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RabbitUp.8294

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Posts posted by RabbitUp.8294

  1. > @"DragonFury.6243" said:

    > > @"DragonFury.6243" said:

    > > > @"sigur.9453" said:

    > > > > @"DragonFury.6243" said:

    > > > > > @"sigur.9453" said:

    > > > > > > @"DragonFury.6243" said:

    > > > > > > > @"sigur.9453" said:

    > > > > > > > > @"DragonFury.6243" said:

    > > > > > > > > > @"sigur.9453" said:

    > > > > > > > > > > @"DragonFury.6243" said:

    > > > > > > > > > > > @"sigur.9453" said:

    > > > > > > > > > > > > @"DragonFury.6243" said:

    > > > > > > > > > > > > > @"sigur.9453" said:

    > > > > > > > > > > > > > > @"DragonFury.6243" said:

    > > > > > > > > > > > > > > > @"sigur.9453" said:

    > > > > > > > > > > > > > > > > @"DragonFury.6243" said:

    > > > > > > > > > > > > > > > > > @"sigur.9453" said:

    > > > > > > > > > > > > > > > > > Btw. this happend out of boredom with my static + 2 randoms (we don´t do w3 normaly)

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > https://www.gw2raidar.com/encounter/TonnesPunchesNervousTrustsDrinking

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > setup was:

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > 2 chronos

    > > > > > > > > > > > > > > > > > 4 pReaper

    > > > > > > > > > > > > > > > > > 2 cScouges

    > > > > > > > > > > > > > > > > > 1 cReaper(!)

    > > > > > > > > > > > > > > > > > 1 support scourge

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > don´t mind the low dps numbers

    > > > > > > > > > > > > > > > > > a) mayor hickups in orb phase (we tried to insta pull in a circle with GS5, which happend 0/6 times)

    > > > > > > > > > > > > > > > > > b) most of us have never been on the golem with necro (okok, we honestly suck with that class)

    > > > > > > > > > > > > > > > > > c) not min max gear + buffood

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > it was a pretty chill (hehe) first try though.

    > > > > > > > > > > > > > > > > > we also 6 or 7(?) manned escort beforehand with 1 chrono rest necro.

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > necro does fine in raids.

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > no one here is arguing the capability of any profession to clear contents what we are here discussing is why a certain profession keep getting kicked from PUGs before they are allowed to do content

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > so you finaly agree that its not a balance issues, perfect. can we now talk about the social issue why necro(an dh also in that regard) have a chance of not beeing accepted?

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > its is NOT a social issue its A PURE BALANCE issue as in a one certain profession doing way less than any other profession and it did stay at the bottom for too long

    > > > > > > > > > > > > > > and you want it to stay the lowest for some reason

    > > > > > > > > > > > > > > > @"sigur.9453" said:

    > > > > > > > > > > > > > > > sry, you sound like you want necro to be the be all, end all meta dps/support/power/condi class.

    > > > > > > > > > > > > > > i want necro to be treated inline with other profession i can only assume where this irrational hatred toward necro is coming from

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > as long as a good player on necro can outdps every other profession played by an average player, its not a balance issue.

    > > > > > > > > > > > > LMAO

    > > > > > > > > > > > > what a sound argument that good necro can out DPS other profession played by bad players

    > > > > > > > > > > > > and a good player on any other profession can out preform god tier necro player by alot

    > > > > > > > > > > > > and by your definition its called a social issue

    > > > > > > > > > > > > and its not in the middle here is a hint [sC benchmark](https://snowcrows.com/benchmarks/ "SC benchmark") you ll see both necro elites are in the bottom

    > > > > > > > > > > >

    > > > > > > > > > > > it might me a shocker but golem =/= actuall raidboss. you sound like an elitist!

