 5 targets and decent healing, is hard to be killed;

    at golem damage is around 10k with only self boons and I'm fine with it,

    when fighting a boss, adds generally melt around me, personally I like hammer on guardian.

    Not a party build of course, my dps don't rise much in party.

  2. > @"Arkantos.7460" said:

    > > @"mrauls.6519" said:

    > > Please increase the speed of Guardian hammer so it matches Warrior's. It's been slow for too long

    >

    > plz also increase speed ov rev hammer so it matches Warriors and Guardians. its been slow for too long.

     

    Nothing need to be done on both of them.

    1- Speed up guardian hammer would means reduce his damage or mess up his symbol, if they do it nearly all players will whine (remember never fix something that is not broken), if you want to have a faster hammer just build up a quickness firebrand.

    2- Compared to many others ranged weapons Revenant hammer damage/speed is high, also you cannot compare melee weapons with ranged ones (by the way, guardian hammer AA is very slow).

  3. > @"Leonidrex.5649" said:

    > but keep in mind that we lose 1 berserker or we lose 15% illusion damage for it. ( if on GS )

    > wouldnt be suprised if their " big GS buff change " made gs weaker in pve then focus. would that be hilarious? xd

     

    Just to say... GS don't only lose a trait, but also:

    - Cripple on all (2-5) attacks;

    - about 30% damage on skill 2 but CD is reduced by 40% (1vs1 the additional bounces of Bountiful Blades are only useful for vulnerability and might, as the last hit damage will be only 10% of the 1st hit: 100->self->70->self->40->self->10);

    - at least 30% damage on skill 4, we don't only lose a trait but the initial projectile is no longer a boomerang (will hit only once).

     

     

  4. > @"Tyson.5160" said:

    > It still comes back to one of those old GW questions, how did Joko gain immortality and where did he gain immortality?

     

    By a wish granted by a djinn, maybe? (just an idea)

     

    _"The Scourge of Vabbi

    The earliest known mention of Joko with a date is in 757 AE, when he constructed the Bone Palace in the Desolation, a sulfurous wasteland where only demons and the undead could survive, although he had discovered a way for the living to enter this area unschathed. At some point he had seemingly discovered forbidden scriptures of the fallen god Abaddon and eventually sealed them in coffers which were hidden deep within the Vehjin Mines. However, scriptures found in at least one of the coffers turned out to be instructions to find a powerful wish-granting djinn in the Forum Highlands. **Whether Joko ever approached the djinn, who would only grant a wish once every hundred years, and what he may have asked for if he did, remains unknown.**"_

    [https://wiki.guildwars2.com/wiki/Palawa_Joko](https://wiki.guildwars2.com/wiki/Palawa_Joko)

  5. > @"Kameko.8314" said:

    > I put solutions in my rng post but the one I wouldnlike to see is get a special token you can trade for each of the 4 tokens . And then once you get 30 or something you can buy the visage . Heck even 50-60 since you can buy on tp fairly low (but prices would probably rise a bit) cost. And then get it obtained that way as well. I dunno. Sometimes I question the decision making process . Or what the logic is . I'm no expert in the field but would like it explained .

     

    I'm also for tokens...

    When you open the chest you get a token, 100 for each helm would be better than now.

  6. Shield

     

    I would like something like this:

    Shroud now only empower your weapon (LF don't block anymore damage done to you), 5% LF drain but at the same time you can continue to gain it from skills/deaths:

    - when active Dagger/axe/scepter #1,2,3 don't change but inherit shroud traits, and #4,5 become are the same from the core shroud

    - when active Staff inherit skills from reaper (the old weaker version)

    - Shield #4 is a parry: pulse stability, add a 5% LF drain and redirect all damage to LF for a few seconds (channeled skill, you can move, can't be healed),

    - Shield #4 when "shroud" is active get a cumulative LF drain (5 from "shroud" + 5 from the skill), the skill works the same but also get #4 core shroud effect and traits

    - Shield #5 create a moving gravity well like the portals of Legendary Stavemaster Adryn

    - Shield #5 when "shroud" is active is the same but also get #5 core shroud effect and traits (centered on the well)

    - Shadow skills and traits to help mobility and disengage... including a blink, creation of shadow clones, and a fade skill to gain immunuity to damage

     

    Well, maybe this is too much :p

  7. I will never understand why ANET never uses half measures, if something is too strong then reduce it, why remove it completely?

    I'm pretty sure that 5% out of shroud and 1% in shroud wont give "too much survivability", and it would be better than nothing at all.

    I would be happy to have at least the life steal effect from food in shroud... or this also give too much survivability?

     

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