> @"Cyninja.2954" said:
> > @"sokeenoppa.5384" said:
> > > @"Antycypator.9874" said:
> > > KP, LI/DL and should be once per week, but other rewards (Gold, Shards/Crystals, exotic items and chance for Asc item) — daily. It's still low income compared to specific OW farms or FoTM, but I would probably do raids more, because I actually enjoy raids.
> > >
> > > > @"sokeenoppa.5384" said:
> > > > That would be ~700 gold/week IF player would do full clear every day. Imo that sounds kinda balanced when compared to other gold farming methods. It would also perhaps make raids less dead content.
> > > >
> > > > Edit: just correct me if i said stupid about the gold from FC, i really dont remember anymore how much it is ?
> > >
> > > It's 25 encounters (rewarded):
> > > W1: VG, Pre-Gorse, Gorseval, Sabetha
> > > W2: Sloth, Trio, Matthias
> > > W3: Escort, KC, Twisted Castle, Xera
> > > W4: Cairn, MO, Samarog, Deimos
> > > W5: SH, River, Statues, Dhumm
> > > W6: CA, Largos, Qadim
> > > W7: Sabir, Adina, Qadim 2.0
> > > Total: 25, so 50g + additional bonus [doubled rewards from 2 random wings] = 62-66g.
> >
> > I counted the exotics and other loot in that aswell. They add up fast. It is after all one Guaranteed exotic and some yellow uni gear if im not mistaken. But still 100 was a bit of an overkill. 80-90 depending about rng sounds more correct.
>
> Actually 100g is about right on average.
>
> The pure gold reward is around 60-66g. The reward in guaranteed exotic items is between 7.5 - 25 gold (depending on the exotic items. I calculated 0.30 to 1g per reward. Average should be a bit higher given often at least 1-2 valuable sigils are in there). The Magnetite Shards and Gaeting Crystals are 15g and 18g respectively (at each 150 gained). The CM rewards are 10 gold on top. That is without any ascended loot factored in or potential infusion or other sell-able drops.
>
> I personally don't mind either way. I know enough players who clear raids multiple times per week. Some even multiple full clears.
>
> Only issue I would warn against is players with a completion OCD burning out or creating more pressure to raid after the initial raid clear or creating a situation where experienced raiders are given less motivation in helping out. As it stands, a major reason why some players raid beyond their full clear in other raid squads to help is is exactly because raids don't offer continuous daily rewards.
I see your point, maybe there is some middle ground to be found, where repeating raids isn't worthless but not good enough to be a grind content. i have seen many posts from you in the forum and i apreciate you taking the time to reply here . tyvm