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Mighty Cole.7849

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  1. I keep saying to myself that there is nothing left on warrior to nerf but the devs keep proving me wrong. At this point, it's almost laughable.
  2. Healing Signet was nerfed too hard. The passive base heal should have been reduced to 326 to match the healing potential of Mending. It would have created more diversity in builds and the only trade off would be whether you wanted to clear conditions or have access to resistance. Mending would still synergize better with Peak Performance, whereas Healing Signet would benefit from Signet Mastery. Right now, it's too anemic regardless of what build you're running. It's never a good sign when the paradigm is, "Choose this skill because it doesn't suck as much as the other skills". :wink:
  3. Did you guys see this? [Job Application](https://boards.greenhouse.io/arenanet/jobs/2516806) Now we know :smile:
  4. I'm sorry everyone. I have angered the gods and thus they have smote us for our impudence. :disappointed: Personally, I don't see this as a "balance patch". They picked a few skills from 7/9 classes, changed the coefficients slightly and called it a day.
  5. Here is another quote that has me dumbfounded. > @"Cal Cohen.2358" said on January 31, 2020: > The goal here is to have better flexibility to fix problems in a timely manner. The February 25, 2020 patch placed extremely long cooldowns on traits that were over performing as a means to sway people away from using them until they could be fixed properly. I'm not advocating for the validity of those traits nor am I saying that the increased cooldowns were wrong. I do, however, feel like 9+ months of waiting for a fix doesn't falls in to the "timely manner" category. But then again, maybe I'm just being impatient.
  6. Does @"Cal Cohen.2358" still work for ArenaNet or was he one of the unfortunate people that received a permanent unpaid vacation? I know they let a lot of people go, but I can't remember if his name was on the list. :neutral:
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