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Myriada.7580

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Posts posted by Myriada.7580

  1. If they expected the difficulty to stay the same based on the first few levels, I don't think they've played any games before in their life lol

     

    Also, I think that GW2 does a good job early on to pull you into the world and incentivize exploration, which is a big thing throughout the entirety of the game as a whole. While it's true that weapon skills and utilities could start getting unlocked a bit earlier on, the first few levels are so quick to breeze through it's almost a non-issue imo.

  2. I like the ideas as a form of tutorial. Maybe to overcome the issues pointed out above, it could give a badge next to the name like the World Completion and PvP one, that is character bound and only lasts for a set period of time and can be refreshed by completing the challenge again.

     

    Also, to not scare off more casual players, instead of being directly correlated to instanced end-game content, it could be implemented as part of some living story release, and have daily/weekly rewards like the daily achievement, and maybe even sometimes be a task to complete for the daily.

  3. > @"nembool.5981" said:

    > > @"Cameron.6450" said:

    > > > @"nembool.5981" said:

    > > > Two points here:- Firstly, the mechanics are often poorly signposted, with illogical invulnerability phases and massive AOE effects. It's not easy to work out what you need to do when you're dodging/healing/kiting.

    > > > Secondly, DPS isn't everything. If I want to play a build focused on boon-sharing, or healing allies, I should be able to and still have a decent chance of getting through an instance. The fact that I can't implies that the encounter isn't designed fairly. Perhaps that's the flaw in the underlying GW2 mechanics.

    > >

    > > The mechanics aren't that complicated. I'll admit there are some things that can be surprising at times, but when most fights don't even reset when you die, it's pretty easy to just say "guess I'd better pay attention to that next time" and off you go.

    > >

    > > And if you want to play a build that supports allies, of course you can do that and get through easily, as long as you go in with other players. If you use a build that supports allies when there are no allies to support, then that's a problem with your decision making, not the game mechanics.

    > >

    > > And even with that being said, you can STILL get through those instances easily even without allies. It'll just take you ages to kill anything.

    >

    > I happen to think you're wrong here. Signposting is poor, and invulnerability phases simply break immersion and the rules of the game system.

    >

    > And there should be no reason why I'm forced to play in a particular style to beat an instance. The instance should have multiple options, or paths to victory, that any playstyle is possible.

     

    But... there are already many possible builds you could make for every class: you can build condi or power builds using either especialization or core profession, you can build around meelee or ranged weapons, you can swap around utilities that you like the theme of more because the LW bosses are easy enough to have NO need for optimization. Even pure support builds can solo bosses at a slower pace if you heal/boon yourself enough. (Turai Ossa's gambit from the past Festival of the Four Winds being beaten by a chrono tank face tanking every mechanic comes to mind, even if it isn't strictly LW story)

     

    I'm sorry but it just seems like a lack of basic knowledge of the game.

     

    EDIT: this is the facetank kill I'm talking about:

  4. I think that besides LW skins, the last time they added quest-like ways of obtaining skins were with the weapons of the design a weapon contest:

    https://wiki.guildwars2.com/wiki/Guide_to_Greater_Understanding

    https://wiki.guildwars2.com/wiki/Healing_Heir

    https://wiki.guildwars2.com/wiki/Legend_Builder

     

    They were all very well recieved from the active playerbase, and although these things are great to keep players engaged and happy, I wonder if they can justify their development cost if they will never by themselves generate revenue or get players into the game :/

  5. > @"yann.1946" said:

    > > @"Compleo.3182" said:

    > > One guy I know left cuz he couldnt get arcdps working for some reasons. And I think that is a good decision. Raids are already too easy, they are boring after a few times, you cant even get rewards more than once per week or more than once per CM. If anet banned arcdps and we didnt get smth else to measure dps, it would be useless to stay. Raids are fun only cuz you can push your performance and outdps ppl, reach dps mumbers on chrono which some ppl cant get playing warrior or, even worse, dps. No arcdps = no thrill.

