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Akir.9312

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  1. Goodnight every1, sorry i could not check in before today. I am very happy to see that this topic incites debate and overall people seem to agree that raids need some form of replayability. My aim was never to dictate which form but rather to make them replayable. Regardless i do have a personal opinion on the topic : 1.I agree with a gold reward per kill even after first clear, for example daily 2G per boss daily seems reasonable to me. 2. I am not playing this game for long enough to understand the implications of some changes but i understand the possible consequences that were stated above by many experienced players, so i do agree that a decision like this would need to be thought through. On a non related note: I can imagine this subject was brought to light by numerous players before and was ignored each and every time so many of you may think this is futile but since i am a "fresher" player i consider it my responsability to give my opinion about the game i payed for/play. it doesn't make sense to expect changes and not contribute to them. Thank you all for your opinions .
  2. people repeat raids atm just for fun, i just think that considering the content there should be greater rewards for completion, even if repeating the content.
  3. > @"sokeenoppa.5384" said: > > @"Astralporing.1957" said: > > > @"sokeenoppa.5384" said: > > > > @"Astralporing.1957" said: > > > > Sure, why not. At the same time i'd guess OW should get its own legendary armor, and a source of ascended gear as good as magnetites are. > > > > > > Sure. And naturally raids will get 2 sets of unique legendary weapons, fair trade :) > > Okay, you win. Let's agree on OW getting the envoy set, not an unique one, and with Raiders being able to buy OW-specific gen 1/2 legendary weapon components with LI. > > > > I really dont care, just teasing you ? > I dont care what rewards open world has/gets. I just want the game mode i play reward me other days than monday when i do my full clear. Rewards can be whatever really, as long as they feel even just a little rewarding yes, this is what i feel, i either burn it all on monday or split clears between 2 days and the rest of the day i am getting as much from raids as i get from a champion chest
  4. > @"Cyninja.2954" said: > > @"sokeenoppa.5384" said: > > > @"Antycypator.9874" said: > > > KP, LI/DL and should be once per week, but other rewards (Gold, Shards/Crystals, exotic items and chance for Asc item) — daily. It's still low income compared to specific OW farms or FoTM, but I would probably do raids more, because I actually enjoy raids. > > > > > > > @"sokeenoppa.5384" said: > > > > That would be ~700 gold/week IF player would do full clear every day. Imo that sounds kinda balanced when compared to other gold farming methods. It would also perhaps make raids less dead content. > > > > > > > > Edit: just correct me if i said stupid about the gold from FC, i really dont remember anymore how much it is ? > > > > > > It's 25 encounters (rewarded): > > > W1: VG, Pre-Gorse, Gorseval, Sabetha > > > W2: Sloth, Trio, Matthias > > > W3: Escort, KC, Twisted Castle, Xera > > > W4: Cairn, MO, Samarog, Deimos > > > W5: SH, River, Statues, Dhumm > > > W6: CA, Largos, Qadim > > > W7: Sabir, Adina, Qadim 2.0 > > > Total: 25, so 50g + additional bonus [doubled rewards from 2 random wings] = 62-66g. > > > > I counted the exotics and other loot in that aswell. They add up fast. It is after all one Guaranteed exotic and some yellow uni gear if im not mistaken. But still 100 was a bit of an overkill. 80-90 depending about rng sounds more correct. > > Actually 100g is about right on average. > > The pure gold reward is around 60-66g. The reward in guaranteed exotic items is between 7.5 - 25 gold (depending on the exotic items. I calculated 0.30 to 1g per reward. Average should be a bit higher given often at least 1-2 valuable sigils are in there). The Magnetite Shards and Gaeting Crystals are 15g and 18g respectively (at each 150 gained). The CM rewards are 10 gold on top. That is without any ascended loot factored in or potential infusion or other sell-able drops. > > I personally don't mind either way. I know enough players who clear raids multiple times per week. Some even multiple full clears. > > Only issue I would warn against is players with a completion OCD burning out or creating more pressure to raid after the initial raid clear or creating a situation where experienced raiders are given less motivation in helping out. As it stands, a major reason why some players raid beyond their full clear in other raid squads to help is is exactly because raids don't offer continuous daily rewards. I see your point, maybe there is some middle ground to be found, where repeating raids isn't worthless but not good enough to be a grind content. i have seen many posts from you in the forum and i apreciate you taking the time to reply here . tyvm
  5. > @"mindcircus.1506" said: > > @"Akir.9312" said: > > > @"mindcircus.1506" said: > > > > @"sokeenoppa.5384" said: > > > > Raid rewards are already pretty bad, a bit more than 100 gold from FC once/week if you sell your loot. However if we could repeat them as much as we want, that would change into 100 gold/4 hour for casual players like myself. Imo that would be bit too much. > > > 100g/4 hours is in line with the return from time spent in Drizzlewood and Dragonfall. > > > Why is this number "too much" for players that are completing content that is objectively harder open world zerging? > > > > > > > > > > I agree with that. just trying to understand why are raids such a low income content. > We **just** agreed that they offer competitive rewards with the best OW farms in the game. > And you want to call them "low income"... > This is why the developers cannot take this forum's feedback seriously so let me get this straight, you are able to get as muich money from raids as you can from OW farm on a weekly bases? is this your thesis?
  6. > @"mindcircus.1506" said: > > @"sokeenoppa.5384" said: > > Raid rewards are already pretty bad, a bit more than 100 gold from FC once/week if you sell your loot. However if we could repeat them as much as we want, that would change into 100 gold/4 hour for casual players like myself. Imo that would be bit too much. > 100g/4 hours is in line with the return from time spent in Drizzlewood and Dragonfall. > Why is this number "too much" for players that are completing content that is objectively harder open world zerging? > > I agree with that. just trying to understand why are raids such a low income content.
  7. > @"Cynz.9437" said: > I don't think it is bad idea however, as posted before, with daily reset and only applies to some drops/ (reduced?) gold so we don't have LI/KPs inflation - that would make it impossible for newer players to ever get into raids. Li problem is not solvable. Anet and community have opposite views on this subject so you will never find a solution to the problem. if you adress the LI/KP aquire rate you will get the "KPs arent the objectrive, every1 should be welcome" response. if you try to erase KP requirements from the community you end up with "how can you distinguish between skilled and non skilled player and avoid time waste". Given that, i only aim to make raids repeatable for all the players that clear them more than once per week like me
  8. well to me your idea sounds great! let's see some non-raid players speak their mind, i am probbaly biased
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