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Akethon.5108

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  1. Hey ppl. Just check VR news. There's companies making millions already on VR games. Still saying that the VR market is too small? i really think if Anet wants to bet on VR the next 5 years are the perfect timing.
  2. > @"Mortifera.6138" said: > VR sounds great... on paper. I agree with you. thats why i think that Anet could start doing something about it. Take a look at Zenith. Its a VRMMO. and the market is so thirsty for a VRMMO that they got the kickstarter in 3 hours.
  3. > @"Dawdler.8521" said: > > @"Akethon.5108" said: > > The VR market is already big, this year alone there's 3 MMORPG being launched. Ubisoft is developing Splinter Cell and Assassin's Creed for VR. And there's many more. > Not sure how splinter cell and kitten creed are relevant as they arent even close to MMOs... > > Also 1.7% of steam users have a VR headset. Of those only a small fraction has last generation headsets, most are old kitten because very little has happened the last couple of years (HP Reverb G2 bringing much, much better lenses+resolution and Occulus Quest 2 using a more modern SoC are pretty much it). > > So no. The market isnt already big. Its tiny. Tiny enough to really only make tiny games viable. SC and AC in VR? Probably the eqvivalent of mobile games compared to their big brothers. Wouldnt surprise me the slightest if AC VR in particular will have a world like walking dead, slices of a city you do some parkour in. > > We're just not there yet. Splinter Cell and Assassins Creed were just examples of big companies starting to invest on VR. I wasn't comparing the VR market with the PC or console market. But i do believe that there is timing to invest. Also i didn't say that they should invest now. i was saying that they should think about it for the next 5 years. There are already good games on VR you should check if you don't believe. Fighting mechanics are improving with every game. And as a Guild Wars fan for many years i truly would like to see this franchise to make a difference like they always wanted. When the VR market is big enough i am sure that Blizzard will invest on it and with the background they have if there is nothing on VR yet they will rule the VRMMO like they do the PC MMO world. thats why i think that Anet has a chance to do something big.
  4. > @"Teratus.2859" said: > If Anet did ever make a VR game in the Guildwars universe there are a number of us who wouldn't play it and Anet would loose some players, but they'd also potentially gain players as well. > I think that's the biggest consideration any company makes when they consider this kind of thing.. how many player's they will likely loose compared to how many potentially new players they will gain, as well as costs and time and other factors.. > In the case of VR I don't think it's quite there yet for a lot of companies to justify.. that doesn't mean they won't invest in it, just that they're a lot less likely to for now. > Specially when there are other markets out there that are far easier to get into and potentially a lot more lucrative, In Anet's position.. Consoles and Mobile for example. On the point of losing players, they lost loads of players from Guild Wars 1. Loads of players from the first game don't like GW2. So I think no matter what they do they will always lose some. The question is how many can they win. The VR market is already big, this year alone there's 3 MMORPG being launched. Ubisoft is developing Splinter Cell and Assassin's Creed for VR. And there's many more. I just started this thread because I strongly believe that with Anet background they could make in VR what WoW did on pc. Obviously I am not saying now. But for the next 5 years probably. Like a next project. Like they did with GW2. It was announced and release 5 years or so later.
  5. > > > @"Teratus.2859" said: > > > Well Anet did have a bunch of projects going on and they all got canned so I highly doubt you'll ever see an official GW2 VR spinoff.. > > > > > It doesn't have to be a spinoff. It can be some other story. Like before Orr went down and the Gods still in Tyria. > > > > > > That would by definition pretty much be a spin off. > It wouldn't be part of the core Gw2 game.. but a separate product in it's own isolated stand alone story but based in the same universe. > It could be technically a sequel or prequel but it wouldn't be a Guildwars 3 nor would it be part of Guildwars 1 or 2.. so it would be a spin off because of that. > > Nothing wrong with a spin off though, there are plenty of great spin off games out there. > Some have even spawned their own iconic franchises such as Donkey Kong Country, Mario Kart and a more recent one, Hyrule Warriors. > Definitely not a negative thing ^^ You are right. I really do think that GW on VR sould be their next goal after finishing off GW2. Something in 5 years time or so. Maybe one more expansion for GW2 and then try out the VR world. Either that or GW world will die in 10 years or so. Unless there is miracle. Specially, if i am right, with all new MMO RPGs coming out for VR this year and the next, that will take alot of people out of the PC screen based MMO. And the better they become the more people go for them. So Anet should take advantage of their background and experience and lack of good VR MMORPGs at the moment. But again. I am a nobody and most likely the Devs wont even look at this thread. But is still good to dream.
  6. > @"Teratus.2859" said: > Well Anet did have a bunch of projects going on and they all got canned so I highly doubt you'll ever see an official GW2 VR spinoff.. > It doesn't have to be a spinoff. It can be some other story. Like before Orr went down and the Gods still in Tyria.
  7. > @"Dawdler.8521" said: > > @"Akethon.5108" said: > > And i have played a game where you cast fireballs by saying "fireball" > *1000 years into the future* > Archeologist 1: *"Look at this ancient data recording of a person sitting in a chair! There is some sort of contraption over his head and he's just saying 1 1 1 1 1 1 1 1 1 for hours!!"* > Archeologist 2: *"... Aliens."* I think Archeologists will find stuff for fun then that if you think about it. hehehe But it as been always like that. If you could visit the past and showed a phone these days they would think you are the devil or something. lol
  8. > @"Ahrya.3097" said: > Could maybe try vorpX, I've used it in the past for Border Lands 2, but it's only to get the game working visually in VR. Also it will probably require a fair bit of tweaking so you don't spill your guts within about 5 minutes of immersion. I never tried it for gw2 and there are probably other options out there by now so maybe look around? The fact you tried borderlands 2 on VR, and like you many others did, might explain why there is an oficial Borderlands 2 VR version. Maybe the same for GW.
