Jump to content
  • Sign Up

bobsort.4097

Members
  • Posts

    159
  • Joined

  • Last visited

Posts posted by bobsort.4097

  1. > @"Ronan.9518" said:

    > The "content guide" is only the **compass** in the top right corner, not the rest of the UI there.

    > And afaik the checkbox below only ignores the previously completed objectives for the content guide.

    Hmm, I though content guide is the whole section on the right which "will only point towards map completion objectives, prioritizing hearts based on distance and character level."

    So based on what you are saying, it means I shouldn't see the blue Section on top that says complete nearby event, right?

     

    How about the Disable Personal Story dropdown? what does that do?

  2. Since nobody suggested yet, please check [Ruler of the Skies](https://wiki.guildwars2.com/wiki/Ruler_of_the_Skies) in wiki to make sure the node in question is exactly what you are missing.

     

    I am missing a node in Orr (Cursed shore 3) which doesn't trigger achievement even though it drops the mote. Also note that I do get the Rift Resonance buff at start and node count seems correct too, but still no achievement point

  3. I noticed recently I keep getting ding sound when I pass areas that has repeatable heart even though I have completed those hearts.

    Checked my options and "Ignore Previously Completed Objectives" option is checked.

     

    Isn't purpose of this checkbox to stop alerting me for the hearts that I have completed previously?

     

    ![](https://imgur.com/dpVUoL5l.jpg "")

     

    Also as you can see in screenshot, Disable personal story is selected too, however, it is still showing in the content guide.

    Previously after disabling this I wouldn't see this anymore.

     

    And note that I cannot quit personal story at any stage (there is no quit/abandon button)

     

     

     

     

  4. I have the same issue, note that I did not change my settings and previously I could easily turn toward my target and hit 1 and it would target and start hitting it.

     

    This is not only for my ranged toons, it happens on my melee toons too. Skills that need a enemy target become totally useless, I have to hit select next target (tab) to get a target which most of the times are behind me or too far out of range and then keep pressing select next target hopelessly to target the enemy that is attacking me and then give up, grab the mouse and click the target then back to keyboard. For ranged attacks that has CD of 6 to 12 seconds (stun for example), trying to hit the enemy target suddenly realizing that last evade targeted your team member instead and wasted your cool down and attack all together

  5. According to map in Wiki, following node is the only one that I'm missing.

     

    Cursed Shore 3 [11436, 26861]

     

    it is south east of Altar of the Withered Heart ([&BBYDAAA=])

     

    A month ago I tried doing this and even though it drops the [Mistborn Mote], it does not credit for achievement.

    That day I tried it a few times after waiting few minutes (as suggested in wiki) and still didn't get credit

     

    I tried it again today and it still drops the mote and still no credit. Appreciate if it get fixed.

     

     

     

  6. That's not unusual. unusual would be to see watoo watoo flying there. most of the stuff in game can fly and float. for example:

     

    A flyig son of svanir

    ![](https://imgur.com/Wboi2O6.jpg "")

     

    A flyig frog

    ![](https://imgur.com/0TtVcyT.jpg "")

     

    A flying ash legion

    ![](https://imgur.com/FLUy55f.jpg "")

     

    A flying skritt bottle

    ![](https://imgur.com/pAgQe58.jpg "")

     

    A flying carrot

    ![](https://imgur.com/m5uV3OD.jpg "")

     

    A flying sap

    ![](https://imgur.com/dWcPZQ8.jpg "")

     

    And even my toon

    ![](https://imgur.com/PJSWQVv.jpg "")

     

  7. > @"Tawniey.3796" said:

    > First, I'd like to agree wholeheartedly to the suggestion of being able to pin characters on the character-select screen. It would solve the issue of characters getting buried unintentionally while swapping, without forcing people into a manual-sort system if they're fond of the one that exists.

     

    I would rather have manual sort than current which sometimes characters move to front and sometimes they are not, and it has to do with keeping character last activity in `short datetime` format.

