Jump to content
  • Sign Up

battledrone.8315

Members
  • Posts

    809
  • Joined

  • Last visited

battledrone.8315's Achievements

Newbie

Newbie (1/14)

  1. > @"Teratus.2859" said: > > @"battledrone.8315" said: > > > @"Teratus.2859" said: > > > > @"battledrone.8315" said: > > > > hot is awful, and it cost them a lot of players and goodwill.and you will have a hard time finding a player, who likes both core and the expansions. > > > > they are basically 2 different games, and that is NOT the correct way to make an expansion > > > > about the writing: what purpose was there to take a FLEET OF AIRSHIPS to a HOSTILE JUNGLE? what were they supposed to do there? > > > > air interdiction? strategic bombing? yea.... > > > > > > That was pretty much their plan.. bomb the ever loving hell out of Mordremoth with overwhelming force. > > > Mordy threw a vine in that plan though. > > > > so it was a sneak attack against an unknown enemy in their own territory? do i have to point out how stupid that is? > > any competent commander would had refused. any sane person with a sense of morale would had done the same. > > it was a stupid and evil plan, and they actually deserved to die. > > even spongebob would had done better, we are talking patrick levels of stupidity here > > I agree it was stupid, however the same tactic was kinda already proven effective against Zhaitan so can't say I fail to see the logic because at the time there was some reason to think it may work. > > That said it wasn't just Mordremoth's vines striking airships out of the sky though, it was countless corrupted pact Sylvari that had fallen to Mordremoth as well which sabotaged the entire plan and launched a surprise attack on their pact allies. > It was a devastating blow to the pact that they didn't see coming. zhaitan should had known about airships ( and how to fight them) given his ability to gather information from the people he corrupted... and if the pact was so infested by by mordys cronies without knowing about it, they deserve the failure too. the pact is gone, and so is the commander.
  2. > @"Teratus.2859" said: > > @"battledrone.8315" said: > > hot is awful, and it cost them a lot of players and goodwill.and you will have a hard time finding a player, who likes both core and the expansions. > > they are basically 2 different games, and that is NOT the correct way to make an expansion > > about the writing: what purpose was there to take a FLEET OF AIRSHIPS to a HOSTILE JUNGLE? what were they supposed to do there? > > air interdiction? strategic bombing? yea.... > > That was pretty much their plan.. bomb the ever loving hell out of Mordremoth with overwhelming force. > Mordy threw a vine in that plan though. so it was a sneak attack against an unknown enemy in their own territory? do i have to point out how stupid that is? any competent commander would had refused. any sane person with a sense of morale would had done the same. it was a stupid and evil plan, and they actually deserved to die. even spongebob would had done better, we are talking patrick levels of stupidity here
  3. > @"Aenaos.8160" said: > I'm currently replaying the story on an Alt character and this is close to what I think too. > > The thing about the Personal Story is that at some point, it got changed and kinda patched together in order to fit in the Story Journal, a feature introduced to the game at a later stage. During that process parts of the story were completely removed. LW s1 happened,, LA got destroyed, and the story got modified in order to compensate for that. It was all done haistily, and at times it just doesn't work at all. The result if one of very low quality. I kinda feel sorry for new players that will never get to play the Personal Story the way it was meant to be played. > > If they don't mind losing info about the lore of the game, I would advise new players to play the opening parts of the story, and as soon as they get to the chapters involving Lions Arch, play the open maps, level to 80 and skip directly to LW season 2. Simply don't bother, especially if you value craftsmanship in games and pay attention to details. You will spend more time saying kitten, that anything else. the core story is very basic, but at least its FUNCTIONAL. dragon bad, now go and kill. hot: we go to mordys jungle, and kill him, but only after the loss of many lives. we are basically the evil invaders (and very poor ones at that) yay...
  4. hot is awful, and it cost them a lot of players and goodwill.and you will have a hard time finding a player, who likes both core and the expansions. they are basically 2 different games, and that is NOT the correct way to make an expansion about the writing: what purpose was there to take a FLEET OF AIRSHIPS to a HOSTILE JUNGLE? what were they supposed to do there? air interdiction? strategic bombing? yea....
