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CptAurellian.9537

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  1. > @"Astralporing.1957" said: > Encounters like Largos that are designed in such a way that they heavily promote a relatively narrow group composition are **not** a good thing. I do agree, but the underlying problem in GW2 is class design, not encounter design. Other MMOs also have encounters that favour certain classes over others, but I've never experienced it as strongly as in this game. Some classes are too adapted to certain niches (like condi mirage), while others simply do too much at the same time (like cFB).
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