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StickerHappy.8052

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Posts posted by StickerHappy.8052

  1. > @Sol.4310 said:

    > @"Ghorman.1368"

    > Reason I didn't post the build yet, was due to balance patch wasn't sure if the build would be nerfed.

    >

    > [build Link](http://gw2skills.net/editor/?vNAQJATRnUqAlsgNsAuCCctglJBLv3OcTuNBgH3E4JIUr+YjIN-jphSABYfIAAY/BaPCAsWGI7HAQ4XAAA "Build Link")

    >

    > I plan on making a guide, the build isn't easy to play and requires set style and has set combos', will get it done hopefully soon. I plan to play this build, well versions of it whole season.

    >

     

    Just curious, why 2 ferocity pets? isn't the f3 cd tied?

  2. > @bluri.2653 said:

    > > @Lighter.5631 said:

    > > > @otto.5684 said:

    > > > > @"Master Ketsu.4569" said:

    > > > > > @Ashkew.6584 said:

    > > > > > Spellbreaker OP, i dont know, but what really grinds my gear is me doing well in 1v1 vs spellbreaker, decaping his node, pressuring him perfectly and then some dude from my team comes to help me and spamming the spellbreaker back to life and giving him more power and value . Pls dont help me!!! is often on my mind.

    > > > >

    > > > > Holy kitten this.

    > > > >

    > > > > When I am on my herald or my core warrior I actually enjoy fighting spellbreakers since it's a test of skill due to their abilities being strong but their animations being obvious. 1v1ing them is actually fun. Then some nob comes over and starts spamming them to pop every. Single. FC. Then they die and complain in /map "omg sb op omg waaah". or "omg our noob revenant won't rez me" GEE I WONDER WHY YOU DONT GET A REZ. THERE MIGHT BE A VERY GOOD REASON I AINT REZZIN YOU MONG.

    > > > >

    > > > >

    > > >

    > > > This is specifically what the problem is. I should not always have to fight a SB on SB's terms. Why should a SB be more difficult to defeat in a 1v2 even if the second player is not that skilled? How can 1 additional player attacking an opponent be a disadvantage to you? Is not that clearly broken?

    > >

    > > actually i find it being a nice new niche of a role

    > > it forces you to 1v1 instead of 2v1, like how thief/mesmer forces you to rotate.

    > > but hey with a quality thief you can still +1 take down a spellbreaker fairly easy/fast.

    >

    > No u cant

     

    > @"Trevor Boyer.6524" said:

    > A few truths for the posters in this thread:

    > * Power based Thieves are at the least, equals vs. Spellbreaker in 1v1.

    > * Scourges are also rather balanced against Spellbreaker in 1v1.

    > * Mirage is another class that easily goes toe to toe vs. Spellbreaker in 1v1 situations.

    >

    > The problem with Spellbreaker is not its general rock/paper/scissors effect amongst an intra-class wide 1v1 setting. It is its team fight capability. Full Counter becomes ridiculously powerful, the more opponents there are against a Spellbreaker. Someone had mentioned it before but I'll say it again: Full Counter should grant something like a 5,000 life barrier rather than a straight invuln. I also believe that Full Counter shouldn't be unblockable.

    >

    > But if these changes were made to Spellbreaker, changes must also be made to tune down Scourge and Mirage, least we kill what diversity we have now.

     

    Thief? LOL

     

    > @bluri.2653 said:

    > > @Lighter.5631 said:

    > > > @otto.5684 said:

    > > > > @"Master Ketsu.4569" said:

    > > > > > @Ashkew.6584 said:

    > > > > > Spellbreaker OP, i dont know, but what really grinds my gear is me doing well in 1v1 vs spellbreaker, decaping his node, pressuring him perfectly and then some dude from my team comes to help me and spamming the spellbreaker back to life and giving him more power and value . Pls dont help me!!! is often on my mind.

    > > > >

    > > > > Holy kitten this.

