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JazzXman.7018

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  1. > @"Jables.4659" said: > It doesn't change the fact that Condition Mirage has historically been a spec that allows the Mesmer to play incredibly passively while dealing massive amounts of damage. When you can spend the majority of a fight running away, hiding in stealth, and evading/blocking/invulning while your opponent is killed by AI, we have a problem. no one denied that condi ih chaosline mirage was a problem for some time for exactly the reasons you mentioned. but first of all, mirage endurance reggen and mc itself got nerfed before feb patch several times already (what was justified and a better way to reduce dodge uptime than deleting a dodgebar). so the problem was not the overall dodge uptime from mirage anymore, the problem was that condi mirage (and ONLY condimirage using scepter, axe, staff) didnt need (and STILL doesnt need) to dodge offensive to get maximum value out of ambushes/ ih bc of the wrong ambush design (only pure dmg ambushes, no utility main reward which needs different timing to pure defensive dodges/ pure attack evasion and with that forces offensives dodges and with that an active/offensive use of dodges/ambushes and ih clones way more). so as other ppl mentioned, right before feb patch mirage was already in a spot where its pure defensive rotation uptime was lower compared to the meta builds of 6 other classes (it wasnt even meta anymore pre feb patch with the deletion of ci trait) and even more important: **and that you can hear in the linked interview way more detailed but for ppl who prefer to read essays:** the one dodge nerf didnt rly solve any of the mechanical problems of condi ih, but for that totally contradicts the mirage and dodge mechanic and is even a dumb down for the whole dodge and spec mechanic (means makes it less skillful for several reasons on a mechanical lvl) and also butchers all not op 2 dodge builds (which already had a way higher cooldown on defensive mc uses bc of the more utility based ambush design forcing offensive dodging way more). so the one dodge nerf doesnt solve any mechanical issues, only covered them by making ppl afraid to use ih on condi (even tho its still decent and low effort passive side effect dmg on weapons that doesnt require offensive dodging bc of wrong pure dmg based ambush design), so the moment ppl use ih on condi builds again bc they finally get that its not as bad as they think, even with only one dodge, or when the meta doesnt require a lot of condiremove, so em is not more useful anymore, we will have the same mechanical problems with condi ih. and the moment mes/ mirage has enough dmg to take a defensive traitline in addition to the pure defensive dodge gameplay (which condi mirage STILL allowes bc of the only dmg orientated ambush design), **we will be at same spot again even with only one dodge.** even more: it will be even worse, since a one dodgebar forces less tactical, less skillful, more spammy on cd dodgebehavior and makes the whole ambush and ih mechanic even for utility ambushes totally passive since you will never have a dodge rdy when you need it in a fight for an offensive move to outplay or combo with your more utility based ambushes which mostly require dodges at a time you dont need to avoid an attack. so mirage either has 11 or more correct 22 secs idc on either defensive or offensive dodges and that makes all offensive and with that active, tactical and skillful uses of dodges for well timed utility ambush rewards impossible most of the time. with only one dodge the pure dmg part of ambushes is the only part that can have maximum value when only randomly applied as a pure passive side effect from pure attack evasion and with that will be the only ambush desing that will even make sense with only one dodge and that is the exactly wrong direction you want to push mirage mechanics into (=more passive, less tactical, less skillful). maybe its better understandable this way: the one dodge nerf does what the 300sec icd on passive traits does: just highering the cooldown a little but without solving the basic problem that the traitmechanic is passive. players will still get carried and survive undeserved by passive proc endure pain, hard to catch trait, instant reflexes trait etc. the moment ppl use those traits. it just happens less often now but the carry is still there and can change the outcome of a fight completely every 300 secs (and we know that one lost fight thx to a passive carry surviving can change a whole match) . **and the one dodge nerf is even worse than the 300sec icd step** on a