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UncreativeGreen.2019

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  1. > @"Kaltyn of Torbins Deep.2946" said: > I'm having a little bit of a problem with Alacrity Renegade myself. Namely, the notes on the build at metabattle say I should be able to hit 100% alacrity uptime spamming Orders from above on cool-down with just 85% boon duration. I'm not getting that in reality, at least not solo and in pugs. With my setup and with food and util, I'm sitting at 95.47% boon duration, but I'm still coming up several seconds short before OfA is off cool-down - much more CD remaining than I think there should be for only 5% percent short of 100% - especially when I'm 10% over the boon duration I'm led to believe I should need. Is that I'm missing quickness when I'm solo and pugging, or is it something else? With that much boon duration and still coming up short I guess that you just don't have the Grandmaster trait 'Righteous Rebel" equipped. https://wiki.guildwars2.com/wiki/Righteous_Rebel It's needed to hit 100% alacrity uptime at 85% boon duration and anytime you're responsible for providing alacrity, you should be running it. Only other thing that could be happening is if you're perma chilled. That can seriously mess with the cooldown of Orders from Above and your alacrity uptime but there's not many situations with that much chill. But Just slap on that trait and only use that skill alone to test it out and see if its permanent and then go from there adding it into your rotation. Let me know If I guessed wrong though and I can work with you in game on figuring out the uptime problem.
  2. Just posted this in the Hizen Post complaining about the kala spirits (which is justified) But it makes more sense to post it here since this is more about theory crafting and just builds in general, so sorry for the wall. http://gw2skills.net/editor/?PmyAwyZltQMsMqjpResNijNSkMDigpu1+rH-zRZYBBZsFUIc09hdOhpQKUE0qEsXBR0CowFCK+CIQC4zvfQDFOjA-e This is an Open World Power Renegade adapted for my personal taste. It has instant and permanent 25 might, fury, vigor, protection, 25% movement speed, and with a pretty simple rotation I’ll talk about below, 80% quickness and 70% alacrity uptime. It’s mostly diviner to get to a nice sweet spot where most boons are maintained at their desired duration while not dropping below 47% crit chance for 100% crits (47base + 33brutal momentum +20fury). It abuses vulnerability spam like most power Renegade builds for battle scars broken life leeching sustain however it does also come with that permanent protection (-33inc power dmg) and Righteous Rebel (-33%inc condi dmg) which does help immensely with survivability. It has decent condi cleanse when it does need it and of course the standard break bar damage that rev is know for due to staff. Mostly standard stuff for a Power Renegade, however I think the difference is in a rotation I use and the way the traits interact that make this version unique. Rotation as followed (start in Kalla) Darkrazor (30), Icerazor (20), LEGENDSWAP, Impossible odds toggle (-6ps), Deathstrike (10), Chilling Isolation (5), auto attack spam, at around 25 energy or 1s left till you can swap use Orders from Above (20) LEGENDSWAP Darkrazor (30), Icerazor (20), Shackling Wave (10), auto attack spam, Darkrazor (30), Icerazor (20) LEGENDSWAP … Repeat from the Impossible odds toggle. This rotation opens with instantaneous 25 might, fury, vigor, prot, quickness and trash mobs just explode before you get to Deathstrike. Some vets take more of the rotation, but you generally don’t get into the full thing till you are fighting champions. For those who care, In my testing I was reliably hitting 14.5k dps both on Open World champions in lvl 80 zones and on the golem with only the conditions and buffs the build provides by itself, which is insane for a self-contained Open World build. For note, if you’re questioning the use of alacrity, it’s mainly for getting the Razor’s down to a 9s cooldown so we can use them twice in a single Kalla swap rather than having to wait the full 12 (plus in group events its nice to support others). Also, each legend swap consumes 100 to 110 energy depending on delays or not, so feel free to swap out skills to equal out to the same amount. However do not sub out darkrazor’s daring. This skill is vital to maintaining many of the boons. Darkrazor on a single target alone over its duration procs 6 applications of fury, (sometimes vigor) 32 might, protection, 10 vuln, cripple, 10 battle scars, 8s of quickness, and daze spams keep mobs (that don’t have break bars) from attacking, protecting both you and your spirits from taking damage/cc. Final note. You can adapt this build to use a short bow however there is a few trait changes I would make to do so. Also the build is tailored to me and is not min maxed. For example, I have the food the way it is cause it only adds more damage but sometimes I don’t run food. If you use food all the time you could min max the stats with the gear to get overall a better spread. You can absolutely run this in exotics too, you will just have less stats in certain areas and will need to hit 47% crit chance and 66% boon duration by other means. Sorry for the wall, but if you read this far, Thanks! If you try out my adaptation of the Power Renegade let me know what you think or If you have any questions. I will also take critiques! I Love seeing all your guys’ builds so please keep them coming while I continue stalking the forums.