  5. > @"Obtena.7952" said: > > @"battledrone.8315" said: > > > @"Obtena.7952" said: > > > > @"battledrone.8315" said: > > > > > @"Obtena.7952" said: > > > > > > @"leila.7962" said: > > > > > > > @"kharmin.7683" said: > > > > > > > Why is this a problem? Do these players prevent others from achieving the rewards? > > > > > > > > > > > > The afkers occupy 'players slots' in the current instance. Instead of having more people to help, you have less people actually doing things while these people leech rewards. If the maps didn't have a player cap it would not matter, but since they do, leeching players do matter. Less people doing things will make the metas even longer to complete. > > > > > > > > > > ... except those player slots are ALSO occupied by people NOT doing the meta as well. You realize by inferring that people in meta maps not doing meta are a problem ... you are implying people should play the game how you want them to? Should I explain to you why THAT is a BIGGER problem than the people you think are AFK leeching and slowing down your meta? > > > > > > > > > > > > > >yep, the whole concept is flawed from the very start. which is why other mmos make special maps for this kind of activity. > > > > same with the bosses and dynamic events. give them their own maps, so players get a CHOICE > > > > > > Maybe, but that's how it works here and I don't think it's the significant issue to completing content people make it sound like. I also don't see it changing anytime because IIRC, Anet ALREADY changed the game to megeservers to ENABLE this map population approach to solve a BIGGER problem of not having ENOUGH people in a map to complete the meta at all. > > > > > > So take your pick ... _maybe_ slower meta completion with maps that have the population to do it ... or _maybe_ people being stuck in multiple map instances that can't complete meta at all. There IS a trade off and while there are instances where population mixes are not optimal, the megaserver implementation is clearly better than it was for more people. > > > > i have chosen to play another game instead. one where i dont have to do metas at all. and a sub fee means nothing for a game, that i can play (almost) 24/7 > > OK ... I can also play a game with NO sub and not do meta content and 24/7 if I choose to ... it's called GW2. What's your point? What does that have to do with this thread? How does this have ANYTHING to do with the post you replied to? good luck getting any masteries done without metas. what else is there to get so many XPs in maguma....lets see....that would be NOTHING if you want gliding and mounts, you basically have to do metas.
  6. > @"Linken.6345" said: > > @"battledrone.8315" said: > > > @"Obtena.7952" said: > > > > @"battledrone.8315" said: > > > > > @"Obtena.7952" said: > > > > > > @"leila.7962" said: > > > > > > > @"kharmin.7683" said: > > > > > > > Why is this a problem? Do these players prevent others from achieving the rewards? > > > > > > > > > > > > The afkers occupy 'players slots' in the current instance. Instead of having more people to help, you have less people actually doing things while these people leech rewards. If the maps didn't have a player cap it would not matter, but since they do, leeching players do matter. Less people doing things will make the metas even longer to complete. > > > > > > > > > > ... except those player slots are ALSO occupied by people NOT doing the meta as well. You realize by inferring that people in meta maps not doing meta are a problem ... you are implying people should play the game how you want them to? Should I explain to you why THAT is a BIGGER problem than the people you think are AFK leeching and slowing down your meta? > > > > > > > > > > > > > >yep, the whole concept is flawed from the very start. which is why other mmos make special maps for this kind of activity. > > > > same with the bosses and dynamic events. give them their own maps, so players get a CHOICE > > > > > > Maybe, but that's how it works here and I don't think it's the significant issue to completing content people make it sound like. I also don't see it changing anytime because IIRC, Anet ALREADY changed the game to megeservers to ENABLE this map population approach to solve a BIGGER problem of not having ENOUGH people in a map to complete the meta at all. > > > > > > So take your pick ... _maybe_ slower meta completion with maps that have the population to do it ... or _maybe_ people being stuck in multiple map instances that can't complete meta at all. There IS a trade off and while there are instances where population mixes are not optimal, the megaserver implementation is clearly better than it was for more people. > > > > i have chosen to play another game instead. one where i dont have to do metas at all. and a sub fee means nothing for a game, that i can play (almost) 24/7 > > What game is that were you dont have to repeat content at all? never said anything about repetition. dcuo scales all players above lvl 15 to the appropriate level in all new content. and that is actually a gear grinder. even a F2P character can just log in and do the latest content.
  7. > @"Linken.6345" said: > > @"battledrone.8315" said: > > > @"maddoctor.2738" said: > > > > @"battledrone.8315" said: > > > > wow. if ncsoft really had another project, wouldnt they had hired a new team for it, so anet could focus their resources on this game?? > > > > > > No, why would they hire an entirely new team? Arenanet had the same resources and focus allocated on Guild Wars 2 as they had before those new projects started. The extra people hired where working on the new projects, and the number of those still working on Guild Wars 2 was the same (if not higher) than before. > > > > > > > and ncsoft is a huge company, they surely would have the resources to finish a project with a a few hundred employees, instead of just ditching it , and taking a loss > > > > > > We don't know exactly why they ditched the project. Plus NCSoft has ditched many projects in the past, I've been in numerous closed beta tests for NCSoft games, and let me tell you, a lot of them never got released. > > > > > > > perhaps you are happy to pay for vaporware, but i am not > > > > > > You are getting the exact same developer effort you always had. The new projects did not drain the resources from Guild Wars 2, they were -extra- additions. > > > > if that was true, then why did gaile leave? did she work on the OTHER PROJECT too? they lost some of the more experienced GW2 personnel at the same > > time. how do you explain THAT? > > She left on her own accord so other people that been with the company fewer years could stay yep, and in which universe would losing experienced personnel NOT mean a resource drain? is it the same, where the expansions were successful? cause that would actually make some sense to me.
