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losalamos.5123

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Posts posted by losalamos.5123

  1. Some small changes that would help a lot in PvP

    -Make Rune of Resistance proc at start of cast for Headbutt rather than end (negates effect of blind)

    -Remove cast time from Signet of Rage or reduce it drastically (1/4s?)

    -Reduce cast time of Greatsword Rush to 1s or increase range to 1600

  2. On a side note, is anyone noticing how weak and long cooldown our stunbreaks are (I am disregarding berserker utility skills)

    Featherfoot grace - 45s, Shake It Off - 75(60s), Endure Pain (40s), Frenzy (45s). Balanced Stance (60s)

    For a melee class, we are very likely to be hit by a lot of stuns, but lack good options for reasonably removing them.

    Compare that against Save Yourselfs (Guardian, 8 AoE Buffs) 50(40s), Signet of Judgment (Guardian, passive -10% dmg) 25(20s), Superspeed (Engineer, toolbelt) 25s, Summon Flesh Worm (Necro, swap with wurm) 32s. Blink (Mesmer) 35(27s).

     

    Warrior utility skills feel far less impactful. Either they should be shorter cooldown or they need to do more.

  3. One thing that needs to be corrected. At the moment, unblockable skills with loss of control go through Full Counter.

    I don't think this interaction is intended, because Full Counter isn't supposed to "block" the next attack, it's supposed to absorb it.

    Look at GW2 Wiki, Full Counter isn't listed as a block. https://wiki.guildwars2.com/wiki/Block

    However, unblockable skills are going through like Steal. This should not be the case and should instead trigger Full Counter.

  4. Already posted, but change tremor (Mace 5) and bladetrail (GS4) to be line targeted skills. Relying on character facing is too unpredictable.

    Change bladetrail to either have undestroyable projectile while colliding walls or immediately return if it hits a wall.

  5. Small pet peeve of mine that needs to be fixed. The skills Bladetrail (GS4) and Tremor (Mace5) need to be line targeting skills. It is difficult to reposition your character facing while you have a target to be able to hit multiple opponents. Also would be more useful when you are getting chased to cast them behind yourself without spending 1-2 long seconds manually repositioning character facing and deselecting. Additionally, the useability of Bladetrail is severely hampered by it being destroyed for any collision. At the very least, the blade should immediately return if it collides with anything.

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