     

    >

    > More Quality-of-Life Suggestions, by category:

    >

    > **Inventory oversights, and Crafting Tweaks**

    > * **Ornate Rusted Keys** are a physical item you have to have in your character's inventory when interacting with the sunken chests. Migrating these to the new key storage system in the currency tab would be incredibly useful.

     

    Consistency dictates any new key added to game should by default go to currency tab, I'm not sure why anet forget this sometimes? may be some of developers don't play the game at all?

     

    > * A **Portal-Tome Anthology** gizmo would be a welcome addition. Portal Tomes as they exist are fantastic, but now that there are so many available, I find myself wanting an overarching master-book that I can put my tomes in for a singular multi-level menu (rather than using so many of my shared inventory slots). I'd love to see a vendor in game with this available for purchase.

     

    Totally agree, I rather have a single tome with all portal scrolls even a multi page. also introduce tome with first portal scroll, my last 2 portal scrolls are still in inventory.

     

    > * The **Homegrown Flowers ** from the home instance garden-plots (Krytan Spiderwort, Koda's Blossom, etc) don't have a material storage slot yet, which feels like an oversight. I'd love to be able to deposit these to my mat storage and stop having to store them in my bank.

    Not that they worth anything, most of the dyes that they can unlock, If I'm not mistaken was unlocked at some point during PoF launch. the rest can be purchased below 10 silver from TP. I would rather these flowers would at least unlock some rare dyes. currently I only plant carrots since they are the most expensive items in TP (1silver and something)

     

    > * **At crafting stations, separate plank/ingot/bolt/cured-square refinement into a "Basic Refinement" category.

    > Right now, refinement encompasses everything from turning ore into ingots, to crafting Exalted weapon cores. It would make more sense to have the very very basic refinement options have their own drop-down. It would also prevent the frequent (and incredibly frustrating) mistake of accidentally clicking "___ Wood Dowel" instead of "___ Wood Plank" when refining, since they're right next to each other on the list and visually similar sequences of words.

    YES, Want this since start when I refined a stack of planks to dowel by mistake.

     

    > * **Sort Refinement categories at top of crafting station dropdown lists**

    > Really minor tweak that can make all the difference sometimes. It can be annoying to scroll all the way down alphabetically (past Axes and Consumables and Feasts and Legendary Components etc...) when you're just doing the basic routine task of refining your raw materials.

    I like to see all categories collapsed when opening the UI and then I open the one I want to see, currently I can craft about 120 types of glyphs and the first thing I do is collapsing that group (and inscription).

     

    > * **Guild scribing-mat storage**

    > Since scribing is pretty guild-related as a profession, it would be awesome to have an area to deposit scribing materials for use by guild scribes. While this would surely need to be one-way deposit without withdraw abilities, you could then have a permissions setting to allow certain ranks to see items in the guild-materials storage as available while representing that guild at the scribing station. This could also house scribing trophies (Arid Dowels, Pristine Feathers, etc)

    > * **Allow deposit of standalone guild banners** (like the ones from the world boss events) **into guild storage**

    > The ability to toss ascended food into the guild storage is amazing. I'd love to be able to put in banners I've been awarded personally as well, for use by any guild officer, rather than having them take up my bank/inventory space.

    >

    No, Don't want it, I have 5 guilds and I don't want to deposit my mats in different guild by mistake. I rather have mat deposit in my own account.

     

    >

    > **Guild Management**

    > * **A separate level of guild chat for officers/guild leadership. **

    > This is something I've seen well implemented in other games, and it has been fundamental in community moderation. Having a rank permissions-checkbox for "can read and send messages in officer chat" would allow guilds to utilize this feature or choose not to as they feel necessary.

    > * **Separate permissions settings for allowing a rank to invite members and kick lower-ranked members. **

    > I don't really understand why these permissions are tied together in the first place, and I know it's been suggested in singular threads before. Right now, this issue is highly limiting guild functionality, as it hinders recruitment and creates way more distrust than necessary between members (whether its officers having to heavily question who they want to give permission to invite members because kick-permission comes along with it, or members wondering why they aren't trusted to invite others and not realizing that the permissions are linked.

