Jump to content
  • Sign Up

Kichwas.7152

Members
  • Posts

    266
  • Joined

  • Last visited

Everything posted by Kichwas.7152

  1. > @"Buran.3796" said: > > @"Kichwas.7152" said: > > > That seems good in solo content. In group content that toughness boost is going to make you a hyper focused target by NPCs, which dramatically reduces survival odds. I know they say toughness is only used for aggro in raids - but I've found having a toughness of even 1021 from a single back item can make me the near 100% target in dungeons and fractals and very often the target in open world group events. Just shedding that small bit from an old back item upped my survival dramatically on several characters. > > If toughness is that bad, how most of builds, classes and players soloing team content (from fractal bosses to OW champions, bounties and ever raid bosses) run so oftenly builds totalling 3.5k to 4k armor? > Having been a tank in every other MMO I've played - that's what I used to say too. I had a blog for builds, not updated since before HoT, where I call out all of the people and glasscanon builds and note how much 'better' my tanky build is for open world and dungeons... Then I started paying attention and realized that I was the person most often in the downed state, and with every patch I seemed to get more and more of the aggro. Somewhere after raids came out I started getting ALL of the aggro - and not in raids, but other content. And when I got rid of my toughness my ability to survive went up dramatically. As time has gone on they have way over-tuned the aggro impact of toughness. And it just doesn't give you the ability to do something like handle the entire damage input of a fractal or dungeon fight. In open world it also gets dicey because the more people show up the more chaotic it gets. Some of these things are easier solo than in a group if you're the one with primary aggro - it's a bowl curve, with the solo side rising a little lower than the zerg side. Look at how bounties sometimes fail because too many people showed up. You want enough people to spread the damage but not so many that you ramp it up too much - but if you're there with massive toughness - the damage never spreads but even with 2 people it has ramped up a little. One of the key things to note in the examples you post is that they're soloing open world content - they're no added chaos, and open world just doesn't hit the same way as even dungeons, let alone fractals.t In fractals - take a given fractal pull with a lot of enemies in it - now have them ignore everyone in the group but one person.
  2. > @"Buran.3796" said: > > @"otto.5684" said: > > > The power damage of attacks, especially SB, is pretty good. You are leaving a lot of damage. I dunno the exact breakdown for renegade, but condi builds deal between 25-50% of their damage from power. I would not bother with this in PvE, especially that condi renegade has good survivability. > > So, in exchange of viper stats, Renegade bow boost the damage in less than a 10%. Trailblazer, on the other hand, retains 90%+ of the same whole damage, ads 1172 armor and 6330 HP making us almost invulnerable to one-shooters. Which means that with trailblazer you can kill almost as fast as with viper, but being able to recover from almost any mistake. That seems good in solo content. In group content that toughness boost is going to make you a hyper focused target by NPCs, which dramatically reduces survival odds. I know they say toughness is only used for aggro in raids - but I've found having a toughness of even 1021 from a single back item can make me the near 100% target in dungeons and fractals and very often the target in open world group events. Just shedding that small bit from an old back item upped my survival dramatically on several characters. My characters with actually notably high toughness - holdover gear from the Pre-HoT days when I thought Knights was the best gear, or some level boost alts with soldiers... found it just as bad. As much as 1800 toughness, get hyper-focused and while with scores like that open-world gets easy, in dungeons you get so much aggro you get over-whelmed. Trailblazers looks like a gearset I would only dare use in solo play, or use in WvW where you can toss out conditions into a zerg and they will be distracted enough by the crowd to not cleanse them.
×
×
  • Create New...