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Regon Phoenix.8215

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  1. > @"Handin.4032" said: > This looks quite fun, but not necessarily meshing well with the engineer. But at least it's unique! I can imagine though, just looking at it quickly, with a firebrand this would become quite OP in WvW. How? Simple: Get in a party with a firebrand (who provides a lot of stab). Then take traits 3/6/8 and build as tanky (e.g. Plaguedoctor or Apothecary or Shaman). Also get something like purity of purpose. Slot Elixir Gun (fumigate), Minion 2 and 4 and the elite. You'd be able to basically walk into a raid, heal and provide cleanses to some degree, and just constantly pump out AoE fear. There are likely other combinations which would be even more obnoxious. Well, AOE fear does have cooldown, but i see what you mean. This could work and would offer quite an unique combinations for various scenarios.
  2. In every MMORPG there must be the worst class. Every game have it. In some games those classes changes with every path. It is just happens to be so that in GW2 every path necromancer is the worst class. If you don't like it, then play a different class.
  3. > @"MatyrGustav.6210" said: > Technomancer > If it was Engineer + Necromancer, id prefer Engi getting a Mech like suit instead of the toolbelt to be similar to Necro shroud. Wouldn't that be too similar to Holo?
  4. > @"Anchoku.8142" said: > While I like many of the skills and traits finding a place for a specialization like this that does not overlap too much with other professions' specializations is a problem. Are you sure? > **Major Trait 1** > Whenever you grant regeneration you also grant 2 stacks of might for 10 seconds. This elite would pump out as much healing as any other support class, especially when combined with Blood Magic traits.
  5. > @"Makuragee.3058" said: > I want a golemancer with minion like any asura engi main. But your elite feel too necro and not enough engi, I dont think fear belong on engi. Well, how would you make a "fankenstein" style engineer?
  6. > @"Samug.6512" said: > Oh god not another AI spec. ANet can't even get the turrets right, and removed autonomus gyros from Scrapper, but you people still insist... No no. Minions are fun. Haven't you seen necromancer running around with minions? Doesn't that look like fun?
  7. > @"Anchoku.8142" said: > What are your thoughts on LF generation by enemy deaths at 1200 range? Well, necro do have staff and staff's range is 1200. So, it should be okay. > @"Anchoku.8142" said: > Regarding the Mesmer and Thief or Engi-like skills, do you think there is a space for Necro to have them? Engineer? You mean Reanimator who melds technology and necromancy? Thief? You mean Grave Robber who collects and use necromantic artifacts of the old? Mesmer? Sounds something like a Ghost Lord who use life force of his fallen foes to temporally bring them back to life as illusions of their former lives. So, yeah, absolutely.
  8. > @"Anchoku.8142" said: > Tanking in PvE is best with stability access so boss control effects do not cause the tank to lose boss position control. That's true. This elite would need a dedicated support to be viable as an actual tank and thus might not be that good, but i guess it is preferable alternative to necromancer having no tanking options at all. Also, keep in mind that this Elite with right build in PVE could maintain constant protection and additionally take even less damage while in shroud. > @"Anchoku.8142" said: > For low-damage builds, significant group support will be needed aside from the tanking role; e.g., healing, boons, condition management, resurrecting, etc. No small-time support will make up for a low dps. Lots of CC? Necro already have several ways to deal AOE damage and do all things you mentioned on enemies in specific areas (wells, etc). This Elite could quite effectively pull enemies into wells and similar AOE spells. Getting pulled every 5 seconds if you are not careful can be very effective for group support, especially in PVP when you need to pull enemies from points. > @"Anchoku.8142" said: > In PvP, a more unkillable and ineffectual version of core Necro would not be highly regarded so maybe think about how the concept can be a winner versus some builds and loser vs others. Well, it could hold a point for quite a long time. And it would be quite effect against builds who focus on bruising/bunking, because they usually don't do high damage. Sooo, while not technically stronger than some builds, this Elite could rush a point in a group fight and keep it while also pulling all enemies to itself for other party members to deal damage. So, technically, while not actually strong by itself, it could help out entire group quite a lot.
  9. When i made this it was possible to be taken apart into two elites: one for necromancer and one for guardian. Getting a new class is unlikely, but it would be interesting.
  10. If Anet needs ideas for elites of next expansion, then this is always available.
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