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Keitaro Dragonheart.9047

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Posts posted by Keitaro Dragonheart.9047

  1. I'll always play the thief, but I no longer have any faith in the balancing team. At this point, I wouldn't even flinch if they just outright deleted the entire class with the next patch.

     

    How Anet Balances Thief:

     

  2. Deadeyes have to mark and wait 12-20 seconds for Malice to build before DJ hits that hard. In the meantime, the only defense they have is stealth because they give up mobility, toughness, vitality, and all manner of defenses in the hopes that this ONE skill will actually hit. This is a L2p issue. You can CLEARLY see the mark and you have plenty of time to react to it. And even by max malice, it's literally the most telegraphed skill in the entire game.

     

    I'm starting to think this is little more than bad players looking for easy kills. It's the same way with every rogue-type class in every game ever; bad players can't handle being ganked because they weren't paying attention, so they kick, and scream, and cry until they get the class nerfed.

     

    I hate to break this to you, but even if you successfully get DJ nerfed, good thieves will simply adapt and find another way to gank you, and continue kicking back to a nice, fresh cup of your tears.

     

    ![](https://i.imgur.com/ZXplZEa.jpg "")

     

  3. > @Burnfall.9573 said:

    > before leaving, did you forget to tell us that scourge can also 1 shot with having perma evades and perma stealth or clones? certainly that would be included in beating all meta, wouldn't you agree? i almost forgot, this one... a best team fighter class who excels in all meta's and who can reset fights at will.

    >

    > (Scourge it is)

    >

    > --------------------------------------------------------

    >

    > I want to share this with you Jagdtiger: i have shared this many times in my post

    >

    > ' **Are Thieves And Mesmer's The Cause Of the Meta** '

    >

    > http://www.tentonhammer.com/articles/guild-wars-2-are-thieves-and-mesmer-s-the-cause-of-the-meta

    >

    > You see, Thieves and Memsers beats all meta because of one reasons: Favoritism. They are Anet Favorite classes and will always be. They are intentionally design to control the meta and are near immune to it. Both of these classes are design to excel in nearly all meta build without having none to less risks than all other classes.

    >

    > The reason why Scourge is strong is to take the focus on them. Necromancer/Scourge=The Scapegoat. That is excatly whats going on here: i can see it millions miles away including many players who knows the game.

    >

    > In the end, Necromancer/Scourge and Elementalist will be nerfed again, than all focus will be on thief and mesmer.

    >

    > Don't you see how the game is being played?

    >

    > So don't worry, your wishes will come true including with others. Than you will have no other choice but to deal with thief and mesmer all over again.

    >

    > (Think like chess: the most powerful pieces and most valuable pieces in the board are your king and queen)

    >

    > That is the game

     

  4. > @Turk.5460 said:

    > > @"Keitaro Dragonheart.9047" said:

    > > > @Cobrakon.3108 said:

    > > > Great, Rifle is a support weapon.... thats nice since we didn't have another support weapon because our backstabs and assassin abilities..... oh whoops I guess that I forgot that every spec is +1.

    > > >

    > > > I forgot what game I was playing. Maybe I was thinking about one of those other games with similar characters like Rogue, Assassin, other Thieves in other games, and Ninjas that actually are very bursty or are the most bursty class in the game.

    > > >

    > >

    > > Don't you know? You're not supposed to actually PLAY the thief. It's just kind of there. Anet's red-headed step child.

    >

    > Don't be that guy. Every profession subforum has players who think that their profession is the red-headed step-child of ANET.

     

    Why not? Thief and Necro have both been getting shafted in balance patches since launch.

  5. > @Cobrakon.3108 said:

    > Great, Rifle is a support weapon.... thats nice since we didn't have another support weapon because our backstabs and assassin abilities..... oh whoops I guess that I forgot that every spec is +1.

    >

    > I forgot what game I was playing. Maybe I was thinking about one of those other games with similar characters like Rogue, Assassin, other Thieves in other games, and Ninjas that actually are very bursty or are the most bursty class in the game.

    >

     

    Don't you know? You're not supposed to actually PLAY the thief. It's just kind of there. Anet's red-headed step child.

  6. Well, here's to hoping we thieves get a meaningful patch in three months! Although, I fear we're more likely to get Smiter's Boon'd even further...it'd probably just be safer to delete the class at this point; Anet doesn't seem to care enough to actually balance it. At least if they delete it, I can go and find another game with a decent rogue-type class I can play.