not-dodge-trait bc it just highers the cd without changing the mechanical behavior of the trait, while the one dodge nerf makes the mirage dodge-ambush-ih mechanic **even more passive** by preventing offensive dodging what mirage is meant to be about by basic spec design. since most of the time you will not have enough endurance rdy when you want to dodge offensive for a well timed daze/interrupt with sword ambush for example, since offensive and defensive dodges share the same icd and are for that double punished. but on dodge traits you cannot give an icd only on the passive part, you always will also punish the active, tactical part, that need to be timed well and different from defensive dodges, what never will work with an icd bc now too inconsitent. and that icd on the active part of a dodge trait totally neutralize the positive balancing effect of the higher cd on a still (or now even more) passive mechanic. while pure endurance reggen reduction on a 2 dodge bar highers the cd without preventing tactical and well timed uses of dodges for offensive purposes (as long as endurance reggen itself is not overnerfed too). overall just reworking those passive traits into something more active would make more sense than the overnerf in cooldown with 300 sec icd so that no player uses these traits anymore, just like no condimes uses ih with staff/scepter atm and while the one dodge nerf also kills the high skill requirement and the more active ambush/ ih mechanic on power mirage. since the whole specs high skill requirement and the limitation of defensive mc uses was meant to come from the need and incentive to dodge offensive for well timed outplays with ambushes and offensive combos from ambushes with other weapons- and shatterskills the one dodge nerf now destroys this natural limitation of defensive mc uses (and with that even lowers the cooldown of the strong defensive mc abilites to dodge while stunned and castcovering for power mirage). bc the one dodge nerf prevents those offensive dodges by overlimiting the dodge resource and that has a more negative than positive balancing effect. the now lost ability to dodge offensive for only the ambushes without actually evading an attack is what highers the cooldown for defensive mc dodges more effective/ much better and even in a more skillful way than the one dodge nerf ever could. with only one dodge even condimirage is pressured way more into just defensive dodging and just being happy that you get some low effort extra dmg from mesmers own ambushes and ih clones as a passive side effect from attack evasion since you dont have the resoures anymore to rly dodge offensive without suiciding and you dont have endurance rdy most of the time when you need it for an active and tactical outplay with ambushes/ Ih (for example a well timed daze to interrupt something) since the icd is way too high for offensive dodges with only one dodgebar, esp for a squishy class like mesmer. so mesmer, esp mirage is the class/ spec where the one dodge nerf makes the least sense thematically and mechanically, even tho the strong mc dodge abilites are one of the balance issues (aside from the passive design of condi ambushes). tldr: there are much better ways to rly solve and not just covering the problems with mc and the too passive ambush/ ih design on condiweapons, which highers and not lowers the skill requirement for the spec on a mechanical lvl. and the work/effort they need seems absolutely doable and with that worth doing from anet. (alternative nerf solutions to the one dodge nerf you can find in the linked interview part 2 and in the cmc document we did with the whole community). no one wants to just give 2 dodges back and enable the old condi ih chaosline build again but there are better alternatives to the one dodge nerf, since the one dodge nerf actually doesnt make the mirage mechanics more skilled and less passive, quite the opposite, it instead is dumbing down the whole mechanic and the basic dodge management (less for condi mirage since you cant make that more passive, but it also doesnt solve the problems with that while for all utility based ambushes its a dumb down) simply bc it forces the mirage overall more into just passive, defensive dodge gameplay (pure attack evasion to survive) than a 2 dodge bar and leads to the fact that the mirage will not have enough endurance reggen up the moment it needs to do an offensive and with that active outplay with ambushes (for example a well timed daze to peel for teammates) and with that prevents even more the active, tactical and skillful uses of the dodge/ambushes/ih mechanic for well timed outplays/ combos with utility based ambushes.
