Jump to content
  • Sign Up

Rokeb.3815

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Rokeb.3815

  1. Thanks for the comments, analysis and insight. I've put together a bit of cheapo condi set of gear for my renegade to see how it worked and get a feel. Mostly trail blazer armor with a Viper helmet and chest piece along with a grieving bow. I've borrowed nearly a full set of trailblazer trinkets from my condi Firebrand, and put the traveler runes in the armor as they are dirt cheap anyway dire mace and axe to try them out - total investment about 4 gold and some airship parts. To compare to my power renegade - all beserker weapons and armor with a beserker amulet and soldier gear for the rest of the trinkets. Running pack runes and +5 dmg sigil and sigil of bloodlust. First impressions are decent - damage is slightly higher for the condi build with better total armor and health. some of the damage increase comes from Invoking torment however which has a limited range. Fixing the gear hower, seems like it will only continue to make the damage better and the health/armor stats higher. The power build is pretty much capped at damage, I can certainly improve it but it will cut into the damage a bit. One big 'quality of life' difference is important to note: Jallis's whirling hammer is like a weed whacker for Pocket Raptors while running the power version - it's like they run into a blender. Triple pack? No problem. They just turn into a red mist. The condi build will kill them, but much more slowly, a quick glance indicates only about a third of the damage of my power setup.
  2. Thanks for the very detailed insight. it's good to hear from someone who's tried both. I've watched and learned from all those videos - all the builds seem very good - it is nice that both Power and Condi are valid options for Renegade. Paper roll has published a new condi renegade build, quite similar in some respects to his power one. I'm a bit surprised he didn't make more comparisons to his old build. I think I am going to have to try out mace and axe and see how I like the feel of them vs sword/sword in melee combat. I hated sword/sword for a long time, but now I'm enjoying it.
  3. > @"mtpelion.4562" said: > I wouldn't say that PoF mobs are difficult. Rather, I would say they are antagonistically annoying. > > Between the long lasting conditions that they can instantly reapply, the plethora of blinds, the thick goopy mob density, and the alarming respawn rate, playing solo on PoF maps is a chore. The amount of tedium involved in even basic activities compared to the potential rewards is a scale tipped all the way to "hard pass". This sums it up very well. There is a difference between challenging and annoying. Add into the mix that the distance between waypoints is often very large and making any progress in a PoF map can be (but isn't always) rather glacial. If you do actually die, it's doubly annoying as it can take to so long to get back to where you were. A *little* easier on the respawn and the aggro distance would make a big difference.
×
×
  • Create New...