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Posts posted by Pirindolo.9427
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> @"Aeon.4583" said:
> > @"Pirindolo.9427" said:
> > So that's a RIP for swim speed infusions. Run to sell them now guys!!!!!
>
> Things like Fractals do not allow mount ( and we have whole Aquatic one ), also fall into water and swim in WvW is an option to escape on low HP, and WvW has no Skimmer.
> No need to sell anything =)
I would never advice anyone to switch the AR or stat+9 infusion for swim speed infusion. But if you insist on doing it,you will gain nothing, because nobody else in your team will be using it, so you will have to wait for them.
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So that's a RIP for swim speed infusions. Run to sell them now guys!!!!!
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It should last longer because it's too short now. Around 8 or 9 hours for south part and then, once north started, if only 1 player is killed (or simply downed) the entire meta should restart from scratch.
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No. The longest one ever, and by far.
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Hummm, good words to say that multiloot won't be available anymore, but the very big problem of a meta that can last between 2h to 3h (depends on south part) is still there.
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Link: [inquest Exo-Suit Outfit](https://wiki.guildwars2.com/wiki/Inquest_Exo-Suit_Outfit)
Link: [Dark Monarch Skyscale Skin](https://wiki.guildwars2.com/wiki/Dark_Monarch_Skyscale_Skin)
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It's amazing the number of times that this (very long) fractal has been a daily or recommended fractal lately. In any case, way, way beyond the proportion that corresponds to 1/25.
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Solved. TY for the answers. It turns out that the daily change happens not when the real day changes.
At 18:30 (my local time), which is 30 minutes after the gemstore update time, the dark path was active, while in the morning the dolphin path was active.
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> @"DanAlcedo.3281" said:
> Maybe its a weekly rotation.
>
> Monday: Dolphin
> Tuesday: Dark
> Wednesday: Dolphin
> Thursday: Dark
> Friday:Dolphin
> Saturday:Dark
> Sunday:Dolphin
>
> That would explain that both Monday and Sunday are Dolphin
Yeah, I also considered that, although any other rotations in game are different. Will do 9 more runs tomorrow :(
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> @"Cyninja.2954" said:
> Your only option is to wait for the dark path to become active.
Well, 0/9 sunday and 0/9 monday (1 more try today) suggest that something is not working as intended.
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> @"Inculpatus cedo.9234" said:
> Well, the patch notes state it will rotate on a daily basis, instead of being random.
> https://wiki.guildwars2.com/wiki/Game_updates/2019-08-13#Aquatic_Ruins
>
> Doesn't sound like it's WAI.
I know that. I said that.
But I confrmed with real data, that that's false. That's why I am asking for a workaround.
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Despite what devs said once, NO, the path it is not alternatig on a daily basis.
* Sunday: I tried 9 times: 9 dolphins
* Monday: I tried 8 times: 8 dolphins
And no, the tier doesn't afect it. I tried T1 to T4, and I always get the dolphin path.
Is there a way, using abilities like "blink" or so, to get a damn plant to use the damn illuminator on it and so finish the damn collection?
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1) Stretch, leather only, Thigh High boots (without extravagant metallic spikes, without little wings...)
2) Return of the emblazoned cape
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I know this is going to be a heavy blow to many people, but even so, it is my sad duty to informe about it: Forging Steel is not a strike mission. Sorry, but that's the harsh truth.
Strike missions have two unique characteristics that define them:
1) A direct access through the gate in EotN.
You don't find Forging Steel there, right? Well, it's not a strike mission, so it shouldn't be there.
2) A message in the middle of the screen that says "**STRIKE MISSION** completed" when your group has killed the boss.
No no, you didn't miss that message last time you ran Forging Steel. It's simply that there wasn't any message, because, well... it's not a strike mission.
So please, don't list LFG for Forging Steel under Strike Mission tab, please.
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> @"ArchonWing.9480" said:
> >
> > Ok, in that case, tell me what all those players that skip Siren's Reef T4 can learn doing PVP that will be so useful that they will come back to this fractal. That's what you said, right? Shallow-minded.... How would you qualify me if I said that doing world bosses is the best you can do to become a good and succesful PVP player?
I see, no answer for that. I won't insist then
> There are 4 tiers of fractals.
>
> If your party can't handle it, then do tier 3. What do you lose? It's just that extra daily chest, some extra relics, and a bruised ego. None of which is consequential.