  2. > @"Leonidrex.5649" said: > > @"JazzXman.7018" said: > > > @"Leonidrex.5649" said: > > > > @"JazzXman.7018" said: > > > > > @"Salt Mode.3780" said: > > > > > truth be told condi application just needs a nerf...and condi mirage will be less oppressive make clones ambush stack lower condis then the main ambush but ofc this might be too much work then to just remove 1 dodge... > > > > > > > > ironically anet never expressed any balance issue they see with the ih condi spam. they only expressed problems with mc itself. lucky both are linked to the same root problems (wrong ambush design on scepter/staff/axe), but it seems anet didnt understand that (just that they didnt understand that mirrors cant replace on demand, tactical usable and with that more skillful endurance dodges). in general it feels like the last dev with clue about mesmer left around 3 years ago or something. now we have ppl in charge need more than 1 year to get that shattermes needs instant shatters as basic design and finally gave ip back to chrono... and we most likely only got it back bc some pve ppl complained. > > > > > > > > but the thing is, even when you lower condi dmg on clones and mesmers own ambush to zero you still have the problem that condimirage doesnt need to dodge offensive and with that has a way lower cd on the strong defensive mc abilities anet complains about than power mirage. and rly solving instead just covering this problem you only can do with reworking condi ambush design into something that creates the need and incentive to dodge offensive for skillful well timed combos and outplay moves with ambushes by offensive dodging. nerfing endurance reggen even more would be another way but you always have the problem that you will overlimit mirage general defensive uptime (2 dodge mirage got already otudodged by 6 other classes pre feb patch and those classes dont even need to dodge offensive for dmg or utility rewards by spec design) and esp the skillful tactical uses of ambushes by offensive dodging too much on power mirage during that. while also not adding any tactical usage and brainneed into ambush/ih gameplay for condimirage. > > > > > > > > anet in the end did the worst but easiest: deleting one dodge and contradict and with that dumb down the general dodge management but also the whole spec without even solving any underlying problems with the condi ambushes/ condi ih mirage and the general lower cooldown on defensive mc uses on condimirage. big fat gg > > > > > > dont forget that GS ambush is no better then axe/staff/scepter. > > > It does the same kitten the other do but also gives might/vulnerability, in fact right now power ambushes are much better then condi, both in damage AND utility. > > > > actually no, that is exactly the difference ;) that gs ambush has a mainly utility purpose and that stacking short might and vuln duration randomly on defensive dodges (means when you are forced to dodge an attack) makes way less sense, you want to use your and your clone ambushes also on gs in preparation of a burst combo and with that in combination with your other shatter and weaponsskills, means by mostly offensive dodges (the direct dmg on mesmers own gs needs to be a bit lower when getting 2 dodges back tho, to prevent too rewarding dodge+1 spam gameplay and to make clear that the utility buff is the main purpose of the ambushes here). while condi ambushes have no utility effect worth dodging offensive for, also they dont enable tactical or skillful combos/ outplay moves and so dont add brain-need for the mesmer, just dodging defensive and getting some free extra dmg you dont need to think about is all. so the main problem exactly is, that condi ambushes are only about dmg and nothing else. thats why nerfing condi ambush dmg for the mesmer and clones to 0 doesnt even solve the problems with the lower defensive mc cooldowns on condimirage. thats why condi ambushes need a mechanical rework and not just fine tuning by dmg adjustments. i rly thought i explained that well meeeh :( > > I disagree and let me explain why. > 1 staff/axe/scepter ambush does damage ONLY > 2 GS ambush does damage AND vuln AND might. > IF the dmg from GS ambush is lower then staff/axe/scepter then yes, its more skill-full. > But as it is right now, gs is the most damaging ambush off them all AND it gives might/vuln, making it better for both passive kitten damage AND proper skill-expresive use. Only ambush that can rival it is axe ambush, but you know... that one has other issues. as explained that is exactly the issue, that condi ambushes ONLY have dmg and with that dont create the need or incentive to dodge offensive. dmg number adjustments are just fine tuning while atm with current mechanical condi ambush design not even zero condi dmg on the ambushes would solve the problems anet has with the too low cooldown on defensive mc uses. you look on it from the wrong side ;) its not about the overall power lvl of ambushes its about the mechanical design that adds need/ incentive to dodge offensive and skill requirement in terms of tactical outplays and combo-need with other shatter and weapons skills by having a mainly utility reward on ambushes. with ONLY dmg ambushes the weapons