    > > > > > > > > > > > look at the global stats https://www.gw2raidar.com/global_stats an filter by boss.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > from the data of gw2raidar stat filter by each boss and by taking the most effective DPS build for each profession on every boss and rank them on scale 1 to 9 (1 top 9 bottom) if a profession have 2 DPS build i ll take the highest and it will be counted as 1

    > > > > > > > > > > the result was

    > > > > > > > > > > encounter_____________necromancer rank __ necromancer DPS/NO.1 DPS

    > > > > > > > > > > Vale Guardian___________________6________________19.9/24.2

    > > > > > > > > > > Gorseval the Multifarious__________5________________18/21.3

    > > > > > > > > > > Sabetha the Saboteur____________6_________________19.7/23.2

    > > > > > > > > > > Slothasor______________________8_________________17.5/23.8

    > > > > > > > > > > Matthias Gabrel_________________5________________19.6/25

    > > > > > > > > > > Keep Construct_________________7_________________23.8/29

    > > > > > > > > > > Xera_________________________6_________________15.3/18.7

    > > > > > > > > > > Cairn the Indomitable___________9__________________24.4/35.9

    > > > > > > > > > > Mursaat Overseer______________9__________________25.7/33.2

    > > > > > > > > > > Samarog_____________________6__________________14.2/16.3

    > > > > > > > > > > Deimos______________________8__________________16.7/26.8

    > > > > > > > > > > Soulless Horror________________9__________________24.4/32.9

    > > > > > > > > > > Voice in the Void______________4__________________13.9/16.4

    > > > > > > > > > > Conjured Amalgamate__________6__________________35.1/46.5

    > > > > > > > > > > Twin Largos__________________5__________________17.7/25.2

    > > > > > > > > > > Qadim______________________7__________________13.9/18

    > > > > > > > > > >

    > > > > > > > > > > conclusion so the global stat from necromancer is 6.25 (highest possible score is 1 and lowest possible score is 9)

    > > > > > > > > > > but the fact that necromancer out DPS warrior in most of the time because warrior is a support DPS and taking in account total DPS increase to the whole group , warrior will out perform necromancer and taking that in account the new corrected global stat from necromancer is 7.25 (highest possible score is 1 and lowest possible score is 9)

    > > > > > > > > > > and i like to call that necromancer performance coefficient in raid

    > > > > > > > > > > and you claim that neromancer is in the middle of pack is as obscured as you claim that the game is balanced because

    > > > > > > > > > > > @"sigur.9453" said:

    > > > > > > > > > > > as long as a good player on necro can outdps every other profession played by an average player, its not a balance issue.

    > > > > > > > > >

    > > > > > > > > > good job,well done.

    > > > > > > > > > now it would be interessting what scores the other classes have. then we can compare where necro actually stands.

    > > > > > > > > > and since appearently you don´t know, warrior has a dps build, so you really should not take banners into account when you compare the dps values.

    > > > > > > > >

    > > > > > > > > i know necro is underperforming so i did the math its necromancer forum after all and the warrior builds provided by gw2raidar is with banner and we all know that is better than warrior DPS and i did say i ll take the most effective DPS build

    > > > > > > > > if you want to do the math for other profession be my guest and from what i saw when i did my calculation necro would be at the bottom and the only other profession that might come close to necro will be ranger

    > > > > > > >

    > > > > > > > no, full stop!

    > > > > > > > first: the warrior build on raidar are WITH an WITHOUT Banners, they sadly share the same "slot". but be assured that the top numbers are done WITHOUT banners. on condi at least, on power psb should be better then core, and then also, without banners.

    > > > > > > > second: dont get me wrong here, i don´t mean it hostile, but your score for necro is pretty meaningless if you dont compare it with other classes.

    > > > > > > >

    > > > > > > > did a "quick one" for warrior and got a "score" of 7,06. so WORSE then necro overall. yet i was perfectly able to join every group as war dps player so far (2 years +). ---> balance doesn´t matter.

    > > > > > >

    > > > > > > i did told that i ll take the most effective build for each profession so warrior with banner is the most effective build for warriors (DPS increase to the whole group is added to warrior DPS)

    > > > > > > and trying to compare warrior to necro is obscured

    > > > > > > BTW by taking warrior banner into consideration warrior score will be higher and the corrected necro score is 7.25

    > > > > >

    > > > > > you just can´t change values because they don´t fit you good madam/Sir.

    > > > > > or do you want do do the math vor chrono dps group increase with the boon share? keep it real here.

    > > > > > why is it obscure? explain.

    > > > > > what are you talking about? waah?!

    > > > > >

    > > > >

    > > > > i did not change any value and if you want to ignore that warrior is better with banner that is you problem not mine

    > > > > and you want to keep it real well warrior give banner necro give nothing

    > > > > and chrono boon share is a support(not DPS) and this was about the most effective DPS build

    > > > >

    > > >

    > > > warrior with banners is support!

    > > > warrior without banners is dps.