  7. I can't speak for the rest of the game but I've been doing a lot of WvW lately, and Scourges pretty much ARE the current meta. I just watched an enemy blob, stacking like 50% scourges, melt our own blob like candle wax. It's the sheer amount of condition output in tandem with tanky armor like Trailblazer's and Dire armor. These in conjunction with Scourge have pretty much exacerbated the condi meta . Idk about PvP, but it's kind of ruining WvW. From what I've see, whoever can stack the most Scourges, wins.

  8. > @Astralporing.1957 said:

    > It's not the aggro range of enemies, but of Canach and Rytlock. Especially Canach sem to like aggroing enemies for the heck of it.

     

    This, it's definitely this. It was like teaming with Rurik in GW1 all over again. I watched as Canach pulled half the garrison by bull rushing a mob that was like, halfway across the map from where Rytlock and I were. I love that Anet added little hints and Easter eggs from GW1 in here, but please for the love of god, Leeroy Jenkins (or Kilroy Stonekin, in this case) warrior AI is not a memory I'd care to revisit.

  9. > @rwolf.9571 said:

    > Just don't look at any mobs far away. They can tell your judging them.

    > PoF reminds me of Cursed shore back in the day. Risen just pulling you over to them randomly.

     

    That's what PoF maps remind me of too, except in Orr, they didn't just pull you. The pulled you, pushed you, launched you, dazed you, pulled you again, then crippled, chilled, immobilized before pulling, pushing, and launching you all over again. :/ I guess the only bright side to PoF is that it lacks the Ping Pong element that Pre-Nerf Orr had, lol.

  10. I think I'm having the same problem, although it's hard to tell. Mine got stuck and I tried reloading but that has done nothing. My client won't download past 5,752 Files, no matter what I do. It's been stuck there for the last 30 minutes.

     

    Update: 40 minute mark and it finally started downloading again.

  11. It would be REALLY nice to get a fix for this. I can't tell you how many times I've been downed or killed when a Lifesaving shadow step could've gotten me out of danger, but instead, I get "No valid path found" and downed and/or dead. :s

  12. > @Yogmondminer.5173 said:

    > > @"Keitaro Dragonheart.9047" said:

    > > A guildie and I were talking about the Necromancer last week and one of the mechanics I missed was sacrificial skills. So I started thinking of that in terms of an elite spec, and out of boredom one day, I started crafting The Reaver. :P

    > >

    > > **Necromancer: The Reaver**

    > >

    > > The Necromancer becomes the Blood Fanatic known as “The Reaver”. With a sacrifice of health, the Reaver casts deadly spells on the enemy to inflict maximum suffering. Blood is their power and the razor's edge between life and death, reveling in the suffering of others. A Reaver is a terrifying sight to behold on the battlefield.

    > >

    > > **New Weapon: **Mainhand Sword

    > > **New Mechanic: **Blood Rage

    > >

    > > **Blood Rage:** Replaces your Death Shroud. Instead of the life force of others, Blood Rage is empowered by your own life force. Damage, whether self-inflicted or dealt by external forces, powers your Blood Rage. A red aura appears around the Reaver; their damage is increased by 10% and all of their attacks and enemy-targeted skills steal health equal to 10% of the damage they inflict. Lasts 10 seconds. (20s Recharge)

    > >

    > > Sword Skills

    > >

    > > 1. **Blood Slash** – Steal X health>**Blood Rend **– Steal X Health.>**Blood Reave** – Steal X Damage. Vulnerability x3 (5s)

    > > 2. **Vampiric Bite** – Deals X Damage. Steal Health if target is below 50% [10s Recharge]

    > > 3. **Lifebane Arc** – Swing your sword in an arc all around you. Steal Health from all foes you strike: Number of Targets – 5 [20s Recharge]

    > >

    > > Healing Skill -

    > >

    > > **Soul Leech** – Sacrifice: Lose 5% of your health. Heal for 5000 Health. For 5 seconds, all of your attacks steal health equal to 50% of your damage (20s Recharge)

    > >

    > > Utility Skills – New Utility Type – Sacrifice. Sacrifice Skills have no recharge, but cost health to cast.

    > >

    > > **Blood of the Master **– Sacrifice: Lose 10% of your health. Your minions gain Regeneration for 10 seconds.

    > >

    > > **Vampire's Gaze** – Sacrifice: Lose 15% of your health. Deal X damage and inflict Vulnerability (10 Stacks, 10 seconds)

    > >

    > > **Dark Bond** – Sacrifice: Lose 10% of your health. Remove all of your conditions and apply 2 stacks of bleeding (7s) to the target for each condition removed in this way.

