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zombyturtle.5980

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Posts posted by zombyturtle.5980

  1. I was wondering if this years lunar festival has a mini ox to collect. I cant seem to find it and am hoping I've just missed it. Almost all other festivals have added a mini of the zodiac animals and it would be a shame for this years to be missed.

  2. I did this on my 4th try with one hand, using wasd and space. You get more than enough time to turn with the keyboard on the slowest path, I wasnt even at half health once. I dont see any reason why someone with only 1 hand would be unable to complete it. I dont think it needs changing. There are plenty of rewards that not everyone will be able to achieve due to time, skill or disabilities and thats fine. Everyone doesnt need everything.

     

    If we remove or give alternatives to every single reward that could be considered challenging, then we remove almost all incentive to actually do the challenging content which is terrible for a game.

     

    I do find it ridiculous that some people here have compared not being able to get a cosmetic in a video game to an accessibility issue. That just completely makes a joke of the real accessibility issues some disabled people face and is pretty insulting imo.

     

    If this is eventually changed, then I feel the right to complain that there are PVP rewards I cant gain due to my own issues left 'inacessible' to me.

  3. Well there is a market for selling raids so people will offer services if it makes them money. Raids being the hardest content to complete in PVE do have a fair few people willing to buy. Dont get me wrong I dont like raid selling either but its not against TOS and can just be ignored so its not really an issue outside of devaluing some titles.

    If it bothers you seeing them that much you can type -sell or -[ into the search bar at the top.

     

    You are not going to find many real lfg in super off hours on EU. Middle of the night being one of them. Raid lfg population is not big enough anymore to sustain that and will keep shrinking the longer raids go without any new content. If you look at lfg in prime time hours or on reset day however, there are many raid pug groups.

    Its not a good idea to get into raiding through pugging anyway. It requires more time than any random group can commit to to properly learn each boss. Finding a guild will be a much better experience.

  4. They are unlikely to commit any resources to a mode that most players would only experience once. You would need to find a way to make the content repayable to make it worthwhile. Particularly now when resources are stretched so thin they cant even produce living world content at the standard they used to.

     

    Most of the story in raids is told through lore books anyway, which you don't need to fight any bosses for.

  5. > @"Veprovina.4876" said:

    > > @"zombyturtle.5980" said:

    > > > @"Linken.6345" said:

    > > > > @"zombyturtle.5980" said:

    > > > > No, enough human female bosses. More monsters or other tyrian races please.

    > > >

    > > > That is a ghost tho we dont have alot of female there.

    > >

    > > Human female or human female with a ghostly aura, still pretty similar to me. Of the last 4 fractals we had released; all 4 of them had human bosses and 3 have been human females. I would prefer some variety.

    >

    > There's a lot of monster types in Fractal already, i'd say it's pretty diverse. Along with other races.

    > Disco Charr, Crazy Asura, "ley anomalies" type of bosses, Golems, Molten bosses Charrs, Grawl, Harpies, a Rabbit...

    > There's humans too, yeah, but not too many i think.

    >

    > What's really underutilised are Norn and Sylvari bosses maybe. How many of those are in the Fractals?

    > One (annoying) Norn and i don't think there's a Sylvari boss at all.

     

    8/21 bosses are human. Thats more than 1/3 and too many in my opinion. Only 1 fractal has a norn boss and 1 a charr, unless you count berserker in molten boss as a charr. Both could use another fractal with their race as a boss. Sylvari have none and if I had to pick the next boss type it would definitely be a sylvari. There are a decent range of monsters but each is unique and interesting, so I would prefer those to yet another human, like I said in my first post.

     

    I wouldnt be against a 'witch in the woods' style fractal, it sounds like a fun concenpt actually, just not with bria as the boss.

  6. I think this content fits in very well with the side stories content type and if this had been a side stories release, I would have probably liked and been satisfied with the depth and quantity of content provided.

     

    Unfortunately, as it stands, this has replaced actual living world which is very disappointing. Side stories were meant to be sporadic fillers in between episodes. Content on the same level as that cannot fill the void of proper map and meta releases.

     

    I hope anet listens to feedback and provides a proper map for the icebrood saga finale, while continuing to drop small releases like champions to support the saga, but I honestly cant see it happening.

  7. > @"Linken.6345" said:

    > > @"zombyturtle.5980" said:

    > > No, enough human female bosses. More monsters or other tyrian races please.

