> @"Astralporing.1957" said:
> > @"HotDelirium.7984" said:
> > I don't think "abandoning" is the right term since it has such a negative connotation- like their actively fleeing it. They are able to see all the metrics behind what everyone is doing and what we are participating in. I have to assume they jump from content bundle to content bundle to try new things and keep the game fresh while weighing the pros and cons of not very popular content. I suspect we are done with raids. We might be done with Strike Missions too. I suspect we will get up to 25 fractals to fit in the 25 tierd levels (so 4 more) and that will be that at least in this iteration. As a game studio I think they have to constantly try to innovate within the bounds of their budget, time and technology.
> It's more like whenever they get to the point where adjustments of any kind to old content would be required, because they didn;t get it perfectly right from the beginning, instead of trying to fix it they decide to abandon it and start over. Sure, at some point they might even finally get it right, but that would still leave a path of ruins behind. Ruins that will only scare any potential new players.
> Additionally, notice how they specifically _didn't_ want anything like this in GW2 originally. They wanted all the content to remain "current" forever. And yet, they keep abandoning ideas left and right. As a result, the game, instead of being a well-designed coherent whole, is more like a hodgepodge of eclectic pieces held together by a duct-tape and spit.
>
> I don't personally like raids, i was against their introduction into the game, but i still think, that, since they are already there, they should _not_ be abandoned. If they cannot continue in their present form, perhaps some adjustments might be in order, but a complete abandonment of yet another part of the game is to the game's detriment.
God, thank you nailed it, you articulated what I was going for far better than I did.