    > >

    > > **Blood Renewal** – Sacrifice: Lose 15% of your health. Gain super speed (5s). Your Endurance regenerates twice as fast (10s)

    > >

    > > Elite Skill –

    > >

    > > **Cultist's Fervor **– Sacrifice: Lose 20% of your health. Generate an aura (600 Radius) around yourself. For 15 seconds, you and all allies within the aura steal health equal to 25% of your damage to any foes in range.

    > >

    > >

    > > Reaver Elite Specialization Traitline:

    > >

    > > Minor Traits:

    > >

    > > Adept: Blood Mage – Death Shroud turns into Blood Rage.

    > >

    > > Master: Hemorrhage – In addition to other conditions you apply, you also apply bleeding.

    > >

    > > Grandmaster: Blood Fanatic – You siphon health equal to a portion of the bleeding damage you inflict.

    > >

    > > Major Traits:

    > >

    > > Adept:

    > >

    > > 1. Bloody Massacre – Critical Hits on a foe cause an explosion that inflicts bleeding on nearby foes.

    > > 2. Blood Bond – Striking a bleeding foes increases your critical hit chance.

    > > 3. Blood Thirsty – Blood Rage automatically activates if your health drops below 10%.

    > >

    > > Master:

    > >

    > > 1. Vampiric Bite – Sword Skills have reduced recharge. Steal health (5%) on a Critical Hit.

    > > 2. Dark Pact – Incoming disables are sent back to the source. Inflict bleeding on the source.

    > > 3. Predatory Instincts – Gain Super Speed (5s) when activating Blood Rage.

    > >

    > > Grandmaster:

    > >

    > > 1. Order of the Vampire – When you steal or siphon health, allies in range (900) are also healed.

    > > 2. Masochism – Increased damage (10%) as long as you are suffering from a movement-impairing condition.

    > > 3. Vampire's Hunger – Sacrifice 2% less health with sacrificial skills. Sacrifice 5% less while in Blood Rage. Cast Soul Leech for free when your health is below 10%.

    > >

    > > **Role:** DPS

    > >

    > > The skills may seem a bit overpowered, but the trade off is, you're sacrificing your own health to cast these skills, so the effects SHOULD be powerful. Idk anything about balance and all that jazz, but this is just a fun idea anyway, so...there it is. :P

    >

    > No no no no, the heal and elite are SO OP, with the necro's high base vitality, and a 600 ranged AOE group heal 25% for 15 sec is so kitten OP, even the guard has one heal like this and the kitten thing heals it almost instantly, and it's only 20% for 6 sec. Also if you mention the heal its " Lose 5% of your health. Heal for 5000 Health. For 5 seconds, all of your attacks steal health equal to 50% of your damage " ... Why?, that's the same as if you said "Lose 1k health, gain 5k back and then have insane heal for 5 sec", I mean even with a cast time, if you get it off you'll be insta healed, Not to mention you can also cast the elite, stacking the heal to 75% for 5 sec and 25% for 10 sec, making you able to just spam the skills with so much burst nothing would be able to stop you in the time you had the insane heals on, and even after that the cooldown on the normal heal is kitten kitten....

    > Dont get me wrong i want something good for the necro, but if you have NO idea about game balance, don't post numbers, because this build would literally be able to beat anything in 1v1 and probably even 2v1 and 3v1.

    >

    > Edit: Oh also this intended to be a DPS BUILD? And you didn't think a 25% heal would be OP? Even with reaper i can do 20k dmg in a few seconds, and when i get my DPS up its above 10k most the time even in PvP, meaning you'd just be immortal with a DPS spec .-.

     

    Well, the heal skill was literally the hardest thing to come up with. I literally spent over an hour on it. It's a sacrifice skill, so you have to sacrifice health to heal? So I had to think of something that made a HEALING skill worth sacrificing health for. That was pretty much the best I could come up with. xD Though yeah, 50% is probably too much. I'd probably drop that to, like, 15% and up the recharge to 30s. If anything, you could probably up the sacrifice cost too. But again, it's a healing skill with a sacrifice cost tacked on to it, so the heal had better be worth the sacrifice.

     

    In hindsight, perhaps a "sacrifice"-type skill would be difficult to balance. I mean, maybe tack on recharge times, I guess? But the real trouble, I suppose, is finding the right "cost" in health, while ensuring that the effect is still worth the skills' usage. I actually meant to go back over it and trim the numbers down a bit, but I got distracted (ADHD, yay) and forgot. xD The whole concept was, basically, revolving around blood; sacrifice and stealing. And the no recharge part was meant as a double-edged sword; if the necro isn't watching their health, they can literally kill themselves.

