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Ronald McDonald.8165

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  1. > @"Moradorin.6217" said: > > @"Ronald McDonald.8165" said: > > > @"Moradorin.6217" said: > > > > @"Ronald McDonald.8165" said: > > > > > @"Moradorin.6217" said: > > > > > > @"Ronald McDonald.8165" said: > > > > > > > @"Moradorin.6217" said: > > > > > > > > @"Ronald McDonald.8165" said: > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > @"Salt Mode.3780" said: > > > > > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > > > > > > > > >**_How is that a trade off when you are able to jaunt, port, or sword leap away from those things?_** Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > > > > > > > > > @"Ronald McDonald.8165" said: > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > @"Ronald McDonald.8165" said: > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > @"Salt Mode.3780" said: > > > > > > > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > > > > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > > > > > > > > > > > > > How is that a trade off when you are able to jaunt, port, or sword leap away from those things? Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > > > > > > > > > > > > So your apparent counter argument is that Mirage should only have 1 dodge because it has utility skills that can add mobility to a build the same way that pretty much every class and elite spec has including core Mes and chrono along with thief, dd, de, guard, fb, dh, necro, reaper, scourge, rev, herald, renegade, ranger, druid, soulbeast, on and on. your point seems invalid. > > > > > > > > > > > > > > > > I literally never said any of those things, but acting like Mirage can't get out of AOEs is kind of silly. Mirage is the weakest class right now, but I don't agree though that adding the 2nd dodge back is what is good and healthy for the game. [...] > > > > > > > > > > > > > > You literally said that. =) > > > > > > > > > > > > I literally didn't =) > > > > > > > > > > > > > > > > > > > > I will try to elaborate more so you can understand. > > > > > > > > > > After I said that "getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleave" was always a valid trade off. In other words, After I suggest, the lack or horizontal mobility from using Mirage Cloak (MC) was always a valid trade-off which you (Ronald) responded saying " **How is that a trade off **when you are able to **jaunt, port, or sword leap** away from those things?" So in effect your are asserting a counter argument that disagrees and asserts that since Mirage has mobility utilities like jaunt, port, sword leap ambush (ironic) it doesn't need the second dodge. Additionally, your statement implies that Mirage has as much ability to get out of AoE as other classes due to utility skills like jaunt, portal, etc. However, as I pointed out every class has similar mobility skills on weapons and as utility skills that can also be used in the same way, the difference is those other classes ALL get 2+ dodges that DO provide them horizontal movement when they gain evade frame, Mirage doesn't. Therefore, as I said before, you are apparently asserting that Mirage doesnt need 2 dodges because it has utility and weapon skills that add mobility. I countered by pointing out that every class has that in addition to the 2+ normal dodges which would seem to clearly make one dodge an invalid trade off in that its like a double penalty unlike any other classes trade off. Also dodge as others keep pointing out is a core ability that arguably shouldn't have ever been removed because its a core ability. Also while on the topic I will restate that that MC has a trade-off build in as much as any other elite spec even with 2 dodges. Not sure why you refuse to admit the fact, but its ok.> @"Ronald McDonald.8165" said: > > > > > > > > > > > > > No, that isn't what I am implying. What I am trying to say is that on the list of reasons Mirage could use another dodge, getting out of AOEs was literally never on my list. The thought "if only I had a second dodge to get out of this AOE" has either never happened or happened so infrequently that I don't remember ever having it. > > > > > > Thats funny I guess you have not played much Mirage in the last year or two. That explains your perspective on its balance, however. > > > > I have played Condi Mirage and Condi Chrono near exclusively for the past 8 months or so. I never have played the easy classes in MMOs and never will. I have always enjoyed being the underdog and outplaying my opponents. I don't want or expect to have easy handed to me on a silver platter, but I guess that explains the difference on our perspectives for balance. > > > > As I said earlier "I have to agree with both Helseth and Shorts (which I think is pretty easy to say are the two best Mesmer players) that adding the 2nd dodge to Mirage will break the class and is toxic for the game. Unhealthy mechanics are not good for the game. Like most everyone else, I don't enjoy playing