    > > > i think you have no clue about raiding and classes in general and thats the problem.

    > >

    > > may be you have no clue about raiding and classes in general and thats the problem

    > > banner warrior is DPS support unlike boon share chrono which is support/tank not DPS unless you considered 7k to 8kDPS is an effective DPS build

    > > and i think you are a necro hater after all

    > >

    > may be i need to break it up for you step by step

    > the most effective DPS build MEAN on a certain boss reaper do 10k dps and scourge do 13k dpe i ll take scourge because its the most effective DPS

    > and in case of warrior core , SB or berserker i ll take banner core , SB or berserker because this the most effective build the DPS increase from the banner to the whole team is added to warrior DPS

    > thus warrior out perform necromancer because warrior give banner and necromancer give nothing and before you tell me boon remova/corrup i say SB with banner is better

    > and the corrected global stat from necromancer is 7.25

     

    God, this nonsense physically hurts to read. You can't calculate group dps as part of warrior's dps, because that contribution is already included in every dps score of every dps build. Those high scores are only possible with banner buffs and chrono boons.

     

    Bannerslave is not a dps build, even if it does higher personal damage than a more typical support like chrono. If you add group contribution to a support's personal dps and remove it from pure dps builds, you will find that bannerslave and chrono have the highest damage, which is why they are brought in the first place. If their group contribution didn't offset the lower personal dps, you would raid with 10 dps builds.

     

    So, no, stop counting banners because it suits you. Plus, banner warrior only gets a single squad slot, every additional warrior would have to come as pure dps. As for what utility necro brings, if you think boon corrupt is it, you haven't being paying attention to the raid scene. Chrono already provides enough boon removal for 99% of encounters, what scourge brings as support is barrier and healing, tons of condi removal/conversion, best revival access in the game. And for the dps role, epidemic stacking is best dps you can find in every encounter in which it's possible.

  2. > @"Dabrixmgp.4758" said:

    > > @"maddoctor.2738" said:

    > > > @"Dabrixmgp.4758" said:

    > > > So why is this literally like the only game where people just dont buy expansions?

    > >

    > > How do you know people don't buy the expansions?

    >

    > proly the obvious signs like the fact metabattle takes the time to make guides for core builds? Or when people request core builds and state they dont own any expansions. Or when I join HP trains in HoT and people arent using mounts. Or leveling new alts and seeing other people leveling but they dont use mounts.

     

    Some people have f2p accounts, since the limitations are pretty lax. You can reach max level and play all non-expansion content, so it makes sense that there's some demand for core build guides. Also, before PoF, some people who did own HoT chose to play core builds if they disliked the one elite spec their class got, or if that spec had worse dps than core (e.g. druid). There are also returning players who might choose to not make another purchase before catching up with older content.

     

    But I do think you are severely underestimating the number of people who own both expansions.

  3. Is the focus to make an afk build though? I can't think of any content where I would bother having minions tank for me while also being able to kill many enemies to take advantage of the rune bonus. Or to put it simply, you only need them to tank damage when fighting champions, and that's the time when you are the least likely to take advantage of the rune, unless there are some trash mobs around to kill at the same time. The other thing is that minions don't inherit your power bonuses, so the stats on the runes are wasted.

     

    If managing shroud on reaper is too much of a hassle, I would still go with power scourge over MM. I just don't see the synergy here, if you want to play MM, there are better runes to use.

  4. @"Nightmare.1234" said:

    > all it needs is a 1 second icd

     

    That would be too useless then, unless the heal amount was massively buffed. Otherwise all the bonus would do is heal you for 170 when using a torment skill, up to a maximum of 170/sec, but usually much lower than that in practice.

     

    I would rather they reworked it to heal you every second based on the number of torment stacks you have on enemies, instead of healing when applying it.

     

  5. > @"Eddbopkins.2630" said:

    > > @"Ayakaru.6583" said:

    > > > @"Eddbopkins.2630" said:

    > > > > @"Fenom.9457" said:

    > > > > > @"Eddbopkins.2630" said:

    > > > > > Mounts? Thats what you care most about in the next expansion? Dont they come out with new mounts every other week? Why is it so important for the next expansion to have even more mounts? I rather them work on actual content then reskins of mounts.

