> @"Anchoku.8142" said:
> Tanking in PvE is best with stability access so boss control effects do not cause the tank to lose boss position control.
That's true. This elite would need a dedicated support to be viable as an actual tank and thus might not be that good, but i guess it is preferable alternative to necromancer having no tanking options at all. Also, keep in mind that this Elite with right build in PVE could maintain constant protection and additionally take even less damage while in shroud.
> @"Anchoku.8142" said:
> For low-damage builds, significant group support will be needed aside from the tanking role; e.g., healing, boons, condition management, resurrecting, etc. No small-time support will make up for a low dps.
Lots of CC? Necro already have several ways to deal AOE damage and do all things you mentioned on enemies in specific areas (wells, etc). This Elite could quite effectively pull enemies into wells and similar AOE spells. Getting pulled every 5 seconds if you are not careful can be very effective for group support, especially in PVP when you need to pull enemies from points.
> @"Anchoku.8142" said:
> In PvP, a more unkillable and ineffectual version of core Necro would not be highly regarded so maybe think about how the concept can be a winner versus some builds and loser vs others.
Well, it could hold a point for quite a long time. And it would be quite effect against builds who focus on bruising/bunking, because they usually don't do high damage.
Sooo, while not technically stronger than some builds, this Elite could rush a point in a group fight and keep it while also pulling all enemies to itself for other party members to deal damage. So, technically, while not actually strong by itself, it could help out entire group quite a lot.