    >

    > That is only a personal opinion ofcourse. You could for example try to improve groups performance etc. Or some people can just like the bossmechanics:)

     

    His point of view is from someone who's far far past the stage of improving with dealing with mechanics to complete the boss, and instead push your builds and rotations to perform better in an already guaranteed kill. GW2 currently only tells you: "you killed the boss with this much time left before enrage, gj :)", so having a tool that allows and helps more proficient players to at least have something to work on is essential to keep these players interested.

  6. I actually prefer most PoF metas because you don't have to wait around 15 minutes before they start to get a spot into a meta map. That's probably because they aren't very popular, but I'd argue they're even more fun with low numbers, same as any HoT meta really.

     

    They don't require the coordination and participation of everyone in the map to complete, and the objectives are rather straightforward, so it's very simple to just tag up and gather a couple of people to do them. Zerging just makes it mind-numbing and your contribution indistinguishable, which is why I've been leaning towards PoF metas if I have limited time and can only do a handful of events.

  7. Although I'd appreciate new content during festivals, if anything I'd really really *really* like to be able to make private instances. I want to be able to organise a guild Mad King's Clocktower race, or play some songs with friends in the Bell Choir Ensemble. Also, there is nothing more frustrating than having to stop for half a minute in Winter Wonderland after trying as many shortcuts as possible just because the presents despawned right before you got to them.

  8. > @"Astralporing.1957" said:

    > > @"Myriada.7580" said:

    > > > @"Astralporing.1957" said:

    > > > > @"Zaklex.6308" said:

    > > > > I can see it being more annoying now than before, but since you're doing the Meta anyways

    > > > Actually, when i was doing it, i _wasn't_ doing meta, unless it happened to be very close to Augury Rock opening. The meta itself didn't interest me in the slightest.

    > > >

    > >

    > > So you yourself don't chip into unlocking the area but at the same time want to make waiting times longer so people who are interested in doing the events won't come back to the map because it's just not worth it.

    > Not really. I just don't see why shorter waiting times for those wanting meta must necessarily mean longer downtimes for those interested in achievements. For me, thats a bad design. It would have been better if there was some other means of entering the Augury Rock and progressing the achievements, without being so dependant on the short times inbetween metas.

    >

    >

     

    The whole point of the change is to keep players interested in redoing the meta events in the Elon Riverlands and, thus, the area being accessible on a more predictable schedule. I went to that map every single day for weeks before these changes and I can assure you that the Augury Rock stayed closed for the vast majority of the time because there was not enough people interested in (or aware of) the events that lead to opening it.

     

    It really doesn't take long to complete the achievement anyways, I managed to get it done during 3 different occasions before the changes with a bit of time to spare each time. And the most annoying part was *always* being able to even access it in the first place, because the map was barren.

     

    It's not the first area that is locked behind events. There's for example a PoI and a HP that can only be accessed at the latest stages of the Silverwastes map meta event, or the Calx's Hideout in Metrica Province that can only be accessed after completing an event, just to name a few. Heck, there are whole maps and achievements that are only available during festivals.

     

    Just because you don't like the idea behind this decision doesn't make it "bad design".

  9. > @"Astralporing.1957" said:

    > > @"Zaklex.6308" said:

    > > I can see it being more annoying now than before, but since you're doing the Meta anyways

    > Actually, when i was doing it, i _wasn't_ doing meta, unless it happened to be very close to Augury Rock opening. The meta itself didn't interest me in the slightest.

    >

     

    So you yourself don't chip into unlocking the area but at the same time want to make waiting times longer so people who are interested in doing the events won't come back to the map because it's just not worth it. Careful with what you wish for.

  10. > @"arielwind.8921" said:

    > Screen abuses are getting worse in these years and it seems that Anet barely care.

