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Bugrup.4562

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  1. Also, the instances seem to be tied to a specific character. When that character leaves, everyone else gets the "This instance is closing in 5 minutes" notification yet again. Please fix this: one map and one instance of the Guild Hall per Guild!
  2. The plot thickens... Last night we had a situation where we were split 5 / 3 across two instances. The five people in one instance could all see each other, interact etc. Two of the five had "This instance is closing in 5 minutes" notifications, while the other three didn't. So it seems even being in the same instance doesn't guarantee that everyone will get the "Instance Closing" message. The two with the message clicked it and joined the three in the second instance, giving us a 3 / 5 split. The other three left in the first instance had to leave the Guild Hall and come back in (one twice) before we eventually all ended up in the same instance.
  3. Some additional information:- After playing round with the Mumblelink data ( https://wiki.guildwars2.com/wiki/API:MumbleLink ) we've noticed something. There are at least two distinct maps for the Gilded Hollow guild hall: Map IDs 1101 and 1121. These aren't separate instances of the same map, other maps we tried all had the same Map ID regardless of instance, for example Lion's Arch is always map 50. These are entirely separate maps. For the same place. This would explain why sometimes we get "This instance will close in 5 minutes" and can swap, and other times don't, but are still in separate versions of our Guild Hall. Still doesn't explain why we get multiple instances for eight people instead of just one, thought, if a Guild Hall really can't copy with eight people then something is seriously wrong! So, step one would seem to be to get rid of the duplicate Maps, and just have the one Map ID for Gilded Hollow. Step two would then be to only have the one Instance of that map per Guild, so everyone ends up in the same one. Thanks, Bugrup
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