Jump to content
  • Sign Up

SweetPotato.7456

Members
  • Posts

    320
  • Joined

  • Last visited

SweetPotato.7456's Achievements

Newbie

Newbie (1/14)

  1. Lag when any squad of 10+ is close by, including my server's squad (I wouldn't call them zerg) we don't have one unfortunately. 2 zergs colliding - i will be suspended in time, game still running, if i am patient, when the fight ends i may be still alive, but most time dead. 3 zergs - game hang - disconnect, most time i have to restart the laptop. Mostly fine in pve meta map, those have more players than wvw, i dont know why.
  2. > @"manu.7539" said: > I dont care about rewards I care to play with a team of players that give their best even of its sometimes not enough to win. I'm enjoy ppk and fights like few others but you cant expect to win without ppt. > > Since only WvW kept me into this game, yes any gems and expansions I bought were for WvW. > > About my mental stability, yes you are right, that drives me crazy to see peoples asking to not win and doing their best to lose while we have a chance to win. That's why I stopped playing WvW. The game I enjoyed the most is ruined by careless peoples so I'm done until something happen to fix that losers mentality. I stopped playing WvW too. My server used to often have ppl saying things like don't ppt, we don't want to go xtier, you going to get x server, I only go there for fast daily do some stuffs I like, roam the red borderland, maybe steal a few camps or if someone is attacking a keep and I think they gonna succeed would I bother to go join. Otherwise I will PvE and get more stuffs for MYSELF. I've been playing/helping my server often with 0 tier for progression and getting ridicule all the time while never getting to the last reward chest. I simply gave up, happier and more fun for me, people only care about own important. The earlier you realize this the better, I got stuck there thinking it would change for years. I see the situation getting worse and worse.
  3. > @"Celsith.2753" said: > > @"SweetPotato.7456" said: > > There are small maps, for instant take SMC and fight on the wall and harassed anyone trying to pass by. > > and There are big maps, more challenges with many ways to travel around. a strong squad that won't have to keep porting back from the spawn, will win on Red Borderland > > > > BTW: This is a competitive map, knowing the map/terrain wins half the battle. I do not think that asking for the map to be change is fair play. > > > > ArenaNet gives us choices, big map, small maps, go to the one you like. Red borderland is one of the map that is actually interesting enough to keep me want to go back to WvW no-a-days. every server already become "xx server" no one is interested to defend anything, no one wants to play when there isn't a tag running with a zerg to zerg down everything they see in their path. Everyone has an alt account that they play when one of their account is on low time (no one playing time) > > > > Please do not destroy what little is left that is interesting for players who like the Red Borderland. > > > > Learn the map, please do no try to destroy it, it was VOTED to stay as one of the WvW map, it's not hard to travel around it once you know which path to take to go where. > > > > Thank you. > > > > It may interest you but the lack of activity in comparison to the other maps clearly shows that no amount of cajoling, begging in team chat, calling people noobs who are 'too afraid of redbl', demanding that people play in a map they don't enjoy, or insisting that every one just needs to, 'learn the map', is going to make players choose to play there. > Just delete it and help reduce the blood pressure of those three people per server who are screaming in /t every time no one will come help them on their beloved empty map. Not on my Red Borderland there's plenty of activities. My Redborderland is always awesome, theres always a lot of fights, defending and attacking alike, we have 3 ways fights in Fire and Air keep too. I can always get to where I want in time, and do things I like. Sneaking as an invaders to take the keeps on RedbL is also super fun.
  4. > @"Sansar.1302" said: > > @"SweetPotato.7456" said: > > There are small maps, for instant take SMC and fight on the wall and harassed anyone trying to pass by. > > and There are big maps, more challenges with many ways to travel around. a strong squad that won't have to keep porting back from the spawn, will win on Red Borderland > > > > BTW: This is a competitive map, knowing the map/terrain wins half the battle. I do not think that asking for the map to be change is fair play. > > > > ArenaNet gives us choices, big map, small maps, go to the one you like. Red borderland is one of the map that is actually interesting enough to keep me want to go back to WvW no-a-days. every server already become "xx server" no one is interested to defend anything, no one wants to play when there isn't a tag running with a zerg to zerg down everything they see in their path. Everyone has an alt account that they play when one of their account is on low time (no one playing time) > > > > Please do not destroy what little is left that is interesting for players who like the Red Borderland. > > > > Learn the map, please do no try to destroy it, it was VOTED to stay as one of the WvW map, it's not hard to travel around it once you know which path to take to go where. > > > > Thank you. > > > > We voted too keep it because the devs said if we voted to get rid off it we would never get a new wvw map again. I voted for it to stay because I like it. At this stage, Devs have many other more important things to do, don't give them more things to worry about.