    > I wonder why this neat mmo doesn't have such graphic option while others have.

     

    This. There are so many threads and posts of people asking for customization options and to tone down the visual clutter, it baffles me it doesn't even seem to be something they're working on (referring to the post earlier this year after the layoffs on what are Anet's future projects for the game).

     

    I don't mind people showing off something they worked on to get and idling around free from mobs aggro. I don't mind having to turn down some graphic settings to improve performance if there are a lot of players around.

     

    I just want to be able to admire the scenery and actually see what's going on during fights.

  11. > @"Talindra.4958" said:

    > its good that they slow it down. cos they need to cater for the greater community, and that is where players who spend real money from.

    >

     

    Seeing that you've already commented on all recent raid-related posts that you basically want them deleted from the game, please feel free to make its own post instead of going off-topic in other threads including all this data you have to make such claims.

  12. > @"lare.5129" said:

    > > @"Myriada.7580" said:

    > > He already linked directly the relevant comment. It's the first comment, slightly highlighted with a different background colour.

    > I was see that, but keep in mind that reddit is not trust resource, and someone whit post is highlighted is delete his acc ))

    > we see "[deleted] 144 points ". So I see comment untrustable person on untrustable site. Not my choose.

    > But anyway how I see from comment the arcdps is only one solution to understand that gone is pug raid.

     

    All Arenanet employees that comment on the GW2 subreddit use accounts marked with the Arenanet logo, they're very easy to recognize. They also get massively upvoted to give them more visibility as it's a statement from the company itself. If you still don't trust reddit users to upvote posts from actual devs in a dev AMA post, you can have a look at who exactly posted it using WayBackMachine.

     

    1st: https://web.archive.org/web/20170915124952/https://www.reddit.com/r/Guildwars2/comments/5svug8/the_head_of_the_snake_devs_here_ask_us_anything/ddi7kta/

     

    2nd: https://web.archive.org/web/20170915043306/https://www.reddit.com/r/Guildwars2/comments/66m13h/anet_this_really_should_be_part_of_the_game/dgjwapj/

     

    Chris Cleary left the company* during January's layoffs, which is probably why Anet decided to delete the account.

     

    So rest assured, the statement is from a trustworthy source and thus ArcDps is perfectly safe to use :)

     

    EDIT: I got mixed up who left and who stayed in the company during the layoffs. Chris didn't leave Anet, my bad. I'm not entirely sure why the account got deleted, then.

  13. > @"Linken.6345" said:

    > > @"Myriada.7580" said:

    > > > @"Inculpatus cedo.9234" said:

    > > > > @"Myriada.7580" said:

    > > > > So far I've enjoyed this event a lot. I already did open world metas on a daily basis, so seeing a boost in their popularity, having squads 3 times the usual size *and* getting a bunch of boxes (as opposed to 1 per world boss) with a nice amount of extra mats and a small chance to something really expensive keeps it fresh and exciting, rather than just another daily task (a fun one at that, don't get me wrong).

    > > > >

    > > > > It was also quite nice seeing the community goal achievement pop up yesterday while I was playing, it reminded me that this is a live dynamic event, not a scheduled thing like we usually get. I wish I could see the bar fill up in real time, though! It would be great if it was integrated in the UI, at the top right corner of the screen. It would get me excited for an upcoming goal or even be entertaining if it got a small sudden bump in progress to check which meta so many people took part in :)

    > > > >

    > > > > I hope some persisting bugs can be ironed out quickly and that future events can make other PoF events take the spotlight as well: the djinns in the Necropolis and Forged with Fire are still somewhat obscure, even though they're fun and different to the usual events.

    > > >

    > > > There is a bar (well, now several bars) showing progress for each Tier. Last I looked, Tier 3 was about 1/3 of the way completed.

    > >

    > > Oh is there? Now I feel like a complete idiot. It must have automatically stayed hidden and I didn't see it. Thanks for the heads up!