    > > > >

    > > > > When I am on my herald or my core warrior I actually enjoy fighting spellbreakers since it's a test of skill due to their abilities being strong but their animations being obvious. 1v1ing them is actually fun. Then some nob comes over and starts spamming them to pop every. Single. FC. Then they die and complain in /map "omg sb op omg waaah". or "omg our noob revenant won't rez me" GEE I WONDER WHY YOU DONT GET A REZ. THERE MIGHT BE A VERY GOOD REASON I AINT REZZIN YOU MONG.

    > > > >

    > > > >

    > > >

    > > > This is specifically what the problem is. I should not always have to fight a SB on SB's terms. Why should a SB be more difficult to defeat in a 1v2 even if the second player is not that skilled? How can 1 additional player attacking an opponent be a disadvantage to you? Is not that clearly broken?

    > >

    > > actually i find it being a nice new niche of a role

    > > it forces you to 1v1 instead of 2v1, like how thief/mesmer forces you to rotate.

    > > but hey with a quality thief you can still +1 take down a spellbreaker fairly easy/fast.

    >

    > No u cant

     

    Coming from the best thief in the game.

  3. > @"Heimskarl Ashfiend.9582" said:

    > > @InsaneQR.7412 said:

    > > > @drgast.1469 said:

    > > > I'm rounding out some of my characters stats on trinkets and decided to re-evaluate my Ranger. Specifically, I'm taking a look at Boon Duration. With access to things like Moa Stance and the Versatile Pets +225 Concentration I've been wondering how much Concentration to build in with trinkets.

    > > >

    > > > I'd love to see what you guys work with.

    > >

    > > If you want to do a full perma boon build for funzies dont go over 34% boon duration. Moa stance will give you +66% and thus the 100% on activation. Otherwise it will be redundant to use.

    > > Sword/WH and greatsword Boonbuild is actually quiet fun with NM/BM/SB. I wouldnt recommend it for fractals or raids though.

    > >

    > >

    >

    > It's a shame that Moa Stance doesn't increase the base duration by 66% instead of increasing boon duration by 66%, like traits that increase condition base duration.

     

    Off topic, are you playing again now Heim?

  4. > @Aceofsppades.6873 said:

    > I think most classes suffer from this problem.

     

    Yes and No

     

    NO

     

    Mesmer can be power or condi

    Guard can be power or condi

    Engie can be power or condi

    Thief can be power or condi

    Weaver can be LR or Sage condi

     

    All of which can be viable even high plat in ranked.

     

    Never seen a condi soulbeast/ranger at that

     

    YES

     

    Classes are somewhat locked into mandatory traitlines like mesmer to inspiration

     

    BUT

     

    With my example above, the new especs provide that freedom for mirage, I don't even think the meta runs inspiration

  5. > @Sarlack.4096 said:

    > with SB in PVP/W3 get's pigeon holed into Wilderness Survival if you want to stand a chance against Condis.

    >

    > Don't get me wrong I like WS but every SB build variation I can think of seems to need it. As a Class we have some good cleanse but WS is almost a must, The facility of Condi reapplication makes our other options unable to "keep up" and the synergy with Muddy Terrain on Heal and Lesser QZ on Pet swap makes it even more compelling.

    >

    > Druid has some options but I am more thinking of SB builds which makes Druid moot in this discussion

    >

    > We need another reliable source of Cleanse in a Core line other than WS or give Stances a trait/rune set...or replace spirits (lol) in order to unlock more build variation

    >

    > Thoughts?

     

    That's not even it. All the viable builds are power based. LOL. That says something. Imagine being locked to LB/X.

  6. > @Dyfinz.2348 said:

    > Sometimes players get disconnected at no fault of their own, but sometimes players leave of their own accord(rage quit), or perhaps mom turned off the router...who knows.

    > But sometimes 4 players have to face off against 5 players, and many times they just give up. The game can become a brawl/slaughter at the spawn point.

    > Sometimes though, you get some players that can overcome the odds and defeat their foes, but even if they don't win, they try hard and push the other team to the limit.

    >

    > These are the scenarios, and here are my suggestions:

    >

    > * For the team of 4 after the "we are sure they are gone" countdown expires, they recieves a 15% damage bonus and 10% speed boost.