    >

    > That is a ghost tho we dont have alot of female there.

     

    Human female or human female with a ghostly aura, still pretty similar to me. Of the last 4 fractals we had released; all 4 of them had human bosses and 3 have been human females. I would prefer some variety.

  8. From the trailer I was hoping for a dungeon style instance with long term replayability. I guess it is sort of like that but I dont feel it delivered on what I hoped for.

    My main criticisms:

    - Uses personal story instance structure. No excuse for this imo. Having instance holder dc and everyone getting kicked is the worst feeling. We have had functional 5 man instances for 7 years now and not making use of them is pure incompetence or cutting corners.

    - LFG bugged on release. Just shows how poor quality control this release has that the lfg uses squad groups and the instance uses parties.

    - Masteries are locked to the response missions

    - All 3 responses are carbon copies of each other. I feel like I am playing the same instance with a different skin each time.

    - Bosses lack interesting mechanics, instance is too long and has forced wait after the first event. I would have preferred if the instance was much shorter, with each mini boss adding a new mechanic to learn and a larger end boss with multiple mechanics to do, similar to a fractal boss. Approximatly 10 minutes would be an ideal instance length to do daily IMO.

     

  9. If you've ever played caudecus' manor dungeon you might remember how awful the camera is in small confined spaces, combine that with all the spell effects and you basically cant see anything at all. It would probably explain why most interiors that are intended for actual gameplay are huge and open.

    I wouldn't mind more interiors that are scaled appropriately but only for purely exploration or treasure hunt quests. I imagine that's less of a priority to anet when designing maps, so that's why we have very few of them.

  10. There are 3 main ways to setup a standard pug LFG. All 3 are totally fine to pug all w1-4 with. Its up to your preference.

     

    1. Firebrigade

    Tank chrono, druid, bannerslave, dps, dps

    Healfirebrand, alacrity renegade, dps, dps, dps

    Alternativly, healfirebrand can tank and you take a condition quickness firebrand, or a power quickness chronomancer to replace the tank chronomancer.

     

    2. Firebrigade p2

    Tank chronomancer, druid, bannerslave, dps, dps

    Quickfirebrand/quickchrono, alacrity renegade, offheal, dps, dps

    This allows you to take a stronger offheal like healscourge or tempest at the cost of some dps.

     

    3. Double chrono

    Tank boon support chrono, druid, bannerslave, dps, dps

    Off boon support chrono, offheal, dps, dps, dps

    The boon support chronos will provide both quickness and alacrity.

     

     

     

    W1. You will need 2 of the dps to be condition for the first boss, and the rest to be power. Power dps should be used at samarog. Druid will need to know how to kite at sabetha.

     

    W2. Tank is not needed so you can swap that for a quickfirebrand or quickchrono, if you run setup 1 or 2, or offboon chrono if you run setup 3. You will need groupwide stunbreak for sloth. Stand your ground is a good option if you have a guardian. You will need a class that can reflect, preferrably mirage dps at matthias, but chronos or guardians can also do this mechanic. Power dps is needed at sloth and condition at matthias.

     

    W3. At least 1 mesmer is needed to do portals for escort so I'd recommend you run setup 1 or 3 for this wing. Druid will need to know how to push orbs at KC. DPS should be power at KC.

     

    W4. condition dps should be used at cairn. Power dps at samarog. Deimos needs a handkiter so one of the dps should be able to swap to that role at deimos. Druid or offheal should know how to blackkite if you are doing range strat.

     

     

     

     

  11. Not worth it IMO. This system already exists to some degree in strikes and it is never used, even for the easy strikes that dont need healers. People like to have some degree of control over who they group with, especially for harder content that needs specific roles to complete quickly and smoothly.

     

    It might be functional for dungeons and low level fractals but I still dont see what it would achieve that lfg fails to do.

     

    Making the dungeon LFG more visible by condensing it, and adding a 'watch' to lfg tabs would have a much bigger qol upgrade than a queue system in my personal opinion.

  12. > @"Teratus.2859" said:

    > I don't think it will effect steam players but I agree these bosses need some attention.

    >

    > Whisper isn't all that hard tbh, i've killed it with pugs without too much difficulty.

    > For the most part you just gotta learn it's mechanics.. and tbh this is ultimately what the hardest strikes should be like.