  8. > @"Sobx.1758" said: > > @"battledrone.8315" said: > > > @"maddoctor.2738" said: > > > > @"battledrone.8315" said: > > > > wow. if ncsoft really had another project, wouldnt they had hired a new team for it, so anet could focus their resources on this game?? > > > > > > No, why would they hire an entirely new team? Arenanet had the same resources and focus allocated on Guild Wars 2 as they had before those new projects started. The extra people hired where working on the new projects, and the number of those still working on Guild Wars 2 was the same (if not higher) than before. > > > > > > > and ncsoft is a huge company, they surely would have the resources to finish a project with a a few hundred employees, instead of just ditching it , and taking a loss > > > > > > We don't know exactly why they ditched the project. Plus NCSoft has ditched many projects in the past, I've been in numerous closed beta tests for NCSoft games, and let me tell you, a lot of them never got released. > > > > > > > perhaps you are happy to pay for vaporware, but i am not > > > > > > You are getting the exact same developer effort you always had. The new projects did not drain the resources from Guild Wars 2, they were -extra- additions. > > > > if that was true, then why did gaile leave? did she work on the OTHER PROJECT too? they lost some of the more experienced GW2 personnel at the same > > time. how do you explain THAT? > > Buddy, what's your issue here? > https://en-forum.guildwars2.com/discussion/comment/1398760#Comment_1398760 > You've recently said you've chosen another game that you enjoy and can play 24/7. Instead of sitting on a forum of the game you apparently hate for absolutely anything and everything, how about you just go play what you enjoy like you said you did? What exactly are you fighting for here? wrong, core tyria is the best levelling experience i ever had, and that is what i am fighting for. and that door swings both ways, youre always in the forums too if you cant stand to read other opinions, then why are you here in the first place?
  9. > @"maddoctor.2738" said: > > @"battledrone.8315" said: > > wow. if ncsoft really had another project, wouldnt they had hired a new team for it, so anet could focus their resources on this game?? > > No, why would they hire an entirely new team? Arenanet had the same resources and focus allocated on Guild Wars 2 as they had before those new projects started. The extra people hired where working on the new projects, and the number of those still working on Guild Wars 2 was the same (if not higher) than before. > > > and ncsoft is a huge company, they surely would have the resources to finish a project with a a few hundred employees, instead of just ditching it , and taking a loss > > We don't know exactly why they ditched the project. Plus NCSoft has ditched many projects in the past, I've been in numerous closed beta tests for NCSoft games, and let me tell you, a lot of them never got released. > > > perhaps you are happy to pay for vaporware, but i am not > > You are getting the exact same developer effort you always had. The new projects did not drain the resources from Guild Wars 2, they were -extra- additions. if that was true, then why did gaile leave? did she work on the OTHER PROJECT too? they lost some of the more experienced GW2 personnel at the same time. how do you explain THAT?