T4 has been a success over 99% of the times for me and my groups. But we are nottalking about me, even if you insist on it. What you seem to not understand is that nothing about this thread is about my personal taste or my personal problems to run this fractal. You probably think that I cannot deal with it, or maybe that I am such a bad player, that none of the pugs I land in are able to succeed. That's not the case. During the last years doing fractals, there have been less than 10 times in which I couldn't make a successful, complete T4 run. All of the cases, except for one, were because of Siren's with bad insts (S.A. being the worst in all cases). And in most cases I wasn't even able to start the fractal, because most players refused to do it.
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Well, I confirm that, if bugged, it's due to something that triggers that bug, because I was in a pug today and it took some minutes to kill it with many jumps and aoe's. It was not a very hard fight at all, but it wasn't either a 1 minute kill.
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> @"Ayrilana.1396" said:
> > @"Arden.7480" said:
> >
> >
> > Spoiler: It does nothing.
> >
> >
> > It's so bad, that I think it's actually bugged...
>
> Your group is hardly a typical group. You had high barrier uptime as well as high group DPS. Of course it was easy for your group. Strikes, at the moment, aren’t designed for groups like that.
That's it. Strikes are designed for common pugs, not for hardcore raiders.
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> @"NorthernRedStar.3054" said:
> > @"Pirindolo.9427" said:
> > > @"NorthernRedStar.3054" said:
> > > > You should try Siren's T4 with SA. Try it once at least. You will see how oooooooooooften you will find yourself kicking other people off (and othe people kicking you off) the boat.
> > >
> > > The only fractal where someone's 'kicked [[[[me]]]] off' (and it happened only once) has been Uncategorized.
> > That "me" is what makes your argument valid ONLY FOR YOU.
> >
> > > > Oh yes, the best suggestion ever. Go do PVP to learn how to deal with a fractal
> > >
> > > Good mechanical basis aids in every game mode. Shocker, isn't it?
> > Well, shocking in the sense that you think that Siren's T4 with S.A. boat fight is just a matter of dodging.
> > Fractals in general, and Siren's (with S.A.) in particular, are not difficult because people don't know how to dodge. And even less because they are not PVP specialists. The fractal mechanics with a ton of adds, the 3 pushing winds and the ultralimited safe floor areas during boat fight are what make this fight hard and so annoying when there is S.A. (that being the reason because so many people skip Siren's), and as far as I know, there is nothing of that in PVP. Shocking, really.
> >
> >
>
> Never once did I say it's "just a matter of dodging". Don't twist my words, only villains do that. If you think there's nothing similar to PvP in the last boat fight, you're gravely mistaken and, unfortunately, shallow-minded as well.
Ok, in that case, tell me what all those players that skip Siren's Reef T4 can learn doing PVP that will be so useful that they will come back to this fractal. That's what you said, right? Shallow-minded.... How would you qualify me if I said that doing world bosses is the best you can do to become a good and succesful PVP player?
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> @"Yasi.9065" said:
> > @"Pirindolo.9427" said:
> > > @"Yasi.9065" said:
> > > Heres the thing though. Fractal instabilities are just additional mechanics to deal with. Some are easier to deal with, others are more difficult. Some are annoying, some you can basically ignore because you already have the toolkit to deal with them easily.
> > >
> > So far we agree. Every people agree on that. Nothing new.
> I dont think you really know what I said there, but okay.
I am starting to think that you are smarter than me.
>
> > @"Pirindolo.9427" said:
> > > @"Yasi.9065" said:
> > > SA is fine.
> > Correction: SA is fine for you. I consider the opposite, and you know that the majority of the playerbase is closer to my opinion than yours.
> Majority? Proof? Wheres the data?
Just make a search in these forums with "social awkwardness" term and read a bit. I won't do it for you.
>
> > @"Pirindolo.9427" said:
> > > @"Yasi.9065" said:
> > > Sirens Reef is fine.
> > Correction: Siren's Reef is fine for you. I consider the opposite, and you know that the majority of the playerbase is closer to my opinion than yours.
> Again. Data?
Just make a search in these forums with "Siren's reef" term and read a bit. I won't do it for you.
>
> > @"Pirindolo.9427" said:
> > > @"Yasi.9065" said:
> > > What needs to change is the mentality of fractal pugs. Instead of skipping it you should find a way to deal easily with it.
> >
> > Are you serious? So Anet should change its business? Instead of developping (and changing) a game to attract more players, they should dedicate themselves to manipulate the mind of their potential playerbase? Social engineering? Come on!!!
> You and sadly many others havent yet realized that computer games arent an interactive movie with chatroom.
> Let me put it bluntly: If you want your daily dopamin rush, then earn it. You are getting handed out more than enough in GW2 already. Stop demanding nerfs to every little tiny challenge in the game left. If you cant handle it (skillwise, emotionally or whatever) then go somewhere else. GW2 is big enough for you to not bother with something you dont like.