    >

    > If not, how about this:

    > * If a team of 4 prevails against a team of 5, or are within 50 points of the final winning score they recieve 75% reward track bonus.

    > * The prevailing wins are counted towards an achievement (maybe 25 - 50 wins of this type), with the reward being a title "I prevailed"...or something like that.

    >

    >

    > What does this do? hopefully give slight incentive to stick it out and go all out regardless of odds....or maybe not.....

    >

    > Any ideas? Help me out friends.

     

    Just implement a surrender button. No time wasted.

  7. > @InsaneQR.7412 said:

    > > @StickerHappy.8052 said:

    > > Is the wing buffet skill a KB or a launch? I know the tooltip says its a KB but kinda functions like a launch like Overcharged shot and Updraft? Or is it supposed to knockback downed people on a node? The description also says its a launch. -_-

    >

    > Its a knockbacking launch. It functions like a launch and it pushes back.

     

    Just tested with the pet, it's wing buffet doesn't push the downed. Your Wing Buffet in Beastmode does tho. So this a bug?

  8. > @Sol.4310 said:

    > > @Vagrant.7206 said:

    > > > @Amityel.5324 said:

    > > > yaaaaaaaaay nerf everything so war is easy to cc easy to condi pressure easy to kill like pple get used to it

    > >

    > > I don't understand comments like this. We're trying to address problems that other classes experience when fighting against warrior. The problems with spellbreaker's power are multifold, and these are some core traits that really aggravate the issue.

    > >

    > > > @Sol.4310 said:

    > > > > @BurrTheKing.8571 said:

    > > > > I main War, but there are 2 traits I have always despised. They are hyper passive and can make fighting us a chore. These traits where not such a huge deal until Spellbreaker came along with an ability that made up for the weakness of the core class. I don't want a flat nerf on core Warrior,but i do want more active play.

    > > > >

    > > > > Last Stand: This trait makes the actual skill Balanced Stance basically worthless. I see two ways of balancing this. Either you pinky get one pulse of Balance Stance on a lower ICD, or you remove that effect entirely and make it reduce stance CD and maybe give stances a stack of Stability for a few seconds when using one.

    > > > >

    > > > > Defy Pain: I hate this trait do much, I hate other traits like it as well. I would make this give you a stacking bonus to vitality and toughness on landing bursts. Have it stack to 3 just like Adrenal Health. This will keep the Warriors theme of them getting stronger as the fight goes on while not making them able to survive a burst that would kill other classes.

    > > > >

    > > > > Full Counter: Here's where there are just some plain old nerfs. Start at a 10 second CD (8ish with Discipline). Remove the evade on the actual attack. No stacks of Adrenal Health or Resistance unless the counter actually hit someone. I tested and right now so long as it triggers you get it, which makes it much easier to sustain yourself.

    > > > >

    > > > > I've posted these suggestions in other threads but i think this deserves its own here because these changes are PvP only.

    > > >

    > > > Why not change FC to 30 seconds like Rangers?, why should you get super good skill on low cd and we get super kitten skill on a long cd?

    > >

    > > I would argue that since it is the E-specs' main mechanic, it shouldn't be as long a CD. However, everything else that makes it so potent need to be tuned down. Heck, if it weren't for some of these passive traits, FC's current cooldown would be just dandy... and it might even be "strategic" to time properly instead of spam it.

    >

    > No, it shouldn't be such low cd. Just look at our Soulbeast F3 which is meant to be a big skill its 25 second cd and only does damage at 240 range... FC should be in same boat, not spamming skill.

     

    Well actually its 35. Don't forget to add the Beastmode is already on a 10 second CD to begin with.

  9. Is the wing buffet skill a KB or a launch? I know the tooltip says its a KB but kinda functions like a launch like Overcharged shot and Updraft? Or is it supposed to knockback downed people on a node? The description also says its a launch. -_-

  10. > @kiwituatara.6053 said:

    > > @ugrakarma.9416 said:

    > > > @kiwituatara.6053 said:

    > > > > @thefantasticg.3984 said:

    > > > > Yeah, I PVE only. Been playing lots of Soulbeast. I had to completely, 100%, commit to poison and condi. Moved my zerker gear to my Holosmith and my condi gear from my Engie to my Soulbeast. Once I did that, it has been barely bareable on how slow it kills things.