    >

    > Boneskinner.. this guy is just completely broken.

    > I refuse to do this boss because I don't want to cheese it like virtually everyone does at this point because of how stupidly OP it's mechanics are.

    > This thing is harder to fight legit than a good portion of raid bosses imo and on that alone it does not belong in strikes in it's current form.

    > It's mechanics need a reworking and this ability to cheese it needs to be taken away as well.

    > No boss should be so annoying and difficult to fight that it becomes easier to cheese kill it and ignore all it's mechanics instead.. when this happens I consider it a design flaw of the boss more than anything..

     

    You wont like raids then. More than half of the bosses mechanics can be ignored purely though good dps.

  13. > @"Firebeard.1746" said:

    > > @"zombyturtle.5980" said:

    > > > @"Firebeard.1746" said:

    > >

    > > >

    > > > All that being said, I don't think all raids are even puggable. Like the Dhuum soul collection phase is a skill that players must learn in and of itself, and training runs for it are rare. You're basically rolling the dice every time you make a group hoping you get someone who knows how to do it or learn it very quickly. This is why I bought a W5 run outright with Mystic Coins yesterday for coalescence. I raid occaisionally, can't commit to a static, I'm a capable raider, but you're basically playing slot machines with people with how some of these encounters are built.

    > >

    > > Is it really that bad in NA that pugs cant even do dhuum greens? EU has no issue with this. Strange how one server is so different in pug raiding capabilities.

    >

    > I don't know. All I know is the few dhuum adverts I've seen in NA raid academy hadn't seemed to go that well. My personal adverts for forming groups for W5 haven't gone super well either. My last pug (ish) with one of my guilds I don't normally run with was the raid leader deciding they were done as soon as we hit Dhuum. Overall it just looks like groups don't form that often and my experience with the same mechanic in statues doesn't make me feel that great about the success in PuGs. No one trains it and it's a wonky mechanic that is rarely seen. Maybe if I tried harder? Just didn't seem worth it after all that. Maybe you guys have more free time in EU lol.

    >

    > To be honest, perhaps it wouldn't be that bad if we could save raid progress between weeks (other than camping the instance at reset, which my understanding you still lose as soon as you log out.) But W5 is a jerk to get through, it takes hours in a non-experienced group, so you basically have to start over every week you want to TRY on top of all these issues.

     

    You can solo train it with a thief or scrapper btw.

    one example build.

     

    In EU the off chrono, bs and kiter take greens in pugs. If you join as that class on a dhuum clear you are expected to know how to do greens. Ive never met a player unable to do them in groups over 10kp.

  14. > @"Firebeard.1746" said:

     

    >

    > All that being said, I don't think all raids are even puggable. Like the Dhuum soul collection phase is a skill that players must learn in and of itself, and training runs for it are rare. You're basically rolling the dice every time you make a group hoping you get someone who knows how to do it or learn it very quickly. This is why I bought a W5 run outright with Mystic Coins yesterday for coalescence. I raid occaisionally, can't commit to a static, I'm a capable raider, but you're basically playing slot machines with people with how some of these encounters are built.

     

    Is it really that bad in NA that pugs cant even do dhuum greens? EU has no issue with this. Strange how one server is so different in pug raiding capabilities.

  15. > @"choon.6308" said:

    > > @"DzT.8127" said:

    > > > @"choon.6308" said:

    > > > Power Glint with s/s is in a great place atm. You probably just never figured out the right way to play it. You either don't use Glint or your gear is lacking in crit chance, wrong traits etc. I consistently outdps many many accepted meta class specs. But I hope they command you your wish, I don't mind being even more op :)

    > >

    > > im using berserker gear and i got 100% crit with the Rolling Mists trait. The dps is just nowwhere near Dragonhunter/Weaver/Holosmith.. and ye i was not using dragon stance. but dwarf stance with Assasin stance. ill try dragon with Assasin.

    >

    > There you go, using Shiro or dwarf in Herald results in garbage dps. Like I said and this applies to literally any class and spec, practice makes perfect. Figure out your traits, skills and work on your rotation. When I was a newbie herald, I wasn't even using the consume skills on Glint, I look back at how noob that was :) Herald dps is amazing imo, I got people constantly asking me my build etc.

    >

     

    What is your bench on golem. I ask because saying shiro is garbage makes no sense.

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