>
Let me put in bluntly (for the third time, dedicated to the "git gud" boys):
> @"Pirindolo.9427" " said:
>For you and all the "git gud" boys that don't read: Again, and last time: it is not a matter of how difficult it is, but a matter of how bad design fractals keep more and more ppl skipping them from the daily run.
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> @"NorthernRedStar.3054" said:
> > You should try Siren's T4 with SA. Try it once at least. You will see how oooooooooooften you will find yourself kicking other people off (and othe people kicking you off) the boat.
>
> The only fractal where someone's 'kicked [[[[me]]]] off' (and it happened only once) has been Uncategorized.
That "me" is what makes your argument valid ONLY FOR YOU.
> > Oh yes, the best suggestion ever. Go do PVP to learn how to deal with a fractal
>
> Good mechanical basis aids in every game mode. Shocker, isn't it?
Well, shocking in the sense that you think that Siren's T4 with S.A. boat fight is just a matter of dodging.
Fractals in general, and Siren's (with S.A.) in particular, are not difficult because people don't know how to dodge. And even less because they are not PVP specialists. The fractal mechanics with a ton of adds, the 3 pushing winds and the ultralimited safe floor areas during boat fight are what make this fight hard and so annoying when there is S.A. (that being the reason because so many people skip Siren's), and as far as I know, there is nothing of that in PVP. Shocking, really.
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So, has this been at least recognized as a bug? Because this Penelope's game , doing and undoing achs, is really annoying.
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> @"NorthernRedStar.3054" said:
> People who struggle with Siren's Reef should honestly do more PvP and learn to control their space usage and dodges. It's not a hard fractal unless you're 1st time and no one bothers explaining the mechanics of the last fight.
Oh yes, the best suggestion ever. Go do PVP to learn how to deal with a fractal
> And SA isn't even that bad, you have to be reaaaaaaaally close for it to proc.
You should try Siren's T4 with SA. Try it once at least. You will see how oooooooooooften you will find yourself kicking other people off (and othe people kicking you off) the boat.
> @"Teratus.2859Teratus.2859" said:
> Instability isn't so effective if there is more build diversity in your group.
This is the fractal in which that instability is precisely more effective. And build diversity has nothing to do with being pushed off the boat because of S.A.
> It's most punishing if your teams is largely made up of your typical melee players.
You will be kicked from many T4 runs if you try to play a ranged class. And there are good reasons for it.
> Gets some ranged builds on your team and it won't be as much of a problem, nor will any mechanic in the game that's designed to punish stacking tactics.. which is quite a lot of them tbh since that has been a common meta for several years.
You don't understand how the buff system works in gw2, and you have no idea how the boat fight is.
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> @"Yasi.9065" said:
> Heres the thing though. Fractal instabilities are just additional mechanics to deal with. Some are easier to deal with, others are more difficult. Some are annoying, some you can basically ignore because you already have the toolkit to deal with them easily.
>
So far we agree. Every people agree on that. Nothing new.
> SA is fine.
Correction: SA is fine for you. I consider the opposite, and you know that the majority of the playerbase is closer to my opinion than yours.
> Sirens Reef is fine.
Correction: Siren's Reef is fine for you. I consider the opposite, and you know that the majority of the playerbase is closer to my opinion than yours.
>
> What needs to change is the mentality of fractal pugs. Instead of skipping it you should find a way to deal easily with it.
Are you serious? So Anet should change its business? Instead of developping (and changing) a game to attract more players, they should dedicate themselves to manipulate the mind of their potential playerbase? Social engineering? Come on!!!
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> @"Leonidrex.5649" said:
> > @"Pirindolo.9427" said:
> > It's self explanatory. The rate of (miserable) failure of Siren's with S.A. is the highest of any fractal ever. You can see a lot of LFG messages saying: "Siren's@boss", "T4 (except for siren's)"... But the worst thing is that S.A. punishes you for doing what you have to do in the boat fight.
>
> leave it be, if you cant do it then dont do it. let people that can do it, do it.
>
For you and all the "git gud" boys that don't read: Again, and last time: it is not a matter of how difficult it is, but a matter of how bad design fractals keep more and more ppl skipping them from the daily run.
Drizzlewood meta takes waayyyy too long now (meta event spoilers)
in Guild Wars 2 Discussion
Posted
It should last longer because it's too short now. Around 8 or 9 hours for south part and then, once north started, if only 1 player is killed (or simply downed) the entire meta should restart from scratch.