  5. There are small maps, for instant take SMC and fight on the wall and harassed anyone trying to pass by. and There are big maps, more challenges with many ways to travel around. a strong squad that won't have to keep porting back from the spawn, will win on Red Borderland BTW: This is a competitive map, knowing the map/terrain wins half the battle. I do not think that asking for the map to be change is fair play. ArenaNet gives us choices, big map, small maps, go to the one you like. Red borderland is one of the map that is actually interesting enough to keep me want to go back to WvW no-a-days. every server already become "xx server" no one is interested to defend anything, no one wants to play when there isn't a tag running with a zerg to zerg down everything they see in their path. Everyone has an alt account that they play when one of their account is on low time (no one playing time) Please do not destroy what little is left that is interesting for players who like the Red Borderland. Learn the map, please do no try to destroy it, it was VOTED to stay as one of the WvW map, it's not hard to travel around it once you know which path to take to go where. Thank you.
  6. > @"tridanite.7641" said: > > @"SweetPotato.7456" said: > > Obviously, you do not know the desert map very well because you do not know how to "fast travel" on the Desert Map. > > Fast travel on desert map is very well designed, you have to maintain the shrines to access the fast travel. If you do not know the map works, you got to learn it. not try to make changes to it because you don't know how to travel on it. > > > > Careful to not make assumptions. The travel is localized to the keeps themselves. Not getting to them. That's why you need to keep the shrineS active to your side. Like I said you don't know the map. The only thing I see that need to change is if the enemy has all 3 of your shrine they can use the fast travel as well.
  7. Obviously, you do not know the desert map very well because you do not know how to "fast travel" on the Desert Map. Fast travel on desert map is very well designed, you have to maintain the shrines to access the fast travel. If you do not know the map works, you got to learn it. not try to make changes to it because you don't know how to travel on it.
  8. > @"Bigpapasmurf.5623" said: > > @"SweetPotato.7456" said: > > There is a ranger that always shoots people from underground. It is not underwater because the incident happened outside Ogrewatch tower on the Red side of the EBG Map, The damage meter show that I am getting hit by "something platinum something hits you for xx damage with [Rapid Fire] " > > > > There were 2 necromancers yesterday on Sanctum of Rall Borderland that can stealth. > > Ive come across a norn necro that stealthed...it was due to one of the norn elites tho. Could it have been that, or a nearby thief? Very sure it is not a norn elite. At first I thought they are a thief with perma stealth hitting me. A friend asked me to look at the "combat" log in chat, when I got so annoyed and started to say it was a stupid thief hitting me while invisible. Combat log says different, was a ranger. We are not even in combat at that time, just hanging around away from the fight, one other players was downed , we tried to rez them, then I was downed. Super Annoying. was a really high level player too, if not mistaken, a platinum rank. That was not the only time players hacked to the underground. Another example was a player in a Charr Car who went under Aspen Borderland Hill Keep (I forgot if it was Sandaran or Askalion, was one of them) we use shields, try to shoot with ranger barrage, can't even see where they are, we only hear the sound made by the charr car, and they eventually took down the wall.
  9. There is a ranger that always shoots people from underground. It is not underwater because the incident happened outside Ogrewatch tower on the Red side of the EBG Map, The damage meter show that I am getting hit by "something platinum something hits you for xx damage with [Rapid Fire] " There were 2 necromancers yesterday on Sanctum of Rall Borderland that can stealth.
  10. Best NA PuGs Server is TC - now that we are a link, that makes it even better, relink every month, and getting to learn and know what other servers are doing is the start of a great journey, I as a TC welcome you.
  11. Currently, Ascension Bay on Sanctum of Rall Aspen Broderland has no walls.
  12. > @"Jura.2170" said: > If you're standing in air after a wall vanishes, what happens when you start walking? > > Do you fall? Or stay in the air? If you can walk in the air, i guess the wall is there but not yet rendered
  13. I reported this from in game bug report some time ago with a screenshot, it was coincidentally also after a patch , i have the video of players dropping from the top of the wall repeatedly , top of wall - drop, top of wall - drop , like waterfall since there was no wall on my side. (that player was operating a trebuchet which was built on top of the wall) but they aren't actually "dropping", I just saw them dropping, since it is only bugged for me. I can also walk right inside the tower because the tower's wall wasn't there. And there is also a tiny cave behind Wildcreek Run if you interested to know what is behind that wall.
  14. Did that recently for "Finding Sibaha. " Thanks for your help, will keep trying.
×
×
  • Create New...