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Gryphon.2875

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  1. > @"Zera Allimatti.2541" said: > Hey ArenaNet, I have a bit of a farfetched request. You guys by any chance remember that lovely music from the login screen when Factions was released? It would be super awesome if you brought that back for the release of the next expansion. I think it would be amazing if you guys worked with your awesome music team to give it a touch up just like you guys did with the music from the Crystal Oasis that you also used in Glint's Lair the first time we returned there. > > For those of you who unfortunately didn't play GW1 (you **REALLY** missed out), here is the Factions music for reference. > > > I don't know, I just think it would be amazing to log in to play End of Dragons on day one and hear this music again. I would love to have that music on the character selection screen.
  2. ❄️Not a Follower of Jormag, I promise... ❄️ ![](https://i.imgur.com/A9resPP.jpeg "")
  3. > @"SaltAndLight.4652" said: > It would be really excellent to be able to use the Shoulder Scarf skin AND Winter's Presence at the same time. However, since they are both shoulder skins, that is not possible. > > It would be nice to see Winter's Presence available as an infusion. > > Thank you! /signed, agreed, wholeheartedly.
  4. > @"lummuss.6850" said: > Wintersday is alive, but the festival's content is dead. Is it so hard to create a map in which there are many frozen monsters and frozen bosses for players to build squadrons and play fun ?! Would it be too much to ask ?! Why I am part of the group of players who have never been familiar with the structure of this holiday festival. (for me it was always one of the worst and boring). > The purchase of items is very scarce and poor, the festival's gameplay is very limited and repetitive. The "Choir Bell", I joined for the first time today and found it very confusing. The "Jump Puzzle", I never managed to finish, and even now that I have a faster and more powerful computer, I still can't do that. The only positive part of the festival is the "Secret Lair of Snowman", but it is also nauseating and exhausting. > If the festival had a fixed map filled with Christmas monsters and group challenges, the festival and Guild Wars 2 itself would gain much more attention. Otherwise, if there are no changes or improvements, I believe the tendency of the game is to lose a lot of attention. (Which is my case, I don't intend to play a festival with repetitive and unsatisfactory mechanics. Anyway, I will look for another game to play over Christmas) XD > Share your opinions ... Sounds like you want a “Mad Kingʼs Labyrinth” for Wintersday. I would not be against this.
  5. > @"Tyson.5160" said: > > @"Blur.3465" said: > > > @"Tyson.5160" said: > > > > @"Blur.3465" said: > > > > I've been wondering the same, then I decided to refresh my memory from GW1 by looking at GW1 Map. > > > > It would appear that they just connected Bjora Marches and Jaga Moraine, while leaving the REAL Drakkar Lake still covered/unexplored. > > > > Looking at where Sifhalla is, it's clear that we're not seeing the real Drakkar Lake map. > > > > > > > > Here's the map: > > > > This is GW1 map of Bjora Marches, Jaga Moraine and location of Sifhalla and Drakkar. > > > > ![](https://cdn.discordapp.com/attachments/472504072600158229/691332157410639933/1000px-Far_Shiverpeaks_map.jpg "") > > > > > > > > > > > > This is GW2 map of Bjora Marches, with marked location of Sifhalla. > > > > ![](https://cdn.discordapp.com/attachments/472504072600158229/691332211156320326/gw617.jpg "") > > > > > > > > Honestly, it's confusing me. A lot seems to be changed and sometimes I really have a hard time connecting and recognizing some locations. > > > > From what I'm seeing here, a lot of map is sooooo different and doesn't really match with former. > > > > > > > And the end of episode 2 the place where you fight Drakkar is close to where he was in Gw1. It’s in a weird off map position, but you can see it’s further south of that location. > > > > > > > Aye I saw that, but it's definitely weird. Really hard to recognize some locations seeing how much they got changed. > > I'm still annoyed we didn't get to see a proper 'lake fight' and some of those good ol' GW1 memories that tied us to this zone :/ had a hard time figuring out that Bjora Marches is connected to Jaga Moraine here until I noticed the location of Sifhalla. > > > Not sure if you know of this or not, but That Shaman has a historical Gw map that shows the Gw1 maps over layed on top the current Gw2 maps. I’ll leave a link it’s a very fascinating page. > > https://www.thatshaman.com/tools/guide/?v=4&x=-109&y=946&z=3 > I don't suppose there's a savable version of that map somewhere? :open_mouth:
  6. Norn aren't human. They share no genetic markers with humans, as they are native to Tyria, and humans are not. There's no reason why they should look like humans. The fact they look human as children is pure coincidence. They may even be related to the Kodan, which have a similar posture. Some Kodan have mentioned this. They were designed that way for a reason.
  7. > @"Teratus.2859" said: > The missions kinda cover for the 1 story thing.. I didn't mind that so much but I do prefer my story content solo rather than party based. > > That said I can see repeating these missions and having to go through all that story dialogue over and over and over again will get very very tedious very quickly >.< > Much like dungeons there is a lot of waiting around for characters to talk which is fine for me when Im doing the content for the story but when I just want to rush through for the rewards it can be quite annoying. > > I think it would have been better had Anet made solo story instances of these missions and then a group version without most of the dialogue for reward farming. This. Just this.
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