  3. Hey Rev forums. Long time forum stalker, first time poster. I have seen a lot of cool builds posted over the years and I always love seeing what people come up with as Theory crafting is one of my favorite aspects of this game. I’ve also mained Rev from the HoT launch and have never looked back. I’ve played everything from the good old OP power Herald days with every boon you’d ever need + perma superspeed and quickness, to many forms of condi renegade, and my personal favorite, both heal Herald and Renegade. I’ve copied a lot of builds people have posted over the years, adapted and changed what I personally didn’t like, and mainly just have had a lot of fun with the wide range of playstyles Rev has to offer. So since I saw yet another Herald/Renegade is good/bad post and many people suggesting different types of builds, Including both Open World condi and power Renegades, I wanted to post my personal favorite that I’ve adapted over the years. http://gw2skills.net/editor/?PmyAwyZltQMsMqjpResNijNSkMDigpu1+rH-zRZYBBZsFUIc09hdOhpQKUE0qEsXBR0CowFCK+CIQC4zvfQDFOjA-e This is an Open World Power Renegade adapted for my personal taste. It has instant and permanent 25 might, fury, vigor, protection, 25% movement speed, and with a pretty simple rotation I’ll talk about below, 80% quickness and 70% alacrity uptime. It’s mostly diviner to get to a nice sweet spot where most boons are maintained at their desired duration while not dropping below 47% crit chance for 100% crits (47base + 33brutal momentum +20fury). It abuses vulnerability spam like most power Renegade builds for battle scars broken life leeching sustain however it does also come with that permanent protection (-33inc power dmg) and Righteous Rebel (-33%inc condi dmg) which does help immensely with survivability. It has decent condi cleanse when it does need it and of course the standard break bar damage that rev is know for due to staff. Mostly standard stuff for a Power Renegade, however I think the difference is in a rotation I use and the way the traits interact that make this version unique. Rotation as followed (start in Kalla) Darkrazor (30), Icerazor (20), LEGENDSWAP, Impossible odds toggle (-6ps), Deathstrike (10), Chilling Isolation (5), auto attack spam, at around 25 energy or 1s left till you can swap use Orders from Above (20) LEGENDSWAP Darkrazor (30), Icerazor (20), Shackling Wave (10), auto attack spam, Darkrazor (30), Icerazor (20) LEGENDSWAP … Repeat from the Impossible odds toggle. This rotation opens with instantaneous 25 might, fury, vigor, prot, quickness and trash mobs just explode before you get to Deathstrike. Some vets take more of the rotation, but you generally don’t get into the full thing till you are fighting champions. For those who care, In my testing I was reliably hitting 14.5k dps both on Open World champions in lvl 80 zones and on the golem with only the conditions and buffs the build provides by itself, which is insane for a self-contained Open World build. For note, if you’re questioning the use of alacrity, it’s mainly for getting the Razor’s down to a 9s cooldown so we can use them twice in a single Kalla swap rather than having to wait the full 12 (plus in group events its nice to support others). Also, each legend swap consumes 100 to 110 energy depending on delays or not, so feel free to swap out skills to equal out to the same amount. However do not sub out darkrazor’s daring. This skill is vital to maintaining many of the boons. Darkrazor on a single target alone over its duration procs 6 applications of fury, (sometimes vigor) 32 might, protection, 10 vuln, cripple, 10 battle scars, 8s of quickness, and daze spams keep mobs (that don’t have break bars) from attacking, protecting both you and your spirits from taking damage/cc. Final note. You can adapt this build to use a short bow however there is a few trait changes I would make to do so. Also the build is tailored to me and is not min maxed. For example, I have the food the way it is cause it only adds more damage but sometimes I don’t run food. If you use food all the time you could min max the stats with the gear to get overall a better spread. You can absolutely run this in exotics too, you will just have less stats in certain areas and will need to hit 47% crit chance and 66% boon duration by other means. Sorry for the wall, but if you read this far, Thanks! If you try out my adaptation of the Power Renegade let me know what you think or If you have any questions. I will also take critiques! I Love seeing all your guys’ builds so please keep them coming while I continue stalking the forums.
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