against unhealthy mechanics, so I don't find the solution to be to add more. I play Mesmer 99% of the time. Just because other classes have unhealthy mechanics, doesn't mean I want one too." > > > > So you see, I am very far from alone on my sentiments regarding Mirage balance. Like Helseth, I think Mirage's resustain is the bigger issue for Mirage than a second dodge. Mirage has one of the worst heals in the game, it's on a long cooldown, and the only real resustain Mirage and Mesmer really has is to exit combat. The only other class that operates like that is thief, but thief can disengage (and reengage) MUCH easier than Mesmer. That is the reason Mesmer is essentially useless on maps like Skyhammer, because disengage is next to impossible. > > > > > > You seem to primarily be looking at things from a rPvP perspective which is fine. However, you arent going to run into the same issues with AoE and cleaves pvp vs wvw, still the issue I pointed out has yet to actually be adressed or refuted by you. All you have done now is quote two well known players making general comments that dont address the specifics that I am talking about that you seem to want to claim are wrong without actually bringing any relevent counter argument. You simply claim its never been an issue for you so it must not be a real thing. Which is a very poor argument especially considering how common it is for mesmers to point to the lack of mobility from MC and how it creates an obvious and unescapable downside when caught in AoE and cleave. The generalized and very old quotes are pretty pointless to me as a counter argument since it is a broad generalization that neither supports or refutes your argument or mine. So we are talking about WvW and not PvP? That is fine. Like I said I have been playing Chronomancer and Mirage almost exclusively. That includes in both a WvW and PvP environment. You dismiss utilities to escape AOEs as being valid. I can prove that wrong very easily. Play Chronomancer in WvW. Find out how much more punishing it is to play as Chronomancer in WvW when you don't have all those utilities that Mirage has to escape cleave and AOE. A second dodge does not come close to removing you from the situations nearly as well as what you have with Mirage. As Chronomancer if you are stuck in cleave and AOE you have one single option and that is to teleport out, if that is on CD you have 0 options. As a Mirage you have many actual options. You can jaunt, you can MC, you can axe 2 for mobility, you can port with axe 3 to avoid it, you can sword ambush, you can distort. You have soooooooo much more leeway as Mirage to find yourself in those kind of situations and survive because of it's kit. Play Chronomancer and see just how wrong you are in assuming that having 2 regular dodges makes up for all of those things.
  2. > @"Moradorin.6217" said: > > @"Ronald McDonald.8165" said: > > > @"Moradorin.6217" said: > > > > @"Ronald McDonald.8165" said: > > > > > @"Moradorin.6217" said: > > > > > > @"Ronald McDonald.8165" said: > > > > > > > @"Moradorin.6217" said: > > > > > > > > @"Salt Mode.3780" said: > > > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > > > > >**_How is that a trade off when you are able to jaunt, port, or sword leap away from those things?_** Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > > > > > @"Ronald McDonald.8165" said: > > > > > > > @"Moradorin.6217" said: > > > > > > > > @"Ronald McDonald.8165" said: > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > @"Salt Mode.3780" said: > > > > > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > > > > > > > > > How is that a trade off when you are able to jaunt, port, or sword leap away from those things? Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > > > > > > > > So your apparent counter argument is that Mirage should only have 1 dodge because it has utility skills that can add mobility to a build the same way that pretty much every class and elite spec has including core Mes and chrono along with thief, dd, de, guard, fb, dh, necro, reaper, scourge, rev, herald, renegade, ranger, druid, soulbeast, on and on. your point seems invalid. > > > > > > > > > > > > I literally never said any of those things, but acting like Mirage can't get out of AOEs is kind of silly. Mirage is the weakest class right now, but I don't agree though that adding the 2nd dodge back is what is good and healthy for the game. [...] > > > > > > > > > > You literally said that. =) > > > > > > > > I literally didn't =) > > > > > > > > > > > > I will try to elaborate more so you can understand. > > > > > > After I said that "getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleave" was always a valid trade off. In other words, After I suggest, the lack or horizontal mobility from using Mirage Cloak (MC) was always a valid trade-off which you (Ronald) responded saying " **How is that a trade off **when you are able to **jaunt, port, or sword leap** away from those things?" So in effect your are asserting a counter argument that disagrees