    > > > >

    > > > >

    > > > > They mean new like Roller Beetle, not new like Desert Racer Licenses

    > > >

    > > > the roller beatle is not new. Its a legacy thing from gw1 that they brought into gw2....also i have yet to get a single mount. Im pretty much just a pvper.

    > >

    > > “ *then why do you care about expansions?* “

    > > The only thing from expansions you’ll see in PvP are the elite specs, and those you’ll be getting regardless

    >

    > I care because i want the game to expand with content, not just fansy skin jobs that are just for the eye balls, and dont actually create new content.

     

    You said yourself that you don't even own any of the mounts, and considering you get the raptor just for starting PoF's story, it means you have yet to play it. So what content do you care about then?

  6. > @"Destrumona.3794" said:

    > I'm excited about this!!

    >

    > Just hoping that the change will also come with legendary weapon sigil swapping, since the reason they gave for not implementing it with legendary armor was messing with the in-game economy, and now that economy is going to be turned on its head, seems like a good time.

    >

    > Unless they really think they're gonna make big money in the gem store with those upgrade extractors... :expressionless:

     

    Sigil swapping was intended to come along with this revamp, but it sneaked into the game last week, so it's already live.

  7. > @"Taelac.7036" said:

    > > @"Blocki.4931" said:

    > > > @"Taelac.7036" said:

    > > > A guildmate asks: how will low-level characters obtain runes/sigils as they level up and change out their armor? Presumably they'll be able to craft them, but will new players find how to do that obvious? Will low level runes and sigils be craftable *and* tradeable, so that new characters/players can upgrade equipment through the trading post for a reasonable cost?

    > > >

    > > > I'm pretty pleased with the notion overall, but I share the curiosity about how leveling gear will be addressed.

    > >

    > > They'll still be slotted in gear they drop. Low level runes only require 2 to 4 runes to get their effects anyway. Plus gear changes fast enough that you will rarely ever have any effect active. You don't have to buy a new gear set every 5 levels in this game either, so I don't see any issues coming up.

    >

    > Yes, but sometimes a rune or a sigil drops on gear that can't be used by that character, and if the upgrade is retained on salvaging the item, it can be slotted into existing gear to help it stretch until the next lucky drop or level reward. Veteran players know enough to work around being under-geared, but new players might struggle more if it hasn't been taken into account.

     

    How many people bother with random rune drops during leveling in the first place? And even if they can't salvage them, there's nothing stopping them from buying some from TP.

  8. Oh wow, this is so similar to one of the 2 spec concepts I've been working on, I'll have to post it one of these days. Like the general concept of psychic domination, returning to gw1 mesmer roots and hexes, and my heal skill is named "Mind over Matter", too.

     

    My criticism is about trait interaction. Escape Artist and stuff is one thing, but there are tons of shatter traits that don't seem compatible at all with the new profession mechanic. I guess for all the "do X based on how many clones you shattered" you could say all hexes default to 1 clone shattered, and apply these effects on the hexed target, but stuff like Cry of Pain or Master of Fragmentation. Or the fact that you remove Distortion means Inspiring Distortion will have no effect, unless you also take Blurred Signets.

     

    The other fact I disagree with is that you double-down on hexes, as the new skill type might as well be hexes by another name, only difference is they are missing the duration extension from clone summons. That means you are introducing 10 new effects everyone facing a Psychomancer has to be aware of, and most of those are punishing enough that you have to take notice of them the second they are applied, or you just hit your ally for 6k for example. Yes, you could add some fancy symbols similar to Deadeye's scope, but that means you need 10 of them and people have to be able to tell them apart easily. And unless I'm mistaken, there's nothing stopping you from stacking them, so how would that work for visual tells?

     

    These issues are not exclusive to your concept, they are similar questions I had to ask myself when going through gw1's hexes again. The thing is gw2 is a fast-paced game, and the condition system is already bad enough at forcing you to pay attention to the UI, I don't see how you could realistically add another layer of that on top of it. In my opinion, if hexes were to ever return, they would have to either work as part of the existing boon/condition system, or be special effects tied to very visible skills, like how Disenchantment was introduced as part of Winds of Disenchantment.

  9. > @"Arlette.9684" said:

    > We're due for an offhand or a two hander, I'd love a dagger OH.

     

    And spend another 2+ years whacking things with a sword? Gods no.

     

    Besides, I can't think what they could do with an OH that is not covered by our current toolkit already. Only thing would be mobility, but you can't compete with mirage on that.