have none of that. another point: on gs the mesmers own ambush not the ih clones ambushes does the big dmg part that is another difference why ih on condi is a problem while on power it even balance out defensive mc cooldowns even more by creating even more need/ incentive to dodge offensive by providing even more active outplay moves/ gameplay combos which require offensive dodges to be timed well depending of what the opponent is doing or when the mesmer or his team wants to burst a target (means offensive moves), the reason why i said ih needs to be a pure (or at least mainly) utility trait, ideal is nearly zero dmg on clones, that ofc also includes the insanely overperforming condi clone normal autoattacks compared to the dmg power clones do with normal autoattacks. you talk about the simple power lvl of ambushes what completely misses the point and leads to the missunderstanding (that is exactly the main fallacy also anet does and leads to overnerfs in power lvl of condi ambushes or dodge resource what doesnt solve most of the problems)
  3. > @"Leonidrex.5649" said: > > @"JazzXman.7018" said: > > > @"Salt Mode.3780" said: > > > truth be told condi application just needs a nerf...and condi mirage will be less oppressive make clones ambush stack lower condis then the main ambush but ofc this might be too much work then to just remove 1 dodge... > > > > ironically anet never expressed any balance issue they see with the ih condi spam. they only expressed problems with mc itself. lucky both are linked to the same root problems (wrong ambush design on scepter/staff/axe), but it seems anet didnt understand that (just that they didnt understand that mirrors cant replace on demand, tactical usable and with that more skillful endurance dodges). in general it feels like the last dev with clue about mesmer left around 3 years ago or something. now we have ppl in charge need more than 1 year to get that shattermes needs instant shatters as basic design and finally gave ip back to chrono... and we most likely only got it back bc some pve ppl complained. > > > > but the thing is, even when you lower condi dmg on clones and mesmers own ambush to zero you still have the problem that condimirage doesnt need to dodge offensive and with that has a way lower cd on the strong defensive mc abilities anet complains about than power mirage. and rly solving instead just covering this problem you only can do with reworking condi ambush design into something that creates the need and incentive to dodge offensive for skillful well timed combos and outplay moves with ambushes by offensive dodging. nerfing endurance reggen even more would be another way but you always have the problem that you will overlimit mirage general defensive uptime (2 dodge mirage got already otudodged by 6 other classes pre feb patch and those classes dont even need to dodge offensive for dmg or utility rewards by spec design) and esp the skillful tactical uses of ambushes by offensive dodging too much on power mirage during that. while also not adding any tactical usage and brainneed into ambush/ih gameplay for condimirage. > > > > anet in the end did the worst but easiest: deleting one dodge and contradict and with that dumb down the general dodge management but also the whole spec without even solving any underlying problems with the condi ambushes/ condi ih mirage and the general lower cooldown on defensive mc uses on condimirage. big fat gg > > dont forget that GS ambush is no better then axe/staff/scepter. > It does the same kitten the other do but also gives might/vulnerability, in fact right now power ambushes are much better then condi, both in damage AND utility. actually no, that is exactly the difference ;) that gs ambush has a mainly utility purpose and that stacking short might and vuln duration randomly on defensive dodges (means when you are forced to dodge an attack) makes way less sense, you want to use your and your clone ambushes also on gs in preparation of a burst combo and with that in combination with your other shatter and weaponsskills, means by mostly offensive dodges (the direct dmg on mesmers own gs needs to be a bit lower when getting 2 dodges back tho, to prevent too rewarding dodge+1 spam gameplay and to make clear that the utility buff is the main purpose of the ambushes here). while condi ambushes have no utility effect worth dodging offensive for, also they dont enable tactical or skillful combos/ outplay moves and so dont add brain-need for the mesmer, just dodging defensive and getting some free extra dmg you dont need to think about is all. so the main problem exactly is, that condi ambushes are only about dmg and nothing else. thats why nerfing condi ambush dmg for the mesmer and clones to 0 doesnt even solve the problems with the lower defensive mc cooldowns on condimirage. thats why condi ambushes need a mechanical rework and not just fine tuning by dmg adjustments. i rly thought i explained that well meeeh :(
