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Filip.7463

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Posts posted by Filip.7463

  1. > @"Megametzler.5729" said:

    > > @"UN Owen.2794" said:

    > > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on

    >

    > Just out of curiosity, what is that evidence?

    >

    > Not doubting you, I played them before and they are nowhere near top 10. But that doesn't count as evidence.

     

    There are screenshots of their alt accounts in opponent team disconnecting / afking whole match. There are also some screenshots of whispers

  2. > @"UN Owen.2794" said:

    > raiken and ito wintraded obviously and there is proof from multiple sources that has been sent to anet yet nothing happened and they are recieveing their titles. there is literally not a single person checking reports anymore so feel free to wintrade as much as possible from now on

     

    They are not the only ones who wintraded in top 10...

  3. > @"KrHome.1920" said:

    > > @"Filip.7463" said:

    > > Because then 5 top players will try to snipe in one match and perma accept continue.

    > You don't know how the game mode worked, do you?

    >

    > First of all this wasn't some leaderboard game mode, so you did it only for fun and couldn't abuse it for some leaderboard manipulation like it is possible in duo queue for years now. This game mode would be a replacement for unranked and to me this would be far more enjoyable than playing ranked.

    >

    > You were placed with 5 random players in a game against 5 other random players. After 10 wins you proved yourself to be too good for random encounters and were placed only against premade teams. Premade teams did face only other premade teams or random teams that won 10 games in a row.

    >

    > Since GW2 matches are far longer, the number of wins should be lowered from 10 to 5 or even 3.

    >

     

    Then play unranked.

     

  4. > @"KrHome.1920" said:

    > If you are constantly in teams with players below your skill level and face teams that are more balanced, then 9 out of 10 players in your matches are getting what they deserve (5 get a deserved win, 4 get a deserved lose ... and then there is you).

    >

    > So the matchmaker is working 90% correctly. Pretty good result.

    >

    > /logic

    >

    > But I agree with you. The mechanic in GW1, where you were just thrown together with a bunch of randoms and could decide after a win whether you want to continue with this team or not, worked way better and was a lot less frustrating. I never understood why ANet didn't implement something like that in GW2.

     

    Because then 5 top players will try to snipe in one match and perma accept continue.

  5. > @"Leonidrex.5649" said:

    > > @"Filip.7463" said:

    > > DH needs to stay so people can actually die.

    >

    > actually sad but true, we all know DH is kitten, we all know lich for is kitten, but we need those things to kill anything.

    > When I get 25 might on a soulbeast, and use sic em rapid fire + barrage and people can eat it all, survive and keep reviving downed there is no hope, we need DH with its 15k+ dmg per skill in aoe to finish anything

     

    If there is no dh, then no one can kill bunkers.

  6. > @"Hannelore.8153" said:

    > It wouldn't work because a Human can just solve the captcha for the bot and still let it play the game. Many of the players you see that seem like bots are actually just people using complex scripts/macrosets, which is why their attacks are always the same.

    >

    > You can identify true bots by when they run back to a point over and over, like treb bots in WvW.

     

    Bots wouldnt run 24/7 then, cuz owner needs to sleep

     

    if one capcha takes 30s and 20 matches is needed for byzantinum chest that means 20golds for 10 minutes of work = 120g/hour of human work

    On out of game marketplaces 120gold would cost around 2€. So its not worth doing it

  7. > @"Lord of the Fire.6870" said:

    > > @"Leonidrex.5649" said:

    > > revenant is played by the best and best tend to win :)

    >

    > Well it not 100% comparable when I'm looking at the results of my dragonball match up where everyone can play what he/she/whatever likes then the best players are ele and thief (and a core necro I played with and against).

    >

    > The heavy metal meta how I call it rev + guard is the result of hard pushes from the community over years against light weights because they do more dmg while dying easier but when you make them the same it makes only sense to go for the hardshell builds ..

     

    What has dragonball to do with pvp????

  8. > @"Khalisto.5780" said:

    > > @"Filip.7463" said:

    > > Its not ONLY anet s fault that pvp population is low.

    > >

    > > Btw even if u block someone, u can get with or vs him.

    >

    > Yes, thats why i said friend/block list, cuz you can keep track of them there, whenever they're in a pvp map you are safe to queue up

     

    If u didnt like last opponents and teammates then wait 5 minutes before queueing again. Easy as that.

  9. > @"Avatar.3568" said:

    > > @"Filip.7463" said:

    > > You can choose conquest or stronghold unranked queue....

    >

    > As he said you can choose, in the right of your pvp window under ranked you can choose between "conquest, stronghold, both" or something similar like that, if you don't want to. Play champions dust, click on conquest

     

    Champion s dusk = stronghold

    Normal = conquest

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