LionZero.3479
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Posts posted by LionZero.3479
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If only the game was made with pvp in mind and not just numbers we wouldn't have people position manip or desync this easy huh
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Timing and position play is defenitly an aspect that seems to be on the backbone of this game.
Game is build for numbers and not for consistency anyway with client sided position forwarding and evade to server, alas no fully server sided pvp like gw1 had.
In spvp there is maybe less desync but in WvWvW you get desync pulled or other random out of sync kitten quite often.
So yea for a playstyle like that the game sadly was never good to start with.
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Primetime is probably the worst time to play this game since the server is always trying to catchup #desyncwars!
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Since ranger has no real boon removal nor any proper unblockable anymore from range and with the damage nerfed by nearly 30-50% since feb patch i don't rly see how one can still die if prepared and aware on an inc ranger, sure you can still get caught out if you're spend but any other class would do the same to you at that point.
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You are correct, my mistake it doesn't work on barrage on enemies and siege behind a gate.
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You know someone doesn't play ranger when they say OWP works on barrage lol
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Pulls in general could use some sort of extra check with how often they desync pull over 2k range and thus punishing position play, since this game's syncing is rather horrible with client position forwarding to server.
Then again we also got magical terrain obstructs on pulls and projectiles in general that don't make sense FeelsAnetMan.
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Most of the obstruct bugs seem related to terrain coding as they often happen around the same places, and some seem related to npc's since this bug happens a lot more frequent around camps with veteran supervisor.
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Ele rally bug been in the game for ages where likely vapor form causes a free period of evade frames upon rally while being able to use skills and whatnot and with server speeds all over the place this free evade time usually lasts between 3 to 5 secs upon rally.
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Good finnaly a reason to play!
Outmanned fights can be won again aswell, aslong as the opositions doesn't excist out of boonball stand on each other mitigations players only.
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Proceed to make the safest way to play said game by standing still on each other spamming skills.
On top of that nerf/remove any tool that can threaten such play from the numbered side even a bit.
That vid of that Chinese OS skirm was pretty spot on ;)
FeelsAnetMan
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I can tell you right now, more casual players who don't play in guilds will not enjoy guilds and outnumbering opponents taking away tools that gave them a fighting a chance. Which in turn would make this game mode even less populated.
And we all know there is so many guilds left that are always on the move and fighting that this gamemode will defenitly have to be balanced around them to keep it alive.
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Seems Anet just keeps removing tools that might give the outmanned side a chance to hold on, seems Anet just want people to ktrain only in wvwvw cause fighting outmanned is getting more pointless by the patch.
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It's their trademark the only consistency is inconsistency.
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how much did retaliation do >_>
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25 passive might and perma protection/resilliance says Hi!
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The Pve-Event buff really brings out the best of GW2's underlying issue's.
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Y wouldn't exactly call it ''in line with other skills of the sort'' when the the CD is higher and the skills behind it are all smaller hits in a smaller frame eating the procs. (rapid fire/one wolf pack/piercing count/barrage)
Seems like they just wanted to nerf Ranger burst even further.
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Isn't it about time it's adressed?
Lower the number cap for maps on each side by 10-20.
Lower the draw calls by removing boons like might and retal as a start.
See how it affects the game, this server lagg/desync/random speed processing is a hot mess especially at resets.
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Even though i'm just messing around in wvwvw (where this ofc is more prevelant) i feel to many builds still can pretty much perform without much trade-off in playstyle choice.
It's to easy to pick a traitline and/or utilities and suddenly run around with perma might stacks/protection etc.
This means going full glass where you want to reward active position and timing play moreso for trading off sustain and utility get's punished more then it should in matchups that build for said offensive stats with some defensive traits/util (runes/sigils) in the mix.
This leads to the glasscanons dealing and recieving about the same damage against such builds but lacking the utility and sustain leaving them outmatched and having to outperform the opponent by a heavy margin.
Which in term leads to said builds into matchups where paint dry becomes more exciting cause they lack the damage and both oversustain to pressure each other.
Perhaps however this is a design choice many see just, but i for one would like to see more layers in build approach where you either go full tank full glass or something in the middle and actually get the trade-offs that you'd expect to come with it.
Ofcourse if you would go into the direction of making boonspam less prelevant then obviously you also have to look at other means that acchieve the same by overperforming in evading or block upkeep time or simple passive blind/weakness/boonstrip applications.
Obviously i'm not saying these builds shouldn't be able to still setup good combo's with a nice burst, however they shouldn't be able to effortlessly run around with perma high might stacks/protection etc.
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So 5 tiers instead of 4 again, this won't fix anything kittens will still lagg badly in prime and in offpeek hours the imbalance will be bigger again and maps deader again.
If lagg has to be adressed be radical and lower map caps, remove boons from wvwvw like retal, alacrity, might, resistance or things like superspeed and change protection to 20% or something and call it a day, this woulda been a better solution then just changing damage coefficients.
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The joys of desync-wars where building pvp on client sided position forwarding to server means position-timing and execution play is moot cause you're stuck with the russian roulette of the server processing.
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I'm glad you agree it's gonna make it even easier for them ^^
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I suspect +1ing on roaming is gonna be easier with longer cd's and less mobility and 5 man groups with at least 2 supports gonna be able to faceroll on their keyboards without threat cause nothing is gonna be able to burst pressure em anymore.
Is piercing fixed or Lead the Wind still consumes 5 stacks of unblockable by arrow?
in Ranger
Posted
Working as intended seems to be in line with how Anet balances, rather make something useless then keep it playable the less options the easier the balance for them!
Besides we can't have people contest the safety of numbers in this game even if they play out of position or already have the favour of numbers and organisation.
Ironicly with lead the wind + one wolf pack your signet of the hunt will be gone in a single arrow nowadays so like many other skills before Anet simply killed an option for the players, which sadly is nothing new considering their thought of balance and voices they seem to listen to.