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Mrgreen.8623

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  1. > @"PrinceValentine.9320" said: > > @"Spartacus.3192" said: > > > @"PrinceValentine.9320" said: > > > > > > i dont know what exactly you are suggesting. Do you want anet to nerf blog fighting in favor to your preferred small group fights? Small group fights only cater to a really small number of players in WvW. It makes me sad that there are people who think they can demand something that opposes to what the majority prefer. > > > > I merely mentioned a method that could be used to discourage blob fight in response to the original post. Nowhere did i "DEMAND" it. But hey reading is hard i guess. > > > > SMH that's why i kinda stopped posting on this forum on a regular basis. I'm done with this thread. > > > > > > > > So you want anet to discourage blob fighting? Because you don't like it? Well, I like it and so do many others. As what other people already said here, WvW was created for bigger fights that PvP does not offer. If you want to roam the map with your friends, noone is stopping you but you can't ask for the dev's to "discourage" what a larger group of people want. You are sounding like a GW2 version of Karen. Seriously, be more rational. You just have no idea of what you want lol. You don't know what you are missing. Ignorants are blessed... There is sooooo much passion, so much action, soooo amazing memories (still after decades!) when you can have more control in a big fight, when you can be YOU but in Squad of 20/30 even 40/50 ! You are part of one body but you are spread and you move together but not together... when you can see the movement of the groups and the strategy... I LOVE GW2, never stop playing it since the beta. And of course, there are strategies and fantastic fights... but It could be so much better. I can compare... GW2 is still too.... basic... The WvW is really not so deep... And it's sad for me. I still enjoy it but... there is so much better fight than just STICKING and follow like one man. It's still nice to see that, and yes... you need "skill" to do it right but... pfff... you don't have any idea how easy it is when you can compare.... And so, it's not so epic. Not so memorable. You have to try another style of WvW to understand.... GW2 can still make some amazing and epic Blob fight but... again you don't know what you are missing.
  2. Hum, Can you please stop bringing the "Go PvP if you want 2v2"? People are so quick to rage/troll when they are not face to face... Just, be serious one sec and try to understand. WvW wise they are not so much games right now... and, sorry, DAOC is still one of the best example for that. Blob is OKAY, yes it's WvW it's for MASS fight. BUT. Killing a blob was possible (daoc). And yes it is possible in GW2. But ... please... let's be honest and serious. It is really not the same......... I don't ask for Control that lasts 1 minute... or anything like DAOC. Because we are playing GW2 ! There is so much possibility to help the little ones (not the group of 2/5 people, stop bringing that!!! but the 10/15/20 people !) So: OK we can't touch more than 5 targets.... (.......... ok... maybe just 10 the server can do it maybe... but forget about that) Just one example: If the BUFF you can do are for 10 people and not 5... just with that you help a lot the little squads... We already have CAPS for the time/stacks of the buffs so the big blob will not be so interested in that... Just that is amazing for little squads... But NO.... we are doing the opposite and nobody sees the importance. We don't need complicated things to "nerf" the blob... We don't even need to nerf it. But stop reducing every time the impact of the "little squads"... Teamplay and strategy must be the most important factor in a WvW.... Not Only the number. Stop reducing the possibilities! Let's just wake up, the game is older and older. We are less and less.... Why focusing on the BIG BLOB? And again I DON'T SAY STOP THE BLOB. It's natural in WvW.... But that is not the only thing that should exist....... And it is useless to create stuff to occupy the little squads... It's is not a good answer neither... They need to coexist.
  3. I know that there are people who can do it. I said it at the beginning... But again the problem is still that Dev don't help them. Don't go in this direction. We need that to be emulated, not to be an exception... And the second point is even more important. We are less and less so it's even better if we can reduce the blob / split it! To have more fights... I don't currently play DAoC but I know that, in a way, it still works, very few people but still works (wtf?!). We can have so much better with Gw2. Also very true about the commanders... that is linked for me. Everything goes like PvE without communication/links with people... We are going down because of the low expectation. We should rise up the difficulty... People who play PvP don't play like PvE it should be the same in WvW. should be another type of game like PvP/PvE... et real different one.
  4. > Stack 50 people. Stealth. Push and kill everything you roll over in a sea of AoE. Why always troll? Of course, Stealth must be treated with great care... Please we love this game let's be constructive. > Would that be much different from zerging today? Whether 10 people could roll over 40+ given skill differences is irrelevant. If 10 can do it, 20 does it better. If 20 can do it, 40 does it better. It's so much better, to spread the people on the map! it's amazing. It's the main goal they should aim for! Making the blob less powerful means more fights across the map! The goal is not to say: 40 is bad.... but a 10 Vs 40 can be an option, a crazy one but still can be "possible". If 10/15 people can have more impact that will change the way we play. The blob will be more careful... still stronger of course... but not mighty powerful... The Balanced must be a focus on that! Not between the professions! (in WvW) There is a lot of ways...
  5. Again we are focus on "details". DAoC Mez was of course an amazing skill to create the perfect advantage for the little groups. But it's the past. I agree that the new generation doesn't want that anymore... it's sad but people want always to be in "control" now... they want to be able to respond every time! I can understand that. But they are a lot of other directions you can take to help the little ones! The limit of 5 people is old now. But on the 1st of December, we loose the BUFF for 10 people... and it was one of the best counters for the blobs !!! If buffs can be wild spread the little guild groups of 10-15-20 have more chances to fight against the no brain blobs... And that is easy for the servers.......... Again it's just an example. The real problem is the very bad way we are going from the beginning. Little by little, we go for the blob... It's crazy to say that but: people don't understand what they want.... more victory without real skill/training/team play is not a good way... very bad circle. Little pleasure but 00 real satisfaction. Give them more difficulty !!!!!!!!!!!!!!!! We need that even if we don't want it! The pleasure is way more important! Cultivate people, give them goals! Please don't make them sheep that follow and push the 1 on the keyboard. PvE it's better for that! And Gw2 is good in this way... lot's of world event... don't make the WvW like the PvE... Stop feeding the blob, please...
  6. In daoc... I have been in blobs that were decimated by 8 people... it was crazy to watch.... we were too pack and BAM, stun pbae.. and we are dead.. When you face the perfect coordination... I amazing. But you learn! And you avoid that the next time... or not... and another funny thing: blobs act differently when this kind of stuff can happen! And even funnier there are fewer blobs because it's not the solution anymore... and you can see more fights, real group fights... Sorry, I stop here, it was a bad idea. Just too sad to keep it on me...
  7. I'm not a dev. This kind of thing must be tested. But it's not the topic. Again we are going to speak about something that is not the real problem. That is just one of the "tools" that it is used to help blob to be harder to fight. The problem is what Anet and the dev are Aiming for. More targets and more buffs that can touch 10 people, for example, are just choices that go against blobs. Have a cap (25...) for the buff is something good against blobs, that is perfect. Everything that can be the fruit of coordination and reflection is stuff "against" the blob hegemony. The Devs just push in a direction that it's sad to watch... It's the opposite of gameplay that people have tasted and that was amazing... and still, all the gamers who played remember after 15 years...
  8. It learns placement, movement, it's just different. But it can permit more. And yes it's harder. But like I said: it's good when it's harder. (but it's better for the blob....) Like you said and like I said it's a topic that is discussed for a too long time. But games without it exist and it works so...
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