and asserts that since Mirage has mobility utilities like jaunt, port, sword leap ambush (ironic) it doesn't need the second dodge. Additionally, your statement implies that Mirage has as much ability to get out of AoE as other classes due to utility skills like jaunt, portal, etc. However, as I pointed out every class has similar mobility skills on weapons and as utility skills that can also be used in the same way, the difference is those other classes ALL get 2+ dodges that DO provide them horizontal movement when they gain evade frame, Mirage doesn't. Therefore, as I said before, you are apparently asserting that Mirage doesnt need 2 dodges because it has utility and weapon skills that add mobility. I countered by pointing out that every class has that in addition to the 2+ normal dodges which would seem to clearly make one dodge an invalid trade off in that its like a double penalty unlike any other classes trade off. Also dodge as others keep pointing out is a core ability that arguably shouldn't have ever been removed because its a core ability. Also while on the topic I will restate that that MC has a trade-off build in as much as any other elite spec even with 2 dodges. Not sure why you refuse to admit the fact, but its ok.> @"Ronald McDonald.8165" said: > > > > > > > No, that isn't what I am implying. What I am trying to say is that on the list of reasons Mirage could use another dodge, getting out of AOEs was literally never on my list. The thought "if only I had a second dodge to get out of this AOE" has either never happened or happened so infrequently that I don't remember ever having it. > > Thats funny I guess you have not played much Mirage in the last year or two. That explains your perspective on its balance, however. I have played Condi Mirage and Condi Chrono near exclusively for the past 8 months or so. I never have played the easy classes in MMOs and never will. I have always enjoyed being the underdog and outplaying my opponents. I don't want or expect to have easy handed to me on a silver platter, but I guess that explains the difference on our perspectives for balance. As I said earlier "I have to agree with both Helseth and Shorts (which I think is pretty easy to say are the two best Mesmer players) that adding the 2nd dodge to Mirage will break the class and is toxic for the game. Unhealthy mechanics are not good for the game. Like most everyone else, I don't enjoy playing against unhealthy mechanics, so I don't find the solution to be to add more. I play Mesmer 99% of the time. Just because other classes have unhealthy mechanics, doesn't mean I want one too." So you see, I am very far from alone on my sentiments regarding Mirage balance. Like Helseth, I think Mirage's resustain is the bigger issue for Mirage than a second dodge. Mirage has one of the worst heals in the game, it's on a long cooldown, and the only real resustain Mirage and Mesmer really has is to exit combat. The only other class that operates like that is thief, but thief can disengage (and reengage) MUCH easier than Mesmer. That is the reason Mesmer is essentially useless on maps like Skyhammer, because disengage is next to impossible.
  3. > @"Psycoprophet.8107" said: > > @"Ronald McDonald.8165" said: > > > @"Psycoprophet.8107" said: > > > Don't listen to the get gud crowed or the its working fine crowed as their full of it. We've all been there where the other teams horrible and u go the whole match without a death or 1 death tops while winning most 1v2's or at least stalling them for mins at a time while somehow ur teams dying to them at every fight and losing the map constantly even when their outnumbered the enemy team and u lose the match cuz no matter how many kills u get ur teams fed way more and no matter how many nodes u cap u can't keep up to a team that actually wins fight and rotates lol. Regardless of what people say there are definitely teams that can't be carried. > > > > Sorry, but after 100 matches it isn't RNG that is keeping you where you are. > > I got to plat 2 and stayed there for multiple days on a make shift un meta splbr build like 7 times this season all solo q but have also been in silver 3 and obviously all levels of gold. > Sry but anyone who says the match making is working are 1- duo q'rs only, match manipulators, or trolls that just want to argues hidden behind their screen, which one r u? Like I said earlier, if I can play as the absolute worst classes in the game and solo queue my way to Plat and comfortably maintain it, the only thing holding anyone back is their own inability to play well. People in this game think they are better than they actually are. The Top 250 is majority of players who are playing an easy class but are terrible at the actual game. People carried by their own classes. The amount of Top 100 players I have played against that can't dodge at the right time is actually pretty disgusting. It is like this in every competitive game. Everyone likes to think the system is out to get them as opposed to accepting their own flaws.