    >

    > You have to have done contribution for the bar to show up

     

    I've done a bunch of the metas that are part of the event already :/ I'll look into it when I can actually log into the game.

  14. > @"lare.5129" said:

    > > @"RaidsAreEasyAF.8652" said:

    > > We do have a pretty solid answer tho.

    > I see only sum of 1700+ answers. May be you can gibe us direct link to that anet dev solid answer?

     

    He already linked directly the relevant comment. It's the first comment, slightly highlighted with a different background colour.

     

    1st:

    > We have no problems with players using a 3rd party tool whose scope is only to collect and visualize combat data gathered directly from the game client. Anything beyond that scope is still considered a violation of the User Agreement.

     

    2nd:

    > Good questions here, but nothing I haven't already answered. I'll go ahead and rebump previous info given out here.

    >ArenaNet authorizes the use and development of 3rd Party tools under the banner of a "DPS Meter". "DPS Meters" is defined as the collection and processing of combat related data in order to develop a statistical and visual representation of that data. This combat data maybe collected from anyone inside of your immediate social group. Social groups are defined as including the player character, and current party and/or squad.

    >Combat data does not include current entity status, including current Buffs/Debuffs/Health/Stats/Location or any other data that is not generated due to the usage of skills or impact on player characters due to skill usage (by the PC/s or an outside source).

    >The collection and processing of data in the client must be limited to the scope of the "DPS meter" and should not exceed it. Visualization of this data must also limited to the scope of the "DPS Meter" which includes visualizations, logging, and processing/visualization of logging.

  15. > @"Inculpatus cedo.9234" said:

    > > @"Myriada.7580" said:

    > > So far I've enjoyed this event a lot. I already did open world metas on a daily basis, so seeing a boost in their popularity, having squads 3 times the usual size *and* getting a bunch of boxes (as opposed to 1 per world boss) with a nice amount of extra mats and a small chance to something really expensive keeps it fresh and exciting, rather than just another daily task (a fun one at that, don't get me wrong).

    > >

    > > It was also quite nice seeing the community goal achievement pop up yesterday while I was playing, it reminded me that this is a live dynamic event, not a scheduled thing like we usually get. I wish I could see the bar fill up in real time, though! It would be great if it was integrated in the UI, at the top right corner of the screen. It would get me excited for an upcoming goal or even be entertaining if it got a small sudden bump in progress to check which meta so many people took part in :)

    > >

    > > I hope some persisting bugs can be ironed out quickly and that future events can make other PoF events take the spotlight as well: the djinns in the Necropolis and Forged with Fire are still somewhat obscure, even though they're fun and different to the usual events.

    >

    > There is a bar (well, now several bars) showing progress for each Tier. Last I looked, Tier 3 was about 1/3 of the way completed.

     

    Oh is there? Now I feel like a complete idiot. It must have automatically stayed hidden and I didn't see it. Thanks for the heads up!

  16. So far I've enjoyed this event a lot. I already did open world metas on a daily basis, so seeing a boost in their popularity, having squads 3 times the usual size *and* getting a bunch of boxes (as opposed to 1 per world boss) with a nice amount of extra mats and a small chance to something really expensive keeps it fresh and exciting, rather than just another daily task (a fun one at that, don't get me wrong).

     

    It was also quite nice seeing the community goal achievement pop up yesterday while I was playing, it reminded me that this is a live dynamic event, not a scheduled thing like we usually get. I wish I could see the bar fill up in real time, though! It would be great if it was integrated in the UI, at the top right corner of the screen. It would get me excited for an upcoming goal or even be entertaining if it got a small sudden bump in progress to check which meta so many people took part in :)

     

    I hope some persisting bugs can be ironed out quickly and that future events can make other PoF events take the spotlight as well: the djinns in the Necropolis and Forged with Fire are still somewhat obscure, even though they're fun and different to the usual events.

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