  9. > @"sorudo.9054" said: > i think that VR would fit GW2 perfectly, HOWEVER, the engine is so outdated that it would probably meld most machines and crash all the time. I dont think it would melt. if they would use the same graphic quality they have on GW2 it would just work. The oculus Quest 2 can handle it almost for sure. probably some tweaks here and there. Some programming changes, specially on the skill activation side of things and how skills work. And i have played a game where you cast fireballs by saying "fireball", open inventory by saying "show me my inventory", etc. So the tecnology is there. The background story is also there. I truly believe that they could use most of the same assets that they already have created. Maybe changing some of it but not creating from scratch. That would save them loads of money. But i am just some small ant. Most likely none of Dev team has even looked at this thread. It's just us discussing the future of a franchise that we love. This conversation for them it's probably a waste of time. But exactly because of that i would like to loads of people, that truly believe that this could be the next best thing for Tyria, to contribute here and make some noise. Maybe, just maybe, someone will take a look and see all this. But My dream is indeed one day be able to play GW in VR. Not with mods, but natively. But mods are welcome, that means that people want the same as i do.
  10. > What I mean is that since Anet already had a bunch of side projects get shut down not to long ago (and resulting in mass layoffs) I don't think they would start doing other side projects like this anytime soon. > It's not about the VR hardware or anything like that, im sure it's more than capable. > It's more about Anet's current focus on Gw2's continued development not on other projects that could end up being shut down like the last bunch were. I never said right now. They are working now the the EoD expansion. But i think that it could be the next big thing for Anet. They could put 2 guys just to explore. I really believe that how GW2 is built, like the event system, the fact that everyone talks to you when you making the missions and story quests, GW2 wanted to be the most immersive since the start. Thats why season 1 destroyed Lion's Arch and changed it forever. like many other things. in the begining they wanted the world to change with the story to make the game as immersive as they could. If its still their true objective on a MMO then VR should be the next big step. Not tomorrow, but to show maybe the next 250 years after the dragons, or maybe show us the story before GW1 events, when Farahnur still had people there and Orr was still up and about. When the Gods were still there. Don't know the background is so rich.
  11. > @"Teratus.2859" said: > Well Anet did have a bunch of projects going on and they all got canned so I highly doubt you'll ever see an official GW2 VR spinoff.. > If you check most VR Games are being made by very small teams. And Anet already have most assets that could be reused. I don't think they can do it now. But for a future investment I think it's a great idea. Oculus Quest 2 have very good hardware and I think in the coming years there will be more and better standalone VR devices. Check for instance Zenith VR. You will see what I mean. People are thirsty for a good VR MMO.
  12. Come on people let's make some noise for GWVR... If we love it they will do it. Hehe
  13. > @"sitarskee.5738" said: > I don't think there will ever be GW3. Maybe 1/2 more expansions besides EoD and that's it. If they were to create another MMORPG, I would rather prefer them making a new, original one. > > MMORPGs are those games which get old very slow, so GW2 still has many years ahead of it. I agree. i dont think we will havea GW3. But there's only 2 options, or they go to mobile like others are going or they go to VR models. I think the tradicional MMORPG for pc is dead. There's more and more sandbox type of MMO for pc, and if Anet goes for one like those, it will be just another one. On mobile there's loads of them already. To me the real bet would be VR the market. Is open and there aren't many VR MMO yet and GW has a huge backbone and a big community already. Check out for Zenith VR for instance, its a true VR MMO and its coming out this year. If you check them out you guys will find that they got funds using kickstarter in 4H only. That means there's alot of people looking for a good VR MMO. Just saying.
  14. > The hardware to handle a few dozen players sure. But GW2 can have over 100 players in one location and all of them can have dozens of effects each. Keeping that at a completely stable framerate is still out of reach for most people. Orbus is another VRMMORPG out there. It has all the mechanics. And it's an open world MMO with world bosses, events etc.
  15. > @"Tzarakiel.7490" said: > If you want to avoid massive motion/VR sickness you need stable framerates above 60 fps (preferably a lot more). Doing that in an action mmo just isn't possible at the moment. The amount of players with hardware good enough to do that probably number less than a few thousand worldwide and out of those I'd assume no one plays GW2. I think hardware is already out there. i have been playing some VR titles, action rpg, and they run quite well. Also check for instance Zenith VR. It's an VR MMO with mechanics very similar to GW2 has. And its going to launch next year. And i don't have a mighty machine. And by the way Zenith will launch for Quest 2, and that is a standalone system. no pc required. So if they can do it, why not ArenaNet. All i was hoping is maybe putting this idea into ArenaNet master minds. I don't know how they do it but either Guild Wars 1 or Guild Wars 2 need a mega pc to run. That might be the way forward for VR, whatever they do. And let's not forget that there's alot of people that want Guild Wars in VR. That's why there's videos and mods to adapt GW2 to VR. These videos, by the way, don't have only a few views. And like i said if we make alot of noise maybe they will listen. just saying.
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