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Michael Conrad.6704

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  1. > @"Chyanne Waters.8719" said: > To be honest I'm happy they made the first hat that shows hair under it. The hat is not perfect because the hair is not your character's hairstyle, but still a good look. Yes hats and glasses should be a thing. Imagine a stylish hat with hair and glowing eyes would look awesome. they need to make other or all hats that show hair our character's ain't bald. Yes indeed !
  2. Early on, when it wasn't clear how to use these three assets I am pretty sure I might have thrown good money after bad by using one or more of these expansions in attempts to remedy perceived problems I was having. Now that I know how to use them, I'm wondering how much money I just lost , if they were indeed not needed. Are they still available for usage in the future. A bookeeping system would be ideal for keeping track of the Build Augmentation Templates.
  3. > @"DeanBB.4268" said: > I don't seem to have that problem with my Deadeye. Clicking the skill cancels it, as does weapon swap. What exactly happens for you? If I activate skill 5 (kneel) my character will kneel and then stand up again unless I immediately start shooting. Its as if the action on the toggle between kneel and stand is so sensitive "it can't make up its mind". I am sorry I can't think of another way to say it. In fact, my character will actually stand there and oscillate between the two positions indefinitely.
  4. Well I may have spoken too soon. I notice he WILL remain in the kneel position once I start shooting (rifle). So I think I answered my own question. Feel free to delete this "thread".
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