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Eldor.4201

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  1. > @"Cuks.8241" said: > No UI addons, please. Don't want what happened to WoW where certain addons became mandatory for raiding (deadly boss mod) and raids were actually balanced with dbm in mind. It completely destroyed the immersion of raiding where people should respond to visual and sound queues, not mod messages. It was one of the reasons I quit Wow raiding soon after woltk because raiding stopped being a RPG game and became a screen full of stats and queues and sheets. The "game" part, the graphics were almost redundant. Healing was the worst (didn't help woltk was an era of full spam healing all raid long). > Also, some pvp or arena mods were on the limit of cheats. Luckily no mods were allowed for arena tournaments. > Every time I installed the game the first day was only dedicated to setting up the mods. And I was probably on the minimum of what most of the community use. > > Just the ability to move and resize specific elements of UI would be more than enough. I'm totally aggree with you my friend. Addons in WoW become mandatory rather than QoL situation. I aggree especially to "where people should respond to visual and sound queues" this sentence of yours. This is what make raiding in GW2 so fun and challenging. Thats why all I ask is just a simple UI editor.
  2. > @"kharmin.7683" said: > > @"Eldor.4201" said: > > Dear ArenaNet Team, > > > > I’m not sure where to write this suggestion, but I hope you will see it and respond. > QoL Suggestions go here: [https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas-merged](https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas-merged#latest) Anet has stated that they review that thread. > > Thanks my friend.
  3. Dear ArenaNet Team, Guys… I’m getting old. And it become harder for me to see boon durations, conditions on boss, or cooldown counters. In every MMO I’ve played before, I place target frame right next to player frame, so I can easily see that I’m taking damage and/or I have to burst dps boss. I place both player and target frame right above my action bars, so I can easily see my avoidance abilities and/or dps abilities cds are up. If I’m healer, I place party/squad frame close to the center. If I have to track my boons (for ex. Engineer’s Explosive Temper trait buff), I place boon frame right side of my characters head. If I have an additional power bar to track, I place it close to target frame… Long story short, I use a compact UI and gather every frame I have to see during combat, at the bottom of my screen. In Guild Wars 2, we have to check 3 sides of our screen during combat. GW2 is an action-paced game, and in action paced games, players should focus to the center of screen. I tried to use larger scale in the game, but then I realize I cant see the game:) I know that you are working on next xpack, and you are busy. I’m not suggesting that you can allow addons for this. I’m just suggesting that, PLEASE, let us place and scale this beautiful game’s UI elements separately. And if there is a reason why you are not doing it, please let us know. Kind regards,
  4. Thanks for the great feedbacks guys. I start to do some CMs last weekend. It was a great way to Aegis training:) Also, I really want to take elite mantra most of the time, but pugs, as Cyninja.2954 mentioned, rarely stacked. So its hard to give perma quickness just with utility mantras.
  5. Thanks for the feedback. My problem is, in some fights, Stand Your Ground and Tome 3 are not enough for stab maintanence, so I have to get Mantra of Liberation (also, Discretize suggesting to always equip Mantra of Liberation unless there is no need for Stab). But then, it become harder to maintain perma quickness without Feel My Wrath, especially if my teammates doesnt stack. I can not unequip Bow of Truth for more Stab, because its my Level 2 "Oh s..." heal. I can not unequip Mantra of Potence, because, you know, its quickness:) And because all these, I can not equip Bane Signet most of the time. I'm trying to adapt my build to my pug group, not just to fractal. But these decisions are so complicated and rough as a hfb.
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