> @"RisenHowl.2419" said:
> -a minute long introduction is too long
> -start in f3, you wasted your f2 before the first fight even started
> -good timing on syg>hallowed ground @ 1:23
> -wasting cleanse mantra charges with no conditions on you or anyone else. No need to even waste those charges if you're in f3, put down resistance instead
> -wasting heal mantra while at range
> -f3 4 and 5 are wasted while you and your squad are at >1500 range. Those are two of the strongest abilities in wvw, don't cast them if your group is out of range
> -you skip two downs that you could've ressed. There was no damage on top of them, your group wasn't engaged, those were ideal people to res
> -good pull at 1:43. camping that tome without using any other pages for 12s after though was a mistake
> -don't camp staff, push melee. firebrands can chain aegis to soak up a melee bomb, get comfortable with being in melee during the pushes
> -stay on tag, you're the big boon support for your party. If you're not on tag to give them boons, you're a wasted slot
> -place hallowed ground where the group will be fighting, not off to the side
Super Constructive. Thanks! Gonna try these tips tonight.