    > * **Separate Deep Cave treasury permissions from Treasure Trove permissions. **

    > As it stands, the vast majority of guild treasury slots (200/250) are tied to the same permissions. Yet, the Deep Cave is already separated as a tab visually (and adds a third coin deposit area). It would be much more helpful and intuitive to have Deep Cave have its own permissions.

    >

    Don't care since I never had permission to any of those.

     

    > **Gemstore and Cosmetics**

    > * **A Gemstore Wishlist** is something I've heard lots of support for from many people. Not only would this allow for more relevant gifting to and from friends, but being alerted when a watched item comes back to the store would be super helpful (and generate more sales since things won't be missed by people who want to buy them).

    > There aren't great third-party ways to manage this. It's much better suited to being a native feature.

    > * **Ability to decline gifted items** feels necessary and overlooked. I've known so many people who have told similar stories of having gotten a gift of something they already own from someone who didn't know. That's a waste for the gifter, and it makes people hesitant to gift to others at all in fear of wasting their money giving them a duplicate. The aforementioned wishlist would help with that for sure, but allowing someone to decline a gift/return-to-sender and refund the gifter their spent gems would make gemstore gifting a much better system overall.

     

    Totally agree not that I ever received an in game gift from someone.

     

    > Finally, **Feedback/Suggestions:**

    > I know it might seem a bit over the top, but something similar to a trello board for suggestions/feedback threads might prevent redundant suggestions and streamline readability for both devs and those interested in the status of these things! A running list of open/closed ideas that we could +1 or -1 to agree or disagree might allow for more productive conversations on the feedback-oriented forums altogether lol.

     

    Totally agree, I don't even know if anet reads my suggestions or even anyone if I post here. and I don't even know if people like them or hate them. My post from 3 weeks ago is buried here around page 35~36 and you can't even relate replies to posts.

     

  8. **Yay!** :o

    ![](https://imgur.com/Ru13Xkd.jpg "")

     

    **Yaay!!** :)

    ![](https://imgur.com/sYIaveB.jpg "")

     

    **Yaaay!!** =)

    ![](https://imgur.com/Kfue91w.jpg "")

     

    **Yaaaaaay!!** :p

    ![](https://imgur.com/M5tEWFr.jpg "")

     

    **Yaaaaaaaay!!** ;)

    ![](https://imgur.com/FAxmnQH.jpg "")

     

    **Yaaaaaaaaaaay!!** :lol:

    ![](https://imgur.com/2NjXT46.jpg "")

     

     

    Yeeeey?!!!!! :s

    ![](https://imgur.com/04fpcLQ.jpg "")

     

    Yay! my hand is stuck in that position and doesn't move :#

  9. Same here, right after this last update which I got this morning, I keep lagging and then the famous "check your router and firewall" message! and finally I have to close the game and login again to be able to play for another few minutes. From SEA region too, and I'm sure I'll be asked again to share pathping result and even blame the issue to my router, wireless connection (I'm on fiber to gig lan) and etc.

     

    BTW, it has nothing to do with doing big events or something, people in my map were less than fingers of both hands

     

    I bet you never ride skyscale under water before

     

    ![](https://imgur.com/Tw1iH7ql.jpg "")

     

  10. > @"Virdo.1540" said:

    > > @"Melech.4308" said:

    > > > @"Virdo.1540" said:

    > > > if macros, arcDps and taco is allowed, others should be allowed too (like Auto-sell scrap or seeing who has aggro)

    > >

    > > Isn't your suggestion for auto-selling scrap the same as clicking on the "Sell Junk" button on a merchant?

    >

    > correctly. its the tiny things that addons should improve.

    > Like adding the option that blu&white things auto-salvage.

     

    This also exists, right click on salvage tool.

    if you feel something is lacking, you can suggest it in forum (QOL) and they might look at it and officially add it to game, well "may be"

×
×
  • Create New...