  10. Chrono is only one facet of the problem. The other facet is that anet purposefully released 2 support classes that don't work alone.

     

    And chrono/druid had the right idea, being dedicated support classes. The model introduced with FB, Renegade and Scourge with dps/support hybrids has been nothing but problematic. Both from a balance standpoint, and player satisfaction. What's the appeal of playing support FB when the playstyle is identical to the condi dps version but you passively generate group quickness?

     

    And why is everyone focusing on chrono alone? There is an alternative, regardless of other issues that might be. Where's the alternative to spirits and banners?

  11. A two-handed weapon, mesmer is the only class that hasn't got one yet (ok ele too, but they got a billion skills with weaver). I want 5 new skills to play with.

     

    Between the currently available, hammer and rifle get my vote. The bows are not bad per se, but mesmers would definitely prefer bullets to arrows.

  12. > @"Blood Lord.5687" said:

    > No. Those builds are incredibly awful. One build i just saw isn't viable in a PvP setting, there isn't any kite potential in that spec. He can't stealth on call and has one stun break. He can't return to points or side cap, because he isn't using portal and he can't portal allies into towers for WvW etc... As far as the other mesmers and their builds, haven't heard of them, alot of people don't play this game anymore and i see why. After reviewing some of these strange builds they lack many things and many other classes do the exact same thing they are attempting todo, only better.

    > Which is why i said power mesmer was best. Bring back decoy cooldown and might on shatter.

    > If these other players want to play these different washed down "evolved" builds, that is them more power to them, i will not stop you. But let the ones who enjoyed the classics be able to play the classics. Especially when they have been proven to be effective time and time again not only in both the professional scene, the pvp scene the WvW scene and but also the GvG scene!

     

    Again, learn to adapt. You come here listing your "achievements", and then presume to know what the game plays like now.

     

    Want kiting potential? Mirage has it in spades. Stealth on demand? Torch 4. Stun break? Blink. Or you can F4 while stunned, and even dodge as a mirage.

     

    And what "strange build" did you review exactly? A lot of pvp mesmers take portal. And in wvw, slot portal when you are out of combat, why do you need to carry it at all times.

  13. Or you could try adapting.

     

    Bountiful Disillusionment gives 5 stacks of might (AoE even) for using F1 and you can even combine it with Shatter Storm to use F1 twice. Shatter burst mesmers also go for GS, and GS 2 is another source of might. As for stealth, grab a torch to combine with your Decoy.

     

    In any case, this is an evolving game, professions change, new elite specs are released and the general balance changes. You can't always expect to have the same build remain equally viable years later, without doing the smallest bit of effort to adapt to a changing meta.

  14. > @"OriOri.8724" said:

    > I think ANet would make a killing if they sold skill color palettes in the gem store. However, the caveat is they would be for you only, ie no other players would be able to see them, because Anet uses color as one of the defining aspects of a class' skills, helping you know which class it came from even if you don't immediately recognize the animation itself. Given their similar stance on buttcapes for medium armor ("it helps you identify medium armor classes from far away..."), I can't see them implementing skill palettes as anything other than just for you, on your own client

     

    They could make them pve-only. I don't think it would affect pve if you couldn't immediately identify what class an ally next to you is. This would be similar to how infusions are not visible to enemies in pvp/wvw.

     

    Now that I mentioned infusions, they could implement a new effects wardrobe, so you can slot infusions there as well as skill colours/effects.

  15. Mechanically, they can do the same thing as Revenant. Outside of combat, you can select 2 elements and then you can swap between them with F1.

     

    That means you lose half your weapon skills, so they can give an incentive in several ways. One would be to add F2-F5 buttons. Or they can unlock weapon swap, so you still have 40 skills, but you you can double down on 2 elements instead of being forced to spread across 4.

  16. > @"kasoki.5180" said:

    > Can we get a link to benchmark proof that says its 7% increase in dps. I find it very hard to believe that 0.25 sec of aftercast outperforms 18% and 10% damage nerf to two skills.

     

    I found this on Reddit:

     

    Chain went from 2.325 to 2.045 seconds.

    The power of the chain went from 3.1 to 2.891.

    2.891/2.045 is 1.414 power/second

    3.1/2.325 is 1.333 power/second.

    1.414/1.333 is 1.06027, making it a 6.03% buff.

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