> @"Danikat.8537" said:
> > @"HnRkLnXqZ.1870" said:
> > I have a guess:
> >
> > The tutorial is designed to prepare you for the adventure in GW2, which ultimately results in getting lifted to level 2. In order to reach the levelup, a total amount of 2,000 EXP is required. Upon completing the mission, the game makes sure you will reach the levelup, so it checks your current EXP and just adds what is missing towards 2,000. The more mobs you kill, the less additional EXP is required to reach level 2, which means you get less bonus EXP in the end.
> >
> > Characters which are already level 2 or above get a fixed amount of exp. I guess it is a simple If query:
> > If level = 1
> > add EXP = 2,000 - Current EXP
> > Else
> > add EXP = 2,000
> > End
> >
> > Looks a bit complicated and sort of overkill. Why not add 2,000 EXP straight? I assume the mechanic was used on more events and actually served a purpose back then. Maybe it was copy/pasted to the tutorial or they just forgot to remove it. As long as the code works, you should not touch it ^^.
>
> It's been years since I tested it but that's my understanding too, the tutorial reward is always exactly enough XP to get to level 2, so you'll get less XP if you killed more stuff in the instance.
>
> I'm not sure what happens if you're over level 2, I don't think I checked that.
That's an interesting input.
However, you don't receive exp at all in a L1 instance. No matter if you kill mobs or just stand there the reward is the same.