Jump to content
  • Sign Up

Celsith.2753

Members
  • Posts

    489
  • Joined

  • Last visited

Celsith.2753's Achievements

Newbie

Newbie (1/14)

  1. > @"SweetPotato.7456" said: > There are small maps, for instant take SMC and fight on the wall and harassed anyone trying to pass by. > and There are big maps, more challenges with many ways to travel around. a strong squad that won't have to keep porting back from the spawn, will win on Red Borderland > > BTW: This is a competitive map, knowing the map/terrain wins half the battle. I do not think that asking for the map to be change is fair play. > > ArenaNet gives us choices, big map, small maps, go to the one you like. Red borderland is one of the map that is actually interesting enough to keep me want to go back to WvW no-a-days. every server already become "xx server" no one is interested to defend anything, no one wants to play when there isn't a tag running with a zerg to zerg down everything they see in their path. Everyone has an alt account that they play when one of their account is on low time (no one playing time) > > Please do not destroy what little is left that is interesting for players who like the Red Borderland. > > Learn the map, please do no try to destroy it, it was VOTED to stay as one of the WvW map, it's not hard to travel around it once you know which path to take to go where. > > Thank you. > It may interest you but the lack of activity in comparison to the other maps clearly shows that no amount of cajoling, begging in team chat, calling people noobs who are 'too afraid of redbl', demanding that people play in a map they don't enjoy, or insisting that every one just needs to, 'learn the map', is going to make players choose to play there. Just delete it and help reduce the blood pressure of those three people per server who are screaming in /t every time no one will come help them on their beloved empty map.
  2. > @"SweetPotato.7456" said: > > @"tridanite.7641" said: > > > @"SweetPotato.7456" said: > > > Obviously, you do not know the desert map very well because you do not know how to "fast travel" on the Desert Map. > > > Fast travel on desert map is very well designed, you have to maintain the shrines to access the fast travel. If you do not know the map works, you got to learn it. not try to make changes to it because you don't know how to travel on it. > > > > > > > Careful to not make assumptions. The travel is localized to the keeps themselves. Not getting to them. > > That's why you need to keep the shrineS active to your side. Like I said you don't know the map. > > The only thing I see that need to change is if the enemy has all 3 of your shrine they can use the fast travel as well. And all the shrine system does is make it easier to avoid coming into contact with enemy players, thus adding to why many people avoid that map. The entire map feels like it's designed to actively aid avoiding player contact. Anet should take a long hard look at the activity stats on desert bl in comparison to the others, swallow their pride and delete the thing.
×
×
  • Create New...