  4. > @"Psycoprophet.8107" said: > Don't listen to the get gud crowed or the its working fine crowed as their full of it. We've all been there where the other teams horrible and u go the whole match without a death or 1 death tops while winning most 1v2's or at least stalling them for mins at a time while somehow ur teams dying to them at every fight and losing the map constantly even when their outnumbered the enemy team and u lose the match cuz no matter how many kills u get ur teams fed way more and no matter how many nodes u cap u can't keep up to a team that actually wins fight and rotates lol. Regardless of what people say there are definitely teams that can't be carried. Sorry, but after 100 matches it isn't RNG that is keeping you where you are.
  5. > @"Zodi.8932" said: > > @"Ronald McDonald.8165" said: > > You are obviously not as good and impactful as you believe you are. If you deserve to climb out of Gold you will. Gold is pretty get easy to get through if you are decent at the game. > > Spoken like someone who isn’t very experienced in PvP. I’m carrying teams as hard as I can and if I can keep winning fights 1vs2 then i personally don’t deserve to lose that game or have it affect my record. I remind you I was Plat 1/2 in every season before I left and trying to push into the top 100 so ending up stuck here in Gold 1 is definitely not where I belong. As someone who picked the game back up in April after not playing since launch and solely playing and solo queueing as Mirage and Chronomancer (the consensus worst classes in the game) and was able to comfortably carry myself into Plat rather comfortably, I am 100% in my right in telling you that you are doing something wrong. My first season I was stuck in Gold as Mirage, confused like you are as to why I am not climbing. In almost every match I would have top damage and top kills. It was the season after that I learned where I was on the map and when I was there was more MUCH more important to winning a match than fragging out. That is when I climbed to Plat and stayed there pretty easily. This was also with a build that wasn't even considered meta for Mirage. The next season after that I played only as Condi Chrono, which is considered much worse than Condi Mirage (so much worse that I never once ran into another Condi Chrono that entire season). I was again able to solo queue my way to Plat and stay there very comfortably unless I experimented with new builds and would drop to Gold 3 where I would end up carrying myself back to Plat. And I know about getting bad teammates and how hard that can be. I started that Season in the top Silver 2 as I had horrible teammates where I placed in Gold 1 and then lost my first 5 games or so where the rating varies much larger. I then won around 90% of my games to Platinum. If you are a Plat player, you should feel like a raid boss until Gold 3 where players start to become somewhat decent. So yes, I understand that you can have bad players on your team. But the enemy team is just as likely to have them too. So if you are telling me that after 100 games you are in Gold 1, you are well past just having a few chunks of bad games due to bad players. You are telling me that there is something you are doing fundamentally wrong that is keeping you there.
  6. You are obviously not as good and impactful as you believe you are. If you deserve to climb out of Gold you will. Gold is pretty get easy to get through if you are decent at the game.