  4. > @"Salt Mode.3780" said: > truth be told condi application just needs a nerf...and condi mirage will be less oppressive make clones ambush stack lower condis then the main ambush but ofc this might be too much work then to just remove 1 dodge... ironically anet never expressed any balance issue they see with the ih condi spam. they only expressed problems with mc itself. lucky both are linked to the same root problems (wrong ambush design on scepter/staff/axe), but it seems anet didnt understand that (just that they didnt understand that mirrors cant replace on demand, tactical usable and with that more skillful endurance dodges). in general it feels like the last dev with clue about mesmer left around 3 years ago or something. now we have ppl in charge need more than 1 year to get that shattermes needs instant shatters as basic design and finally gave ip back to chrono... and we most likely only got it back bc some pve ppl complained. but the thing is, even when you lower condi dmg on clones and mesmers own ambush to zero you still have the problem that condimirage doesnt need to dodge offensive and with that has a way lower cd on the strong defensive mc abilities anet complains about than power mirage. and rly solving instead just covering this problem you only can do with reworking condi ambush design into something that creates the need and incentive to dodge offensive for skillful well timed combos and outplay moves with ambushes by offensive dodging. nerfing endurance reggen even more would be another way but you always have the problem that you will overlimit mirage general defensive uptime (2 dodge mirage got already otudodged by 6 other classes pre feb patch and those classes dont even need to dodge offensive for dmg or utility rewards by spec design) and esp the skillful tactical uses of ambushes by offensive dodging too much on power mirage during that. while also not adding any tactical usage and brainneed into ambush/ih gameplay for condimirage. anet in the end did the worst but easiest: deleting one dodge and contradict and with that dumb down the general dodge management but also the whole spec without even solving any underlying problems with the condi ambushes/ condi ih mirage and the general lower cooldown on defensive mc uses on condimirage. big fat gg
  5. what leonidrex said and i will just add this copy pasta here: ih is not the problem for anything. the roots of the problems are in the condi ambush design (not being mainly utility based and ih also should be a pure utility trait what you can do by designing clone ambushes in that way). ih is quite the opposite, its even a good trait bc it add a lot more active and skillful combos and outplay moves (as long as ambushes are designed well/ correct) and with that adds way more skill requirement but also more incentive/ need to dodge offensive what balance out/ trade off/ limit the usage of the very strong defensive mc abilities (dodge while stun, covercasting). power ih mes proves that pretty well, thats why i understand even less that anet balance only cares for condi mirage while the mechanic for condi failed so hard that they had to butcher, contradict and dumb down the whole spec to make condi mirage not broken. the long version of analysing and explaining mirage and general dodge mechanics can be found on my youtube channel (PvP Podcast interview) in case someone is interested and has that much free time muha :grin:
  6. > @"Supreme.3164" said: > > @"JazzXman.7018" said: > > i added an index/ timestamp comment under the interview vid part 2, so you can see when we talk about what and can right jump to the topics you are interested in > > It was definitely a welcome change of opinion from convention about Infinite Horizon, most mesmers I believe want to keep that trait while regain the 2nd dodge and just nerf Ambush skills on the staff but as you correctly pointed out that trait just cheapen the whole class making it much more accesssible for better or for worst. > > Although I cannot in good conscience suggest to remove IH when all other professions have similar cheapening traits/mechanics that make the respective class easier to play and such I tend to agree with other mesmers in reintegrating the second dodge and just nerf instead the ambush skills on staff and scepter or axe I can't remember now > > All in all, you made me remember why I used to frown in my chair at the sight of a power mesmer...scary sight indeed, well played first of all thx for watching :) im not sure if you just understood me wrong when it comes to ih or if i just understand you wrong now. imo ih is not the problem for anything. the roots of the problems are in the condi ambush design (not being mainly utility based and ih also should be a pure utility trait what you can do by designing clone ambushes in that way). ih is quite the opposite, its even a good trait bc it add a lot more active and skillful combos and outplay moves (as long as ambushes are designed well/ correct) and with that adds way more skill requirement but also more incentive/ need to dodge offensive what balance out/ trade off/ limit the usage of the very strong defensive mc abilities (dodge while stun, covercasting). power ih mes proves that pretty well, thats why i understand even less that anet balance only cares for condi mirage while the mechanic for condi failed so hard that they had to butcher, contradict and dumb down the whole spec to make condi mirage not broken.
