> @"Buran.3796" said:
> > @"otto.5684" said:
>
> > The power damage of attacks, especially SB, is pretty good. You are leaving a lot of damage. I dunno the exact breakdown for renegade, but condi builds deal between 25-50% of their damage from power. I would not bother with this in PvE, especially that condi renegade has good survivability.
>
> So, in exchange of viper stats, Renegade bow boost the damage in less than a 10%. Trailblazer, on the other hand, retains 90%+ of the same whole damage, ads 1172 armor and 6330 HP making us almost invulnerable to one-shooters. Which means that with trailblazer you can kill almost as fast as with viper, but being able to recover from almost any mistake.
That seems good in solo content. In group content that toughness boost is going to make you a hyper focused target by NPCs, which dramatically reduces survival odds. I know they say toughness is only used for aggro in raids - but I've found having a toughness of even 1021 from a single back item can make me the near 100% target in dungeons and fractals and very often the target in open world group events. Just shedding that small bit from an old back item upped my survival dramatically on several characters.
My characters with actually notably high toughness - holdover gear from the Pre-HoT days when I thought Knights was the best gear, or some level boost alts with soldiers... found it just as bad. As much as 1800 toughness, get hyper-focused and while with scores like that open-world gets easy, in dungeons you get so much aggro you get over-whelmed.
Trailblazers looks like a gearset I would only dare use in solo play, or use in WvW where you can toss out conditions into a zerg and they will be distracted enough by the crowd to not cleanse them.