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dou.7083

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Everything posted by dou.7083

  1. Coming from other MMOs the target frame in gw2 is very frustrating. I understand that there's "autotargeting" and such, but sometimes I want the target to just stay there forever until I kill it while also retaining the autotargeting functionality. So I guess if I don't have any hostile target then the autotargeting function would determine my target, and then after I lock into it (or if I had it to begin with) it would never switch away from it. I've tried all combinations of settings and could never achieve this. With the current setup (autotarg on, promote on, skill retarg off) I don't see what I'm hitting half off the time. I've been missing defiance bar constantly because of that, but also I've been often sending my offhand phantasms (mesmer) to a target somewhere far away from what I'm currently hitting because I targeted that mob accidentally, which is very frustrating. Also what adds to the frustration is "remove target" being bound to M1, which isn't the case in most other MMOs, so I never had the muscle memory to stop myself from accidentally clicking on the ground sometime, but in gw2 it makes me lose my target frame. I think if I try to boil it down to a single sentence, my QoL suggestion would be: add an option to remove the "untarget" functionality from M1
  2. > @"Kondor.2904" said: > But you don't have to play hizen's rabid staff/staff mirage unless you're only soloing bosses that are not supposed to be done solo. You can just play regular axe mirage with tormenting runes which will give you tons of resustain potential, occasionally switching to staff as secondary weapon for might stacks/kite potential when you fight 1 champion or something. > > For most open world you can use viper's or (if you don't plan on doing anything like 100 fractal or raid bosses requiring cdps) you can use grieving's to help you cleave trash mobs quicker, if that's you concern (you'll still achieve like 60% torment duration thanks to the runes and sigils). You might also be switching between chaos/illusions traitlines, depending on the amount of passive dmg reduction you need, since even tho confusion lacks in efficiency against regular mobs, I still find that it speeds up the killing process if you time your confusion bursts and do not break target/go invis, so mobs keep attacking you. With all that kills really don't take 10 seconds. And i believe that any condi build (which allows you to be more flexible around kiting, avoiding prolonged aoes, doing mechanics) will still be more dps than any mesmer power build made to be sustained rather than glass canon (but don't quote me on that, I don't have the dps meter to actually test that). Maybe the rune of tormenting was the missing piece of the puzzle to being able to survive with the axe. I'll definitely try it out
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