  13. A guildie and I were talking about the Necromancer last week and one of the mechanics I missed was sacrificial skills. So I started thinking of that in terms of an elite spec, and out of boredom one day, I started crafting The Reaver. :P

     

    **Necromancer: The Reaver**

     

    The Necromancer becomes the Blood Fanatic known as “The Reaver”. With a sacrifice of health, the Reaver casts deadly spells on the enemy to inflict maximum suffering. Blood is their power and the razor's edge between life and death, reveling in the suffering of others. A Reaver is a terrifying sight to behold on the battlefield.

     

    **New Weapon: **Mainhand Sword

    **New Mechanic: **Blood Rage

     

    **Blood Rage:** Replaces your Death Shroud. Instead of the life force of others, Blood Rage is empowered by your own life force. Damage, whether self-inflicted or dealt by external forces, powers your Blood Rage. A red aura appears around the Reaver; their damage is increased by 10% and all of their attacks and enemy-targeted skills steal health equal to 10% of the damage they inflict. Lasts 10 seconds. (20s Recharge)

     

    Sword Skills

     

    1. **Blood Slash** – Steal X health>**Blood Rend **– Steal X Health.>**Blood Reave** – Steal X Damage. Vulnerability x3 (5s)

    2. **Vampiric Bite** – Deals X Damage. Steal Health if target is below 50% [10s Recharge]

    3. **Lifebane Arc** – Swing your sword in an arc all around you. Steal Health from all foes you strike: Number of Targets – 5 [20s Recharge]

     

    Healing Skill -

     

    **Soul Leech** – Sacrifice: Lose 5% of your health. Heal for 5000 Health. For 5 seconds, all of your attacks steal health equal to 50% of your damage (20s Recharge)

     

    Utility Skills – New Utility Type – Sacrifice. Sacrifice Skills have no recharge, but cost health to cast.

     

    **Blood of the Master **– Sacrifice: Lose 10% of your health. Your minions gain Regeneration for 10 seconds.

     

    **Vampire's Gaze** – Sacrifice: Lose 15% of your health. Deal X damage and inflict Vulnerability (10 Stacks, 10 seconds)

     

    **Dark Bond** – Sacrifice: Lose 10% of your health. Remove all of your conditions and apply 2 stacks of bleeding (7s) to the target for each condition removed in this way.

     

    **Blood Renewal** – Sacrifice: Lose 15% of your health. Gain super speed (5s). Your Endurance regenerates twice as fast (10s)

     

    Elite Skill –

     

    **Cultist's Fervor **– Sacrifice: Lose 20% of your health. Generate an aura (600 Radius) around yourself. For 15 seconds, you and all allies within the aura steal health equal to 25% of your damage to any foes in range.

     

     

    Reaver Elite Specialization Traitline:

     

    Minor Traits:

     

    Adept: Blood Mage – Death Shroud turns into Blood Rage.

     

    Master: Hemorrhage – In addition to other conditions you apply, you also apply bleeding.

     

    Grandmaster: Blood Fanatic – You siphon health equal to a portion of the bleeding damage you inflict.

     

    Major Traits:

     

    Adept:

     

    1. Bloody Massacre – Critical Hits on a foe cause an explosion that inflicts bleeding on nearby foes.

    2. Blood Bond – Striking a bleeding foes increases your critical hit chance.

    3. Blood Thirsty – Blood Rage automatically activates if your health drops below 10%.

     

    Master:

     

    1. Vampiric Bite – Sword Skills have reduced recharge. Steal health (5%) on a Critical Hit.

    2. Dark Pact – Incoming disables are sent back to the source. Inflict bleeding on the source.

    3. Predatory Instincts – Gain Super Speed (5s) when activating Blood Rage.

     

    Grandmaster:

     

    1. Order of the Vampire – When you steal or siphon health, allies in range (900) are also healed.

    2. Masochism – Increased damage (10%) as long as you are suffering from a movement-impairing condition.

    3. Vampire's Hunger – Sacrifice 2% less health with sacrificial skills. Sacrifice 5% less while in Blood Rage. Cast Soul Leech for free when your health is below 10%.

     

    **Role:** DPS

     

    The skills may seem a bit overpowered, but the trade off is, you're sacrificing your own health to cast these skills, so the effects SHOULD be powerful. Idk anything about balance and all that jazz, but this is just a fun idea anyway, so...there it is. :P

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