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charlag.6528

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  1. Falling, Falling, Falling, All the Night long, Swi... *cough* Falling, Falling, Falling, it makes your flippe.. *cough* glider strong
  2. I like the idea of TF2-like tradeoffs instead of upgrades. I think that analysis by OP is superficial but nonetheless. I won't be able to digest the whole thread but I think I would chip in my 50c here regarding engi, mostly for PvE. **Holo** is OP. It especially feels OP compared to the core which has no powerful third traitline to offer. This is well known. The biggest _gain_ of holo is dps scaling based on heat. It is so powerful it overshines everything else. Even condi these days are holo which makes no sense for a "spiky" spec. The biggest _drawback_ is not even F5 toolbelt skill which is always pretty situational and mostly for PvP honestly. It's that you cannot get out of the forge for 6 seconds. This might not seem like a big deal but please remember: engi is a profession with constant kit swapping with virtually no cd. So you are sacrificing your kit piano-like playing for forge. Yes, you need pay attention to the heat and so on so you need strong sense of when to heat up but it's a skill ceiling and can be learned, it's not something that's balanced when you learn it. Like many people I really like the _idea_ or _flavor_ of core engi but it's so weak that it has no place anywhere across the game.
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