    > > > >

    > > > > My main complaint is just that the dagger is too slow. Especially that last hit. For the weak output, it's just too kitten slow. For reference, I do miss the original sword. It felt fast. I was really really hoping the dagger would be like that, but I was sorely disappointed. Secondary complaints are that the power just isn't there, (Honestly, power ranger hasn't been decent since sword animation nerf.) , I can't swap pets while in Beastmode, and the F1-F3 aren't strong enough.

    > > >

    > > > I play A/D + S/T condi ranger and the dagger was so bad I had to go back to axe.

    > > > Then I figured druid + PoF pet is a much better choice than soulbeast for condi ranger.

    > >

    > > Slow weapon + require full melee is a bad combination.

    > >

    > > Warrior GS for example, is a bit slow, but, dont require full melee to hit, its has some sorte of range.

    >

    > The 1st auto needs to be removed so it becomes a 3-chain auto. Change last chain from 0.5 cast time to 0.25.

    > 2nd skill needs to be flipped so you apply 6 poison stacks and your pets next 2 attack applies 3s cripples. Decrease cast time from 0.75 to 0.5.

    >

    > 3rd skill needs to be unblockable, either have condition removal or resistance on strike added. Decrease cast time from 0.75 to 0.5.

    > Alternatively

    > 3rd skill needs a 1s evade frame added. Cast time remains the same.

    >

    > Even if the changes were made. I'd still have a hard time giving up sword or axe mainhand for dagger.

     

    Needs A CC, It's an elite spec weapon that doesn't even synergize with its own Trait line. You cannot proc Twice as Vicious with MH dagger.

  11. > @Dragonzhunter.8506 said:

    > > @"Nuka Cola.8520" said:

    > > SB is strong but i miss the condi cleanse and stealth/super speed/ancient seed way too much to play it over the droood.

    >

    > You still have stealth from skill 3 LB and Smokescale and Superspeed from Quickening Zephyr. The main problem is condi cleanse. If you play with survival traits line and skills you still have few condi cleanse. Also Jakaranda in Beast mode F2 remove 2 condi every 20 sec.

    > But you have right, even so vs Confussion Mesmer you don't have enough condi cleanse , at least for me is the only class who make me real problem.

     

    Kiting is the best solution and evade shatters, should be easily doable even in core ranger and lets not forget cleansing sigils, SoR, Bear stance even? It's just about timing it right. Spiritual Reprieve also gives resistance.

  12. > @Lighter.5631 said:

    > > @StickerHappy.8052 said:

    > > > @Lighter.5631 said:

    > > > > @StickerHappy.8052 said:

    > > > > > @Mikeskies.1536 said:

    > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > @Aza.2105 said:

    > > > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > > > @Aza.2105 said:

    > > > > > > > > > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

    > > > > > > > >

    > > > > > > > > If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

    > > > > > > >

    > > > > > > > Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

    > > > > > >

    > > > > > > a 450 range .75 second evade is for escaping and fight resetting?

    > > > > > >

    > > > > > >

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

    > > > >

    > > > > Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

    > > >

    > > > Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.

    > > > Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

    > > >

    > > > Spellbreaker sure is strong, but people argue in ways i don't understand.

    > >

    > > No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

    > >

    > > Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

    > >

    > > Only thing that SB/war does not have here is stealth

    >

    > So to what level do you wish to nerf a spellbreaker into?

     

    I would honestly just raise the CD of FC. Giving you guys less immune, and resistance procs, so there is actually a period of grace for other classes.

  13. > @"Azure The Heartless.3261" said:

    > > @StickerHappy.8052 said:

    >

    > > No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

    > >

    > > Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

    > >

    > > Only thing that SB/war does not have here is stealth

    >

    > Gonna just objectively point out that he plays the class you are talking about nerfing -and- agreed with you at least on some level.