  10. > @"Fueki.4753" said: > > @"battledrone.8315" said: > > havent tried one, and i am not going to either. from what i have read, they are long and unrewarding. no thanks. > And they make up the majority of the story droplet we got in champions so far, so not doing them means not doing the story droplet. im good with that. only played one mmo for the story, and that was swtor. and after the story in drizzlewood, i dont want to know more of this one dragons living INSIDE walls...no. just no
  11. > @"Linken.6345" said: > > @"battledrone.8315" said: > > > @"mindcircus.1506" said: > > > > @"battledrone.8315" said: > > > > > @"kharmin.7683" said: > > > > > > @"DKRathalos.9625" said: > > > > > > > @"Ashantara.8731" said: > > > > > > > I don't understand why ANet repeatedly introduces "a new thing" only to abandon it soon after? > > > > > > > * Dungeons: were replaced by Fractals :-1: > > > > > > > * Bounties: were replaced by Strike Missions (_okay, I never liked bounties to begin with_) > > > > > > > * Strikes: were replaced by Dragon Response Missions > > > > > > > * WvW: also a neglected/abandoned child > > > > > > > > > > > > > > A lot of players were expecting a new Strike Mission with this episode - I hope there _will_ be one by the end. It's a great game mode. > > > > > > > > > > > > > > Just stick to _something_ I say. Dungeons were great, why the need for Fractals? Strike Missions were fun, why the need for DRMs, which are lengthy and boring to repeat? > > > > > > > > > > > > Easy because apparently they laid of too much employee and senior staffs? Or maybe people quitting anet too. If you look at anet career post they look some people to fill crucial position. Which mean they are currently undermanned and of course we got underwhelming "new things" in result. > > > > > > They just doing the minimum (or below minimum maybe?) to hold community's interest like when they announce alliance to keep people hope but never deliver it. > > > > > > > > > > Layoffs had nothing to do with GW2. I really wish people would stop saying so. > > > > > > > > they were on GW2 payroll, but they were working on "other projects". that is not "nothing".this means is a lot of content missing from THIS game. > > > > content they are sorely missing now. > > > You're on record as saying you cannot manage the difficulty of any content past Core. > > > And you think there's a content drought? > > > > some of it i can do, otherwise i wouldnt have upgraded mounts and both elite specs on several classes. and there is definately a content drought regarding > > easy content. no new classes, no new races, balance patches almost non existant, pvp/WwW content is neglected, and the latest DRMs are clearly the minimum > > standard for content. but hey, everything is just fine, right? > > I thought DRMs would be right up your ally its as close to core they have got in a long time. havent tried one, and i am not going to either. from what i have read, they are long and unrewarding. no thanks.
  12. > @"maddoctor.2738" said: > > @"battledrone.8315" said: > > but those other developers arent on anets payroll, and arent funded by THIS game. when we were paying anet, they didnt invest much of the money here, but in other projects. in short: we paid for something, we didnt get. there is a word for that behavior, and it isnt pretty one. i would love to hear , when thos other projects started, > > how many years they went on. and if ncsoft were paying for it, then anet didnt have to fire them either. > > You are paying NCSoft (not Anet), just like every players of an NCSoft game. Then it's up to NCSoft to spent that money on projects. And I will repeat that's how Guild Wars 2 was created in the first place, with money from games like Aion, Lineage and Lineage 2. That's how gaming works because video games are expensive and take years to create, which is why video games are investments. And beyond that, Anet released GW2 with at most 200 employees, and reached 436 employees total in early 2019 (before the layoffs), then went down to 293 after they laid off 143 employees. Notice that they still had (after the layoffs) more employees than they did have on release or during HOT. And given Anet's revenue was in a decline, we were getting more than what we were paying (compared to the past) So get your facts straight wow. if ncsoft really had another project, wouldnt they had hired a new team for it, so anet could focus their resources on this game?? and ncsoft is a huge company, they surely would have the resources to finish a project with a a few hundred employees, instead of just ditching it , and taking a loss perhaps you are happy to pay for vaporware, but i am not
  13. > @"kharmin.7683" said: > > @"battledrone.8315" said: > > > @"Ayrilana.1396" said: > > > > @"battledrone.8315" said: > > > > > @"kharmin.7683" said: > > > > > > @"DKRathalos.9625" said: > > > > > > > @"Ashantara.8731" said: > > > > > > > I don't understand why ANet repeatedly introduces "a new thing" only to abandon it soon after? > > > > > > > * Dungeons: were replaced by Fractals :-1: > > > > > > > * Bounties: were replaced by Strike Missions (_okay, I never liked bounties to begin with_) > > > > > > > * Strikes: were replaced by Dragon Response Missions > > > > > > > * WvW: also a neglected/abandoned child > > > > > > > > > > > > > > A lot of players were expecting a new Strike Mission with this episode - I hope there _will_ be one by the end. It's a great game mode. > > > > > > > > > > > > > > Just stick to _something_ I say. Dungeons were great, why the need for Fractals? Strike Missions were fun, why the need for DRMs, which are lengthy and boring to repeat? > > > > > > > > > > > > Easy because apparently they laid of too much employee and senior staffs? Or maybe people quitting anet too. If you look at anet career post they look some people to fill crucial position. Which mean they are currently undermanned and of course we got underwhelming "new things" in result. > > > > > > They just doing the minimum (or below minimum maybe?) to hold community's interest like when they announce alliance to keep people hope but never deliver it. > > > > > > > > > > Layoffs had nothing to do with GW2. I really wish people would stop saying so. > > > > > > > > they were on GW2 payroll, but they were working on "other projects". that is not "nothing".this means is a lot of content missing from THIS game. > > > > content they are sorely missing now. > > > > > > How does people who worked on other projects unrelated to GW2 mean missing content from GW2 when they were laid off? Those same people working on other projects were likely doing that during LS4 too. > > > > have you ever worked ? next time youre getting you car fixed, try to convince the mechanic to fix your boat engine too , without paying extra > > a job is a job....not 2 jobs > > That metaphor doesn't even work. one person understood it, so clearly, it does. do you want to work without getting paid for it? do you want to pay for NOTHING?