  7. > @"Moradorin.6217" said: > > @"Ronald McDonald.8165" said: > > > @"Moradorin.6217" said: > > > > @"Ronald McDonald.8165" said: > > > > > @"Moradorin.6217" said: > > > > > > @"Salt Mode.3780" said: > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > >**_How is that a trade off when you are able to jaunt, port, or sword leap away from those things?_** Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > @"Ronald McDonald.8165" said: > > > > > @"Moradorin.6217" said: > > > > > > @"Ronald McDonald.8165" said: > > > > > > > @"Moradorin.6217" said: > > > > > > > > @"Salt Mode.3780" said: > > > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > > > > > How is that a trade off when you are able to jaunt, port, or sword leap away from those things? Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > > > > > So your apparent counter argument is that Mirage should only have 1 dodge because it has utility skills that can add mobility to a build the same way that pretty much every class and elite spec has including core Mes and chrono along with thief, dd, de, guard, fb, dh, necro, reaper, scourge, rev, herald, renegade, ranger, druid, soulbeast, on and on. your point seems invalid. > > > > > > > > I literally never said any of those things, but acting like Mirage can't get out of AOEs is kind of silly. Mirage is the weakest class right now, but I don't agree though that adding the 2nd dodge back is what is good and healthy for the game. [...] > > > > > > You literally said that. =) > > > > I literally didn't =) > > > > I will try to elaborate more so you can understand. > > After I said that "getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleave" was always a valid trade off. In other words, After I suggest, the lack or horizontal mobility from using Mirage Cloak (MC) was always a valid trade-off which you (Ronald) responded saying " **How is that a trade off **when you are able to **jaunt, port, or sword leap** away from those things?" So in effect your are asserting a counter argument that disagrees and asserts that since Mirage has mobility utilities like jaunt, port, sword leap ambush (ironic) it doesn't need the second dodge. Additionally, your statement implies that Mirage has as much ability to get out of AoE as other classes due to utility skills like jaunt, portal, etc. However, as I pointed out every class has similar mobility skills on weapons and as utility skills that can also be used in the same way, the difference is those other classes ALL get 2+ dodges that DO provide them horizontal movement when they gain evade frame, Mirage doesn't. Therefore, as I said before, you are apparently asserting that Mirage doesnt need 2 dodges because it has utility and weapon skills that add mobility. I countered by pointing out that every class has that in addition to the 2+ normal dodges which would seem to clearly make one dodge an invalid trade off in that its like a double penalty unlike any other classes trade off. Also dodge as others keep pointing out is a core ability that arguably shouldn't have ever been removed because its a core ability. Also while on the topic I will restate that that MC has a trade-off build in as much as any other elite spec even with 2 dodges. Not sure why you refuse to admit the fact, but its ok.> @"Ronald McDonald.8165" said: > No, that isn't what I am implying. What I am trying to say is that on the list of reasons Mirage could use another dodge, getting out of AOEs was literally never on my list. The thought "if only I had a second dodge to get out of this AOE" has either never happened or happened so infrequently that I don't remember ever having it.
  8. If you get better then you will move up to the next division. Get better, end the cycle.
  9. > @"Moradorin.6217" said: > > @"Ronald McDonald.8165" said: > > > @"Moradorin.6217" said: > > > > @"Salt Mode.3780" said: > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > >**_How is that a trade off when you are able to jaunt, port, or sword leap away from those things?_** Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > @"Ronald McDonald.8165" said: > > > @"Moradorin.6217" said: > > > > @"Ronald McDonald.8165" said: > > > > > @"Moradorin.6217" said: > > > > > > @"Salt Mode.3780" said: > > > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > > > > > How is that a trade off when you are able to jaunt, port, or sword leap away from those things? Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > > > > > So your apparent counter argument is that Mirage should only have 1 dodge because it has utility skills that can add mobility to a build the same way that pretty much every class and elite spec has including core Mes and chrono along with thief, dd, de, guard, fb, dh, necro, reaper, scourge, rev, herald, renegade, ranger, druid, soulbeast, on and on. your point seems invalid. > > > > I literally never said any of those things, but acting like Mirage can't get out of AOEs is kind of silly. Mirage is the weakest class right now, but I don't agree though that adding the 2nd dodge back is what is good and healthy for the game. [...] > > You literally said that. =) I literally didn't =)
  10. > @"Moradorin.6217" said: > > @"Ronald McDonald.8165" said: > > > @"Moradorin.6217" said: > > > > @"Salt Mode.3780" said: > > > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > > > > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL > > > > How is that a trade off when you are able to jaunt, port, or sword leap away from those things? Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges. > > So your apparent counter argument is that Mirage should only have 1 dodge because it has utility skills that can add mobility to a build the same way that pretty much every class and elite spec has including core Mes and chrono along with thief, dd, de, guard, fb, dh, necro, reaper, scourge, rev, herald, renegade, ranger, druid, soulbeast, on and on. your point seems invalid. I literally never said any of those things, but acting like Mirage can't get out of AOEs is kind of silly. Mirage is the weakest class right now, but I don't agree though that adding the 2nd dodge back is what is good and healthy for the game. I have to agree with both Helseth and Shorts (which I think is pretty easy to say are the two best Mesmer players) that adding the 2nd dodge to Mirage will break the class and is toxic for the game. Unhealthy mechanics are not good for the game. Like most everyone else, I don't enjoy playing against unhealthy mechanics, so I don't find the solution to be to add more. I play Mesmer 99% of the time. Just because other classes have unhealthy mechanics, doesn't mean I want one too.