  7. > @"Salt Mode.3780" said: > Its not the first time promises were broken, more often balance updates and the topic that is more elusive then mirage is alliances. yes i know :( btw i added an index/ timestamp comment under the interview vid part 2, so you can see when we talk about what and can right jump to the topics you are interested in
  8. i added an index/ timestamp comment under the interview vid part 2, so you can see when we talk about what and can right jump to the topics you are interested in
  9. > @"Tulkas.2576" said: > I’m definitely gonna listen to that! im happy to hear that, i hope you can enjoy it :) > @"apharma.3741" said: > Loving the comments on the video. Couldn't have been easy doing your first interview in a non native language, here's a tip for next time: > > When you get asked a question ask for 10s to collect your thoughts, quickly write them down, then order them in a logical flow, this can help you come across more succinct and composed. > > Always nice to see you playing Jazz, shame no music to add to my spotify list. big thx for listening and for the advice <3 and no worries my next vid will include music again hehe
  10. > @"Yoci.2481" said: > Wow cool, I will watch it when I have the time. You are doing a lot for the community! :) nice to hear that, i hope you will enjoy :) > @"phokus.8934" said: > > @"JazzXman.7018" said: > > > @"phokus.8934" said: > > > > @"JazzXman.7018" said: > > > > Still no answer from CmC to the document btw :( > > > > > > I’m not sure why you have any expectation that he would. There’s a lot wrong with Mesmer as a whole but there’s a reason why you don’t let the inmates run the asylum. > > > > i expect it bc he answered me after i sent the document that he will read and give feedback and in my world you stand for your words/promisses > > They say a lot of things and never come through. Take it for a grain of salt and don't expect much. no worries i will not cry myself to sleep when cmc is breaking his promisses
  11. > @"phokus.8934" said: > > @"JazzXman.7018" said: > > Still no answer from CmC to the document btw :( > > I’m not sure why you have any expectation that he would. There’s a lot wrong with Mesmer as a whole but there’s a reason why you don’t let the inmates run the asylum. i expect it bc he answered me after i sent the document that he will read and give feedback and in my world you stand for your words/promisses
  12. hi all :) in case someone is interested and wants to fill some lockdown time: i got interviewed by the ArenaLabs Podcast guys about mesmer balance. Its a very long interview and im nervous as crazy and my english is kinda bad but i hope its still somehow interesting for some of you and it gets clear what im talking about. the biggest topic is the one dodge nerf from mirage, explaining mirage mechanics, the beauty of power mirage with all its active, cool and skillful outplay combos (also showing and explaining power mirage gameplay with ingame footage examples), so going rly deep into mirage mechancis to understand why the one dodge nerf is bad and a dumb down for the spec and the basic dodgemanagement. Also talking about some core/ chrono mesmer balance wishes and we also talk about what i like to play as a challenge player and also a short discussion about powerblock and daze mantra topic. There is also a part 1 you can find on the ArenaLaps Podcast youtube channel just as a lot of other cool interviews of other pvp player incl a long interview with CmC and footage from the inhouses you might wanna check out too. Still no answer from CmC to the document btw :(
  13. nice list and written in a funny way :)
  14. > @"Yoci.2481" said: > Inspirational. Thank you. my pleasure :) big thx for your feedback, always appreciated! <3
  15. Hi new vid up \o/ Power chrono wvw roaming. My usual christmas special. Ofc i love christmas and the intro is only for fun, so dont take it serious! . If you want to watch without long christmas intro start the vid @ 1:01. I hope you all will have some nice christmas days and a happy new year also covid makes it harder. I added some good mood music you hopefully can enjoy! Pls notice the vid description/ pinned comment under the vid as always.
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