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Adibas.6982

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  1. > @"kharmin.7683" said: > > @"Grand Marshal.4098" said: > > > @"kharmin.7683" said: > > > Be careful what you wish for here. Anet is just as likely to enforce an automatic dismount when at a certain distance from the ground. That will make a lot of players unhappy. > > > > huh, how would that work? In any case shiny skyscales flapping their wings in your face while waiting for Tequatl etc, are actually quite the issue. Anet could rly try to tone down things for people who dont particularly like that. And I think its many. > > How? Just like with jumping puzzles. They could set a threshold of being less than so far from the ground would automatically dismount the player. I'm proposing just a minor visual adjustment. Dismounting cap is not something to fear because there is no reason to implement changes in game mechanics. However a cyclic static animation taking up to half of a screen for a group of players at a time is an issue to be addressed.
  2. > @"Excursion.9752" said: > I've found the easiest solution is move yourself away from the issue. This is the only solution right now, that's why I'm talking about this :p
  3. > @"kharmin.7683" said: > > @"Adibas.6982" said: > > Lowering rendering priority of characters currently floating on a skyscale (while you are not floating) will lessen this issue for a large amount of population. > This assumes that this is an issue for a large amount of the population. > I have corrected the wording that bothered you :D
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