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Balthazzarr.1349

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  1. I don’t see a “none of the above” option. Because that’s my pick. but since I have to pick one to see results I’ll pick on thief.
  2. Actually it seems that everything useful in wvw is broken. Especially when they work well as designed. Bring out the nerf guns and pillow cases.
  3. I just don’t even that much anymore because of this exact reason done by other servers.
  4. > @"Psycoprophet.8107" said: > Its on the table. But they put the table in the basement.
  5. Spell casting isn’t rl and neither are most of the skills in this game. It’s a GAME. Leave poor little Rangers alone and learn to dodge, or die!
  6. > @"TrollingDemigod.3041" said: > I swear, I should start making some diary called "Dumbest excuses to keep broken stuff in game" and write down what you've posted here. Works as intended? Because you pewpew into the air and not target at ground? What else? > If you want to keep your pewpew without LoS I want the damage nerfed by minimum 50% since "you don't see where you pewpew so a lot of arrows should miss it's target by default". If you don't agree to either, I want Dragon Tooth and many other skills to get it's nerfs reversed and be able to hit targets without LoS as well, maybe even turn back Engineers Mortar kit to it's stationary version so it can hit with arcs inside objective, cause why not? I can also agree for a full rework of how Barrage works to something like "You charge the power of your skill for 3s which will determine where the AoE will land between 300 and 1500 range away from you" - meaning you lose your "AoE" indicator on ground and have to manually calculate the power needed to cast your skill in the place you want, the longer you'll hold that skill button the furher it'll go, so if you've casted skill for a full duration of 3s you'll cast it at max range(1,5k), if you just click (0.1s cast time) it'll appear closest. Then it can be justifed to hit inside objectives. You aren’t a Ranger obviously. Anywhere that I target behind a wall I can see. You can’t use the skill without being able to land the marker. I have to be able to see my target marker on something before I can fire off the barrage. If I can place the target marker, you’re gonna get hit if you don’t move. ?
  7. > @"Virdo.1540" said: > > @"mzmz.6289" said: > > everytime the fights end in less than 1min, doesnt matter how many ppl you have. imagine you r in the ts with crowded ppl, and you just get run over and die in a sec. > What? Never heard such kitten. > > > for healers can only heal for their team, imagine you have to look where your teammate r in the huge squad. > No. Its not only "their team". Maybe google a bit around about "Heal prioritization" and "Target Cap". > > Right! As a dedicated Soulbeast I am typically in my own little slot in the squad and yet I still get heals and stab. It’s a matter of positioning and I’ve learned to stay closer to the healers when I need to. ?
  8. > @"alcopaul.2156" said: > > @"Balthazzarr.1349" said: > > Limiting to 35 players will never happen. Not unless ANet decides that wvw is dead and wants us to just move to another game that is. > > but the 2-3 additional maps, right? > > all brand new, if you want. Nope. That would actually cause some big fight groups to have to split up. imo it simply wouldn’t fly.
  9. Limiting to 35 players will never happen. Not unless ANet decides that wvw is dead and wants us to just move to another game that is.
  10. > @"Yasai.3549" said: > Does it not occur to yu that Barrage isn't Arrows travelling from Point A(the ranger) to Point B(the target area), > rather it's Arrows travelling from Point A(the ranger) to Point B(the sky) to Point C(the target area) lol.. yep this has been explained in many previous posts, but it will keep coming up I’m sure. Anytime that people don’t like something it needs fixing or nerfing. Barrage is really not that hard to get out of. I get hit with it a lot in towers etc and just move out of the way then hit them back harder.... because frankly, imo and experience, most people don’t know how to build and utilize good old soulbeast to its fullest. ?
  11. > @"Gotejjeken.1267" said: > > @"Balthazzarr.1349" said: > > > @"Gotejjeken.1267" said: > > > Yeah, let's not act as if Ranger is useful in zerg play, because it isn't. Well, frontline useful--you can still hang around the fringes and take people out that way or repair stuff and field incoming stragglers. But that's not really zerg play, it's being near a zerg--being in the middle of one a Ranger is entirely useless as every weapon we have is single target outside of axe, staff, gs, and one skill on LB. > > > > > > We also have next to zero sharing ability; SB stances are about as good as it gets and they're outclassed by literally everything. So at most you are going to be the receiver of boons which you can't do too much with as usually SB runs glassy to actually do damage. So if you aren't careful you will be a rallybot. > > > > Since when is ranger single target? My sweet longbow hits multiple enemy with every skill shot. It’s a simple specialization selection. > > If you count lining enemies up in a line AoE, then...ok In group play it works like a charm. I mean, it’s not like they all stand beside each other like a wall. ?
  12. Many posts like this in the past... working as designed and intended.
  13. > @"Gotejjeken.1267" said: > Yeah, let's not act as if Ranger is useful in zerg play, because it isn't. Well, frontline useful--you can still hang around the fringes and take people out that way or repair stuff and field incoming stragglers. But that's not really zerg play, it's being near a zerg--being in the middle of one a Ranger is entirely useless as every weapon we have is single target outside of axe, staff, gs, and one skill on LB. > > We also have next to zero sharing ability; SB stances are about as good as it gets and they're outclassed by literally everything. So at most you are going to be the receiver of boons which you can't do too much with as usually SB runs glassy to actually do damage. So if you aren't careful you will be a rallybot. Since when is ranger single target? My sweet longbow hits multiple enemy with every skill shot. It’s a simple specialization selection.
  14. > @"kamikharzeeh.8016" said: > @"Vengy.6213" that'd be the spvp section then, tho. spvp builds u find @ godsofpvp for example, and Wvw builds @ gw2mists. in wvw u never fight on even terms, and > > ranger isn't a wvw class, u can at best roleplay as walking arrowcart (there is some trait or sigil that makes longbow 5 have barely cooldown)... > > @"meerfunkuhtron.9725" well, the new players make a quite big population there by now. it got way more casual, since no tournaments = no competitiveness in ppt anymore. barely anyone knows how to proper siege keeps. also shortcuts and doublegate/wall siegespots are only known by a not huge amount of the population ——- lol , that tells me that you have no idea how to play ranger. I command groups on my soulbeast baby and if you think that’s something that isn’t viable then I just have to shrug. ?
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