    > I have fought warriors on other classes, and -yes-, spellbreaker is strong. But that does not warrant a destruction of core war.

    > I do not know what the intent is for balance, but please make sure that when you suggest balance changes you ensure the class is in a state that it can be played. if Anet listens to you, youll cripple a multitude of people for half a year because you didn't want to do your homework.

    >

    >

     

    Oh azure, I never pointed out to destroy core warrior. Never did. I am just calling people out that seem to not see there is something wrong that is all.

  14. > @Lighter.5631 said:

    > > @StickerHappy.8052 said:

    > > > @Mikeskies.1536 said:

    > > > > @"Azure The Heartless.3261" said:

    > > > > > @Aza.2105 said:

    > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > @Aza.2105 said:

    > > > > > > > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

    > > > > > >

    > > > > > > If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

    > > > > >

    > > > > > Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

    > > > >

    > > > > a 450 range .75 second evade is for escaping and fight resetting?

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

    > >

    > > Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

    >

    > Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.

    > Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

    >

    > Spellbreaker sure is strong, but people argue in ways i don't understand.

     

    No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

     

    Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

     

    Only thing that SB/war does not have here is stealth

  15. > @"Azure The Heartless.3261" said:

    > > @Aza.2105 said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @Aza.2105 said:

    > > > > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

    > > >

    > > > If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

    > >

    > > Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

    >

    > a 450 range .75 second evade is for escaping and fight resetting?

    >

    >

    >

    >

     

    Uhmm SB meta has GS so. 450 on whirlwhind, 1200 on rush. 450 on dagger and another 130. AND we have superspeed.

  16. > @Mikeskies.1536 said:

    > > @"Azure The Heartless.3261" said:

    > > > @Aza.2105 said:

    > > > > @"Azure The Heartless.3261" said:

    > > > > > @Aza.2105 said:

    > > > > > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

    > > > >

    > > > > If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

    > > >

    > > > Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

    > >

    > > a 450 range .75 second evade is for escaping and fight resetting?

    > >

    > >

    > >

    > >

    >

    > Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

     

    Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

  17. Instead of giving us raw stats, how bout we just get a % stat of a particular pet, like for example

     

    you gain 10% of the primary stat of a pet family outside of Beast mode, and 20% when is beast mode?

  18. > @Chrury.4627 said:

    > Oh, pvp.

    > If they ever update porcine's F2 skills to be not clunky, that would probably be the pet to go to.

    > For now though, we have to work with a trade-off.

    > What sort of build are you running? Would Blue Moa's protection synergize? Otherwise, I'd still say taking one of the CC pet options. Even if you don't use their F2 often (cover condition?), knockdowns both in and out of Beastmode can turn the tide of battle.

    >

    > I'll admit, it's not a perfect solution tho.

     

    Well we can do that, but here is the problem then, so you don't use the f2, and the pet can't hit moving targets, so you are basically using the pet's CC in Beastmode which is locked by double cds (beastmode and the skill itself)

  19. > @Lome.8239 said:

    > > @StickerHappy.8052 said:

    > > > @Lome.8239 said:

    > > > > @StickerHappy.8052 said:

    > > > > A Non-useless Stout pet outside of Beastmode?

    > > > >

    > > > > This is such a limiting factor into making builds.

    > > >

    > > > Alpine Wolf is already the answer to this.

    > >

    > > As I've said above, it's f2 is useless in pvp. None of those pets were ever used in PvP. See the main point is, you would be gimping yourself running those pets

    >

    > Well with such harsh logic, one could also argue that you are gimping yourself by running Soulbeast. :-D

    >

    > Hopefully they change Gazelle to stout for you.

     

    I think the only reason people use gazelle because its bugged. Dude, you can change electric wyvern into Stout and It will be more useful than any pet in that category. First stout pet's F2s are all awful in pvp, second they can't hit moving targets.

     

    Reason I moved Electric wyvern because making it versatile pet makes it locked into just CC, F2 is a cc, third skill is a CC, BM skill is a CC then the F3 would be a CC also.

     

    Another thing you forget is that how many stout pets do we have compared to other families?

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