  14. > @"mindcircus.1506" said: > > @"battledrone.8315" said: > > > @"kharmin.7683" said: > > > > @"DKRathalos.9625" said: > > > > > @"Ashantara.8731" said: > > > > > I don't understand why ANet repeatedly introduces "a new thing" only to abandon it soon after? > > > > > * Dungeons: were replaced by Fractals :-1: > > > > > * Bounties: were replaced by Strike Missions (_okay, I never liked bounties to begin with_) > > > > > * Strikes: were replaced by Dragon Response Missions > > > > > * WvW: also a neglected/abandoned child > > > > > > > > > > A lot of players were expecting a new Strike Mission with this episode - I hope there _will_ be one by the end. It's a great game mode. > > > > > > > > > > Just stick to _something_ I say. Dungeons were great, why the need for Fractals? Strike Missions were fun, why the need for DRMs, which are lengthy and boring to repeat? > > > > > > > > Easy because apparently they laid of too much employee and senior staffs? Or maybe people quitting anet too. If you look at anet career post they look some people to fill crucial position. Which mean they are currently undermanned and of course we got underwhelming "new things" in result. > > > > They just doing the minimum (or below minimum maybe?) to hold community's interest like when they announce alliance to keep people hope but never deliver it. > > > > > > Layoffs had nothing to do with GW2. I really wish people would stop saying so. > > > > they were on GW2 payroll, but they were working on "other projects". that is not "nothing".this means is a lot of content missing from THIS game. > > content they are sorely missing now. > You're on record as saying you cannot manage the difficulty of any content past Core. > And you think there's a content drought? some of it i can do, otherwise i wouldnt have upgraded mounts and both elite specs on several classes. and there is definately a content drought regarding easy content. no new classes, no new races, balance patches almost non existant, pvp/WwW content is neglected, and the latest DRMs are clearly the minimum standard for content. but hey, everything is just fine, right?
  15. > @"maddoctor.2738" said: > > @"battledrone.8315" said: > > > @"maddoctor.2738" said: > > > > @"Fueki.4753" said: > > > > > @"Ayrilana.1396" said: > > > > > How does people who worked on other projects unrelated to GW2 mean missing content from GW2 when they were laid off? Those same people working on other projects were likely doing that during LS4 too. > > > > > > > > As GW2's is Arenanet primary source of income (if not their only source), it means those side projects were financed with GW2 money. > > > > This means, money that had been made with GW2 had not been used to make content or other things for GW2. > > > > > > > > Imagine these people had worked on GW2 instead of the now-cancelled side projects (which resulted in loss of the GW2 money spent on them). > > > > One can easily consider that "missing content". > > > > > > > > > > If the side projects were financed directly by Arenanet then NCSoft wouldn't force them to lay off those people. Or at the very least tell them to allocate them back into Guild Wars 2. It's more likely that NCSoft financed those projects, at least in part, and when they saw they were going nowhere they ordered Anet to scrap them. It's how Guild Wars 2 itself was funded with money from other NCSoft games. GW1 stopped earning "good" money YEARS before the release of Guild Wars 2, so it's unlikely GW2 was funded by GW1 earnings. > > > > the problem still remains, you have people , that arent working on the game= missing content. > > That's like saying all the thousand developers that are working on other companies and aren't working for Arenanet = missing content. Also, you do understand that there are people working at Arenanet that aren't directly involved in making content right? > > > and if ncsoft were paying them, what happened to the rest of the money? > > What rest of the money? NCSoft gets all the money, including what money Anet is making, then invests the money back on their projects. They were paying the Guild Wars 2 development team for almost 6 years, with very little return, that's how investment in games works. Then when they saw the new projects of Anet weren't progressing as fast as expected, they ordered them cancelled. but those other developers arent on anets payroll, and arent funded by THIS game. when we were paying anet, they didnt invest much of the money here, but in other projects. in short: we paid for something, we didnt get. there is a word for that behavior, and it isnt pretty one. i would love to hear , when thos other projects started, how many years they went on. and if ncsoft were paying for it, then anet didnt have to fire them either.
×
×
  • Create New...