  11. > @"Moradorin.6217" said: > > @"Salt Mode.3780" said: > > the only way for a stationary dodge work the same way as a normal dodge to evade aoe or multiple aoe is to give it superspeed instead of just a normal speed boon but honestly tht would be too strong so i dont mind it being hindered by cripple or chill > > Right its ok to have a trade off like getting to attack during the dodges evade frame in exchange for being more vulnerable to certain types of attacks like ground AoE and any large radius cleaves. But ohh wait that WAS the trade off before Anet decided to ignore it and say it didnt have one, and removed a dodge, etc, etc. Meanwhile many in the community are willing to suggest it was Ok for people who decided to run condi gear and not ok for people who run power gear which ultumatly muted the classes ability to object and actually helped kill the class. Good job all. Thanks everyone! LOL How is that a trade off when you are able to jaunt, port, or sword leap away from those things? Mirage dodge is clearly a problem that needs to be addressed if Mirage is to have two dodges.
  12. -For the most part dueling+dom is the way to go for power builds. For condi builds you don't really need inspiration either because things like rune of tormenting or playing very evasively with an IH staff build provides enough defense -No real specific time needed to use the shatter, it is just nice burst -For utilities mantra of pain is nice for the Might. If you think you really need a stunbreak there is Decoy which also provides stealth but unlike the signet gives you a clone which you can use to shatter.
  13. You are limiting yourself heavily by only using one weaponset. Why no greatsword as the other weaponset? You are limiting your damage heavily by picking inspiration over domination. Sword ambush is not that much damage so building around that doesn't make too much sense. Shatters are a core part of the mesmer toolkit, on powerbuilds f1 is great burst. You use signet of midnight but are built around power. Signet of midnight is great for condi builds because of the expertise.
  14. > @"Leonidrex.5649" said: > > @"Ronald McDonald.8165" said: > > > @"Yoci.2481" said: > > > Well okay but they are not going to nerf 8 classes down to the level of Mesmer. So either we get a big boost or we stay bottom of the barrel forever. > > > > 8 classes don't need to be nerfed. > > > > What the games needs is healthy balance. Balance around skillful input by the player, not who can build the setup that sustains the longest by doing nothing. The game is just in an unhealthy state, and adding more unhealthy changes because other stuff is unhealthy is not the way to do it. > > what skillfull imput of the player is there in 1 dodge? you are forced to dodge first attack that comes your way or you are wasting endurance, its the opposite of skill-full. > using dodge for mobility or damage is no longer low risk-low reward by low reward-huge risk > this opens up loads of stupid scenarios where you use dodge for mobility ooc and oh hey surprise you got attacked, better waste insane long cds as basic dodge lul Skillfull impact is making use of blind on f2, interrupt on f3, blurred frenzy, blind on torch 4, block on scepter 2, axe 3 to dodge an attack, distortion on f4. It is really cool we get these interactions with our skills. These are skillful interactions, not 2 dodge IH cheese builds. I am someone who plays Mesmer 90% of the time. I would rather other classes be built around having to use skill than us getting mechanics that are unhealthy for the game.
  15. > @"Yoci.2481" said: > Well okay but they are not going to nerf 8 classes down to the level of Mesmer. So either we get a big boost or we stay bottom of the barrel forever. 8 classes don't need to be nerfed. What the games needs is healthy balance. Balance around skillful input by the player, not who can build the setup that sustains the longest by doing nothing. The game is just in an unhealthy state, and adding more unhealthy changes because other stuff is unhealthy is not the way to do it.
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