Jump to content
  • Sign Up

LionZero.3479

Members
  • Posts

    56
  • Joined

  • Last visited

Posts posted by LionZero.3479

  1. Working as intended seems to be in line with how Anet balances, rather make something useless then keep it playable the less options the easier the balance for them!

    Besides we can't have people contest the safety of numbers in this game even if they play out of position or already have the favour of numbers and organisation.

     

    Ironicly with lead the wind + one wolf pack your signet of the hunt will be gone in a single arrow nowadays so like many other skills before Anet simply killed an option for the players, which sadly is nothing new considering their thought of balance and voices they seem to listen to.

  2. Timing and position play is defenitly an aspect that seems to be on the backbone of this game.

     

    Game is build for numbers and not for consistency anyway with client sided position forwarding and evade to server, alas no fully server sided pvp like gw1 had.

    In spvp there is maybe less desync but in WvWvW you get desync pulled or other random out of sync kitten quite often.

     

    So yea for a playstyle like that the game sadly was never good to start with.

  3. Since ranger has no real boon removal nor any proper unblockable anymore from range and with the damage nerfed by nearly 30-50% since feb patch i don't rly see how one can still die if prepared and aware on an inc ranger, sure you can still get caught out if you're spend but any other class would do the same to you at that point.

  4. Pulls in general could use some sort of extra check with how often they desync pull over 2k range and thus punishing position play, since this game's syncing is rather horrible with client position forwarding to server.

    Then again we also got magical terrain obstructs on pulls and projectiles in general that don't make sense FeelsAnetMan.

  5. I can tell you right now, more casual players who don't play in guilds will not enjoy guilds and outnumbering opponents taking away tools that gave them a fighting a chance. Which in turn would make this game mode even less populated.

    And we all know there is so many guilds left that are always on the move and fighting that this gamemode will defenitly have to be balanced around them to keep it alive.

     

     

  6. Y wouldn't exactly call it ''in line with other skills of the sort'' when the the CD is higher and the skills behind it are all smaller hits in a smaller frame eating the procs. (rapid fire/one wolf pack/piercing count/barrage)

     

    Seems like they just wanted to nerf Ranger burst even further.

  7. Even though i'm just messing around in wvwvw (where this ofc is more prevelant) i feel to many builds still can pretty much perform without much trade-off in playstyle choice.

    It's to easy to pick a traitline and/or utilities and suddenly run around with perma might stacks/protection etc.

    This means going full glass where you want to reward active position and timing play moreso for trading off sustain and utility get's punished more then it should in matchups that build for said offensive stats with some defensive traits/util (runes/sigils) in the mix.

    This leads to the glasscanons dealing and recieving about the same damage against such builds but lacking the utility and sustain leaving them outmatched and having to outperform the opponent by a heavy margin.

    Which in term leads to said builds into matchups where paint dry becomes more exciting cause they lack the damage and both oversustain to pressure each other.

    Perhaps however this is a design choice many see just, but i for one would like to see more layers in build approach where you either go full tank full glass or something in the middle and actually get the trade-offs that you'd expect to come with it.

    Ofcourse if you would go into the direction of making boonspam less prelevant then obviously you also have to look at other means that acchieve the same by overperforming in evading or block upkeep time or simple passive blind/weakness/boonstrip applications.

    Obviously i'm not saying these builds shouldn't be able to still setup good combo's with a nice burst, however they shouldn't be able to effortlessly run around with perma high might stacks/protection etc.

  8. So 5 tiers instead of 4 again, this won't fix anything kittens will still lagg badly in prime and in offpeek hours the imbalance will be bigger again and maps deader again.

    If lagg has to be adressed be radical and lower map caps, remove boons from wvwvw like retal, alacrity, might, resistance or things like superspeed and change protection to 20% or something and call it a day, this woulda been a better solution then just changing damage coefficients.

×
×
  • Create New...